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Very basic implementations of a few steamhttp functions.
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1 changed files with 14 additions and 3 deletions
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@ -116,7 +116,7 @@ bool Steam_HTTP::SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, c
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// header and only do a local cache lookup rather than sending any actual remote request.
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bool Steam_HTTP::SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle )
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{
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PRINT_DEBUG("SendHTTPRequest\n");
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PRINT_DEBUG("SendHTTPRequest %u %p\n", hRequest, pCallHandle);
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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@ -276,7 +276,12 @@ bool Steam_HTTP::GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *
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bool Steam_HTTP::SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen )
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{
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PRINT_DEBUG("SetHTTPRequestRawPostBody\n");
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return false;
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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return true;
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}
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@ -360,5 +365,11 @@ bool Steam_HTTP::SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, ui
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bool Steam_HTTP::GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut )
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{
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PRINT_DEBUG("GetHTTPRequestWasTimedOut\n");
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return false;
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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}
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if (pbWasTimedOut) *pbWasTimedOut = false;
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return true;
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}
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