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Re-enabled auto join if overlay is not ready
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parent
3516b98042
commit
8abd24ca54
2 changed files with 29 additions and 19 deletions
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@ -1035,27 +1035,37 @@ void Callback(Common_Message *msg)
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if (msg->has_friend_messages()) {
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if (msg->friend_messages().type() == Friend_Messages::LOBBY_INVITE) {
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PRINT_DEBUG("Steam_Friends Got Lobby Invite\n");
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//TODO: the user should accept the invite first but we auto accept it because there's no gui yet
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// Then we will handle it !
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overlay->SetLobbyInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().lobby_id());
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//GameLobbyJoinRequested_t data;
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//data.m_steamIDLobby = CSteamID((uint64)msg->friend_messages().lobby_id());
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//data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
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//callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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if (overlay->Ready())
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{
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//TODO: the user should accept the invite first but we auto accept it because there's no gui yet
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// Then we will handle it !
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overlay->SetLobbyInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().lobby_id());
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}
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else
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{
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GameLobbyJoinRequested_t data;
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data.m_steamIDLobby = CSteamID((uint64)msg->friend_messages().lobby_id());
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data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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}
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if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) {
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PRINT_DEBUG("Steam_Friends Got Game Invite\n");
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//TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above
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// Then we will handle it !
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overlay->SetRichInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().connect_str().c_str());
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//std::string const& connect_str = msg->friend_messages().connect_str();
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//GameRichPresenceJoinRequested_t data = {};
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//data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
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//strncpy(data.m_rgchConnect, connect_str.c_str(), k_cchMaxRichPresenceValueLength - 1);
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//callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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if (overlay->Ready())
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{
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// Then we will handle it !
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overlay->SetRichInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().connect_str().c_str());
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}
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else
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{
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std::string const& connect_str = msg->friend_messages().connect_str();
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GameRichPresenceJoinRequested_t data = {};
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data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
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strncpy(data.m_rgchConnect, connect_str.c_str(), k_cchMaxRichPresenceValueLength - 1);
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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}
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}
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}
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