Create lobby even if the run callbacks function is never run.

This commit is contained in:
Mr_Goldberg 2019-06-01 13:11:27 -04:00
parent c4e0c855df
commit 794469c4cf
No known key found for this signature in database
GPG key ID: 8597D87419DEF278
4 changed files with 16 additions and 10 deletions

View file

@ -19,21 +19,22 @@
#include <fstream> #include <fstream>
static void network_thread(Networking *network) static void background_thread(Steam_Client *client)
{ {
PRINT_DEBUG("network thread starting\n"); PRINT_DEBUG("background thread starting\n");
while (1) { while (1) {
std::this_thread::sleep_for(std::chrono::seconds(1)); std::this_thread::sleep_for(std::chrono::seconds(1));
global_mutex.lock(); global_mutex.lock();
if (!network->isAlive()) { if (!client->network->isAlive()) {
global_mutex.unlock(); global_mutex.unlock();
//delete network; //delete network;
PRINT_DEBUG("network thread exit\n"); PRINT_DEBUG("background thread exit\n");
return; return;
} }
PRINT_DEBUG("network thread run\n"); PRINT_DEBUG("background thread run\n");
network->Run(); client->network->Run();
client->steam_matchmaking->RunBackground();
global_mutex.unlock(); global_mutex.unlock();
} }
} }
@ -1672,7 +1673,7 @@ void Steam_Client::UnregisterCallResult( class CCallbackBase *pCallback, SteamAP
void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB) void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB)
{ {
std::lock_guard<std::recursive_mutex> lock(global_mutex); std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!network_keepalive.joinable()) network_keepalive = std::thread(network_thread, network); if (!background_keepalive.joinable()) background_keepalive = std::thread(background_thread, this);
network->Run(); network->Run();
PRINT_DEBUG("Steam_Client::RunCallbacks steam_matchmaking_servers\n"); PRINT_DEBUG("Steam_Client::RunCallbacks steam_matchmaking_servers\n");

View file

@ -115,7 +115,7 @@ public:
bool user_logged_in = false; bool user_logged_in = false;
bool server_init = false; bool server_init = false;
std::thread network_keepalive; std::thread background_keepalive;
Steam_Client(); Steam_Client();
~Steam_Client(); ~Steam_Client();

View file

@ -462,6 +462,7 @@ CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend )
bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource ) bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource )
{ {
PRINT_DEBUG("Steam_Friends::IsUserInSource %llu %llu\n", steamIDUser.ConvertToUint64(), steamIDSource.ConvertToUint64()); PRINT_DEBUG("Steam_Friends::IsUserInSource %llu %llu\n", steamIDUser.ConvertToUint64(), steamIDSource.ConvertToUint64());
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (steamIDUser == settings->get_local_steam_id()) { if (steamIDUser == settings->get_local_steam_id()) {
if (settings->get_lobby() == steamIDSource) { if (settings->get_lobby() == steamIDSource) {
return true; return true;

View file

@ -1115,8 +1115,7 @@ bool SetLinkedLobby( CSteamID steamIDLobby, CSteamID steamIDLobbyDependent )
return false; return false;
} }
void RunBackground()
void RunCallbacks()
{ {
remove_lobbies(); remove_lobbies();
Create_pending_lobbies(); Create_pending_lobbies();
@ -1125,6 +1124,11 @@ void RunCallbacks()
send_lobby_data(); send_lobby_data();
last_sent_lobbies = std::chrono::high_resolution_clock::now(); last_sent_lobbies = std::chrono::high_resolution_clock::now();
} }
}
void RunCallbacks()
{
RunBackground();
if (searching) { if (searching) {
PRINT_DEBUG("Searching for lobbies %zu\n", lobbies.size()); PRINT_DEBUG("Searching for lobbies %zu\n", lobbies.size());