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Update to sdk 1.46
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36 changed files with 2197 additions and 129 deletions
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@ -169,6 +169,21 @@ public:
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// The default is true unless "VRHeadsetStreaming" "0" is in the extended appinfo for a game.
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// (this is useful for games that have asymmetric multiplayer gameplay)
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virtual void SetVRHeadsetStreamingEnabled( bool bEnabled ) = 0;
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// Returns whether this steam client is a Steam China specific client, vs the global client.
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virtual bool IsSteamChinaLauncher() = 0;
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// Initializes text filtering.
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// Returns false if filtering is unavailable for the language the user is currently running in.
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virtual bool InitFilterText() = 0;
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// Filters the provided input message and places the filtered result into pchOutFilteredText.
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// pchOutFilteredText is where the output will be placed, even if no filtering or censoring is performed
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// nByteSizeOutFilteredText is the size (in bytes) of pchOutFilteredText
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// pchInputText is the input string that should be filtered, which can be ASCII or UTF-8
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// bLegalOnly should be false if you want profanity and legally required filtering (where required) and true if you want legally required filtering only
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// Returns the number of characters (not bytes) filtered.
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virtual int FilterText( char* pchOutFilteredText, uint32 nByteSizeOutFilteredText, const char * pchInputMessage, bool bLegalOnly ) = 0;
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};
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#define STEAMUTILS_INTERFACE_VERSION "SteamUtils009"
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