mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-27 14:08:39 +01:00
Fixing cross compiling with clang-cl
This commit is contained in:
parent
d646f61582
commit
890f19c20a
5 changed files with 9 additions and 9 deletions
|
@ -8,7 +8,7 @@
|
|||
class DX10_Hook : public Base_Hook
|
||||
{
|
||||
public:
|
||||
static constexpr const char DLL_NAME[] = "d3d10.dll";
|
||||
static constexpr const char *DLL_NAME = "d3d10.dll";
|
||||
|
||||
private:
|
||||
// Variables
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
class DX11_Hook : public Base_Hook
|
||||
{
|
||||
public:
|
||||
static constexpr const char DLL_NAME[] = "d3d11.dll";
|
||||
static constexpr const char *DLL_NAME = "d3d11.dll";
|
||||
|
||||
private:
|
||||
// Variables
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
class DX12_Hook : public Base_Hook
|
||||
{
|
||||
public:
|
||||
static constexpr const char DLL_NAME[] = "d3d12.dll";
|
||||
static constexpr const char *DLL_NAME = "d3d12.dll";
|
||||
|
||||
private:
|
||||
// Variables
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
class DX9_Hook : public Base_Hook
|
||||
{
|
||||
public:
|
||||
static constexpr const char DLL_NAME[] = "d3d9.dll";
|
||||
static constexpr const char *DLL_NAME = "d3d9.dll";
|
||||
|
||||
private:
|
||||
// Variables
|
||||
|
|
|
@ -7,10 +7,10 @@
|
|||
class OpenGL_Hook : public Base_Hook
|
||||
{
|
||||
public:
|
||||
static constexpr const char DLL_NAME[] = "opengl32.dll";
|
||||
static constexpr const char *DLL_NAME = "opengl32.dll";
|
||||
|
||||
using wglSwapBuffers_t = BOOL(WINAPI)(HDC);
|
||||
using wglMakeCurrent_t = BOOL(WINAPI)(HDC, HGLRC);
|
||||
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
|
||||
using wglMakeCurrent_t = BOOL(WINAPI*)(HDC, HGLRC);
|
||||
|
||||
private:
|
||||
// Variables
|
||||
|
@ -27,12 +27,12 @@ private:
|
|||
// Hook to render functions
|
||||
static BOOL WINAPI MywglSwapBuffers(HDC hDC);
|
||||
|
||||
wglSwapBuffers_t* wglSwapBuffers;
|
||||
wglSwapBuffers_t wglSwapBuffers;
|
||||
|
||||
// Hook functions so we know we use OGL
|
||||
static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
|
||||
|
||||
wglMakeCurrent_t* wglMakeCurrent;
|
||||
wglMakeCurrent_t wglMakeCurrent;
|
||||
|
||||
public:
|
||||
static void Create(); // Initialize OGL Hook.
|
||||
|
|
Loading…
Reference in a new issue