Callback results improvements.

This commit is contained in:
Mr_Goldberg 2020-02-14 15:01:54 -05:00
parent 6f4273bf3a
commit 7e136bba14
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GPG key ID: 8597D87419DEF278

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@ -111,7 +111,7 @@ public:
};
#define STEAM_CALLRESULT_TIMEOUT 120.0
#define STEAM_CALLRESULT_WAIT_FOR_CB 0.05
#define STEAM_CALLRESULT_WAIT_FOR_CB 0.01
struct Steam_Call_Result {
Steam_Call_Result(SteamAPICall_t a, int icb, void *r, unsigned int s, double r_in, bool run_cc_cb) {
api_call = a;
@ -243,9 +243,11 @@ public:
auto cb_result = std::find_if(callresults.begin(), callresults.end(), [api_call](struct Steam_Call_Result const& item) { return item.api_call == api_call; });
if (cb_result != callresults.end()) {
if (cb_result->reserved) {
std::chrono::high_resolution_clock::time_point created = cb_result->created;
std::vector<class CCallbackBase *> temp_cbs = cb_result->callbacks;
*cb_result = Steam_Call_Result(api_call, iCallback, result, size, timeout, run_call_completed_cb);
cb_result->callbacks = temp_cbs;
cb_result->created = created;
return cb_result->api_call;
}
} else {