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Support achievements that are triggered automatically with stats.
The achievements config MUST be generated with the achievements_gen.py script.
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@ -88,6 +88,8 @@ You can use https://steamdb.info/ to list items and attributes they have and put
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Keep in mind that some item are not valid to have in your inventory. For example, in PayDay2 all items below item_id 50000 will make your game crash.
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items.json should contain all the item definitions for the game, default_items.json is the quantity of each item that you want a user to have initially in their inventory. By default the user will have no items.
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You can use the scripts\stats_schema_achievement_gen\achievements_gen.py script in the emu source code repo to generate a achievements config from a steam: appcache\stats\UserGameStatsSchema_{appid}.bin file.
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Leaderboards:
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By default the emulator assumes all leaderboards queried by the game (FindLeaderboard()) exist and creates them with the most common options (sort method descending, display type numeric)
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In some games this default behavior doesn't work and so you may need to tweak which leaderboards the game sees.
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@ -105,6 +107,8 @@ The format is: STAT_NAME=type=default value
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The type can be: int, float or avgrate
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The default value is simply a number that represents the default value for the stat.
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You can use the scripts\stats_schema_achievement_gen\achievements_gen.py script in the emu source code repo to generate a stats config from a steam: appcache\stats\UserGameStatsSchema_{appid}.bin file.
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Build id:
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Add a steam_settings\build_id.txt with the build id if the game doesn't show the correct build id and you want the emu to give it the correct one.
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An example can be found in steam_settings.EXAMPLE
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