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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Tweaks and fixes
1. Dynamically load RtlGenRandom() from advapi32.dll 2. Fix no return value warning in steam_overlay.h 3. Fix command-line too long issue in batch files by using setlocal/endlocal
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13 changed files with 47 additions and 35 deletions
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@ -19,9 +19,15 @@
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#ifdef __WINDOWS__
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BOOLEAN (APIENTRY *RtlGenRandom)(void *, ULONG) = NULL;
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static void
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randombytes(char * const buf, const size_t size)
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{
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if (RtlGenRandom == NULL)
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{
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RtlGenRandom = (BOOLEAN (APIENTRY *)(void *, ULONG))GetProcAddress(LoadLibraryW(L"advapi32.dll"), "SystemFunction036");
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}
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while (!RtlGenRandom((PVOID) buf, (ULONG) size)) {
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PRINT_DEBUG("RtlGenRandom ERROR\n");
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Sleep(100);
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@ -60,11 +60,11 @@
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#include <shlobj.h>
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#define MSG_NOSIGNAL 0
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/*
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#define SystemFunction036 NTAPI SystemFunction036
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#include <ntsecapi.h>
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#undef SystemFunction036
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*/
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#ifndef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t); WSASetLastError(0);} while (0)
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#endif
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@ -1,4 +0,0 @@
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#include <windows.h>
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#define RtlGenRandom SystemFunction036
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#define DLLEXPORT __declspec(dllexport)
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DLLEXPORT BOOLEAN WINAPI RtlGenRandom(PVOID in, ULONG len) {}
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@ -1,3 +0,0 @@
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LIBRARY advapi32.dll
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EXPORTS
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SystemFunction036
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