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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Rework inventory loading
More generic json loading allows to load a json from a specified folder rather than the "inventory" directory. Also changed achievements location to <appid> root diectory
This commit is contained in:
parent
f15b2b0458
commit
8c45ab2003
4 changed files with 26 additions and 15 deletions
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@ -691,10 +691,17 @@ bool Local_Storage::update_save_filenames(std::string folder)
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return true;
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}
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bool Local_Storage::load_inventory_file(nlohmann::json& json, std::string const&file)
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bool Local_Storage::load_json_file(std::string folder, std::string const&file, nlohmann::json& json)
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{
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std::string inv_path = std::move(save_directory + appid + inventory_storage_folder + PATH_SEPARATOR + file);
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std::ifstream inventory_file(inv_path);
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if (!folder.empty() && folder.back() != *PATH_SEPARATOR) {
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folder.append(PATH_SEPARATOR);
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}
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std::string inv_path = std::move(save_directory + appid + folder);
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std::string full_path = inv_path + file;
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create_directory(inv_path);
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std::ifstream inventory_file(full_path);
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// If there is a file and we opened it
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if (inventory_file)
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{
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@ -709,34 +716,38 @@ bool Local_Storage::load_inventory_file(nlohmann::json& json, std::string const&
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try {
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json = std::move(nlohmann::json::parse(buffer));
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PRINT_DEBUG("Loaded inventory \"%s\". Loaded %u items.\n", inv_path.c_str(), json.size());
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PRINT_DEBUG("Loaded json \"%s\". Loaded %u items.\n", full_path.c_str(), json.size());
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return true;
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} catch (std::exception& e) {
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PRINT_DEBUG("Error while parsing \"%s\" inventory json: %s\n", inv_path.c_str(), e.what());
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PRINT_DEBUG("Error while parsing \"%s\" json: %s\n", full_path.c_str(), e.what());
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}
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}
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else
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{
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PRINT_DEBUG("Couldn't open file \"%s\" to read inventory\n", inv_path.c_str());
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PRINT_DEBUG("Couldn't open file \"%s\" to read json\n", full_path.c_str());
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}
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return false;
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}
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bool Local_Storage::write_inventory_file(nlohmann::json const& json, std::string const&file)
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bool Local_Storage::write_json_file(std::string folder, std::string const&file, nlohmann::json const& json)
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{
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std::string inv_path = std::move(save_directory + appid + inventory_storage_folder);
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if (!folder.empty() && folder.back() != *PATH_SEPARATOR) {
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folder.append(PATH_SEPARATOR);
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}
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std::string inv_path = std::move(save_directory + appid + folder);
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std::string full_path = inv_path + file;
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create_directory(inv_path);
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std::ofstream inventory_file(inv_path + PATH_SEPARATOR + file, std::ios::trunc | std::ios::out);
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std::ofstream inventory_file(full_path, std::ios::trunc | std::ios::out);
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if (inventory_file)
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{
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inventory_file << std::setw(2) << json;
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return true;
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}
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PRINT_DEBUG("Couldn't open file \"%s\" to write inventory\n", inv_path.c_str());
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PRINT_DEBUG("Couldn't open file \"%s\" to write json\n", full_path.c_str());
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return false;
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}
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@ -63,8 +63,8 @@ public:
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bool update_save_filenames(std::string folder);
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bool load_inventory_file(nlohmann::json &json, std::string const&file);
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bool write_inventory_file(nlohmann::json const& json, std::string const&file);
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bool load_json_file(std::string folder, std::string const& file, nlohmann::json& json);
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bool write_json_file(std::string folder, std::string const& file, nlohmann::json const& json);
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};
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#endif
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@ -124,7 +124,7 @@ void read_items_db()
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void read_inventory_db()
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{
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// If we havn't got any inventory
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if (!local_storage->load_inventory_file(user_items, items_user_file))
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if (!local_storage->load_json_file("inventory", items_user_file, user_items))
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{
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// Try to load a default one
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std::string items_db_path = Local_Storage::get_game_settings_path() + items_default_file;
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@ -93,7 +93,7 @@ void load_achievements_db()
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void load_achievements()
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{
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local_storage->load_inventory_file(user_achievements, achievements_user_file);
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local_storage->load_json_file("", achievements_user_file, user_achievements);
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}
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public:
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@ -319,7 +319,7 @@ bool StoreStats()
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PRINT_DEBUG("StoreStats\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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local_storage->write_inventory_file(user_achievements, achievements_user_file);
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local_storage->write_json_file("", achievements_user_file, user_achievements);
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UserStatsStored_t data;
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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