mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 04:04:53 +01:00
Inventory/achivements bug fixes/improvements/cleanups.
This commit is contained in:
parent
3982ad31e6
commit
828e5d456c
5 changed files with 141 additions and 133 deletions
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@ -66,29 +66,7 @@ unsigned int find_leaderboard(std::string name)
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void load_achievements_db()
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{
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std::string file_path = Local_Storage::get_game_settings_path() + achievements_user_file;
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std::ifstream achs_file(file_path);
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if (achs_file)
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{
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achs_file.seekg(0, std::ios::end);
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size_t size = achs_file.tellg();
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std::string buffer(size, '\0');
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achs_file.seekg(0);
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// Read it entirely, if the .json file gets too big,
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// I should look into this and split reads into smaller parts.
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achs_file.read(&buffer[0], size);
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achs_file.close();
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try {
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defined_achievements = std::move(nlohmann::json::parse(buffer));
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} catch (std::exception &e) {
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PRINT_DEBUG("Error while parsing json: \"%s\" : %s\n", file_path.c_str(), e.what());
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}
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}
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else
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{
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PRINT_DEBUG("Couldn't open file \"%s\" to read achievements definition\n", file_path.c_str());
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}
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local_storage->load_json(file_path, defined_achievements);
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}
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void load_achievements()
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@ -96,6 +74,11 @@ void load_achievements()
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local_storage->load_json_file("", achievements_user_file, user_achievements);
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}
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void save_achievements()
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{
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local_storage->write_json_file("", achievements_user_file, user_achievements);
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}
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public:
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Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks):
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settings(settings),
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@ -223,6 +206,7 @@ bool GetAchievement( const char *pchName, bool *pbAchieved )
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{
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PRINT_DEBUG("GetAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName]( nlohmann::json &item ) {
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@ -244,16 +228,19 @@ bool SetAchievement( const char *pchName )
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{
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PRINT_DEBUG("SetAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return item["name"].get<std::string>() == pchName;
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});
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if (it != defined_achievements.end()) {
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if (user_achievements[pchName]["earned"] == false) {
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if (user_achievements.find(pchName) == user_achievements.end() || user_achievements[pchName].value("earned", false) == false) {
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user_achievements[pchName]["earned"] = true;
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user_achievements[pchName]["earned_time"] = static_cast<uint32>(std::time(nullptr));
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user_achievements[pchName]["earned_time"] = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
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save_achievements();
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}
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return true;
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}
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} catch (...) {}
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@ -265,6 +252,7 @@ bool ClearAchievement( const char *pchName )
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{
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PRINT_DEBUG("ClearAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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@ -273,6 +261,7 @@ bool ClearAchievement( const char *pchName )
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if (it != defined_achievements.end()) {
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user_achievements[pchName]["earned"] = false;
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user_achievements[pchName]["earned_time"] = static_cast<uint32>(0);
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save_achievements();
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return true;
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}
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} catch (...) {}
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@ -288,6 +277,7 @@ bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32
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{
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PRINT_DEBUG("GetAchievementAndUnlockTime\n");
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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@ -319,8 +309,6 @@ bool StoreStats()
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PRINT_DEBUG("StoreStats\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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local_storage->write_json_file("", achievements_user_file, user_achievements);
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UserStatsStored_t data;
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_eResult = k_EResultOK;
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@ -339,6 +327,7 @@ int GetAchievementIcon( const char *pchName )
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{
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PRINT_DEBUG("GetAchievementIcon\n");
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if (pchName == nullptr) return 0;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return 0;
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}
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@ -353,13 +342,17 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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if (pchName == nullptr) return "";
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if (pchKey == nullptr) return "";
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (strcmp (pchKey, "name") == 0) {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != defined_achievements.end()) {
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return it.value()["displayName"].get<std::string>().c_str();
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static std::string display_name;
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display_name = it.value()["displayName"].get<std::string>();
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return display_name.c_str();
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}
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} catch (...) {}
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}
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@ -370,7 +363,9 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != defined_achievements.end()) {
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return it.value()["description"].get<std::string>().c_str();
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static std::string description;
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description = it.value()["description"].get<std::string>();
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return description.c_str();
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}
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} catch (...) {}
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}
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@ -381,7 +376,9 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != defined_achievements.end()) {
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return it.value()["description"].get<std::string>().c_str();
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static std::string hidden;
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hidden = it.value()["hidden"].get<std::string>();
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return hidden.c_str();
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}
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} catch (...) {}
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}
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@ -396,7 +393,41 @@ bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint
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{
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PRINT_DEBUG("IndicateAchievementProgress\n");
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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auto ach = user_achievements.find(pchName);
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if (it != defined_achievements.end()) {
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bool achieved = false;
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if ( ach != user_achievements.end()) {
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bool achieved = ach->value("earned", false);
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}
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UserAchievementStored_t data = {};
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_bGroupAchievement = false;
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strncpy(data.m_rgchAchievementName, pchName, k_cchStatNameMax);
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if (achieved) {
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data.m_nCurProgress = 0;
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data.m_nMaxProgress = 0;
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} else {
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user_achievements[pchName]["progress"] = nCurProgress;
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user_achievements[pchName]["max_progress"] = nMaxProgress;
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data.m_nCurProgress = nCurProgress;
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data.m_nMaxProgress = nMaxProgress;
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}
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save_achievements();
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callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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return true;
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}
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} catch (...) {}
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return false;
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}
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@ -405,6 +436,7 @@ bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint
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uint32 GetNumAchievements()
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{
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PRINT_DEBUG("GetNumAchievements\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return defined_achievements.size();
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}
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@ -413,7 +445,9 @@ const char * GetAchievementName( uint32 iAchievement )
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{
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PRINT_DEBUG("GetAchievementName\n");
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try {
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return defined_achievements[iAchievement]["name"].get<std::string>().c_str();
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static std::string achievement_name;
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achievement_name = defined_achievements[iAchievement]["name"].get<std::string>();
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return achievement_name.c_str();
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} catch (...) {}
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return "";
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}
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@ -482,6 +516,7 @@ bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchi
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{
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PRINT_DEBUG("GetUserAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (steamIDUser == settings->get_local_steam_id()) {
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return GetAchievement(pchName, pbAchieved);
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@ -495,6 +530,7 @@ bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName,
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{
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PRINT_DEBUG("GetUserAchievementAndUnlockTime %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (steamIDUser == settings->get_local_steam_id()) {
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return GetAchievementAndUnlockTime(pchName, pbAchieved, punUnlockTime);
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@ -507,6 +543,7 @@ bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName,
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bool ResetAllStats( bool bAchievementsToo )
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{
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PRINT_DEBUG("ResetAllStats\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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//TODO
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if (bAchievementsToo) {
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std::for_each(user_achievements.begin(), user_achievements.end(), [](nlohmann::json& v) {
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