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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Networking messages improvements.
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parent
990a0eb71f
commit
8e1be658e9
1 changed files with 17 additions and 9 deletions
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@ -236,7 +236,7 @@ int ReceiveMessagesOnChannel( int nLocalChannel, SteamNetworkingMessage_t **ppOu
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for (auto & conn : connections) {
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auto chan = conn.second.data.find(nLocalChannel);
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if (chan != conn.second.data.end()) {
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while (!chan->second.empty() && message_counter <= nMaxMessages) {
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while (!chan->second.empty() && message_counter < nMaxMessages) {
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SteamNetworkingMessage_t *pMsg = new SteamNetworkingMessage_t(); //TODO size is wrong
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unsigned long size = chan->second.front().size();
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pMsg->m_pData = malloc(size);
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@ -323,6 +323,7 @@ bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nL
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{
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PRINT_DEBUG("Steam_Networking_Messages::CloseChannelWithUser\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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//TODO
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return false;
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}
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@ -344,22 +345,29 @@ ESteamNetworkingConnectionState GetSessionConnectionInfo( const SteamNetworkingI
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return k_ESteamNetworkingConnectionState_None;
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}
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ESteamNetworkingConnectionState state = k_ESteamNetworkingConnectionState_Connected;
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if (conn->second.remote_id == 0 || !conn->second.accepted) {
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state = k_ESteamNetworkingConnectionState_Connecting;
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} else if (conn->second.dead) {
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state = k_ESteamNetworkingConnectionState_ClosedByPeer;
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}
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if (pConnectionInfo) {
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memset(pConnectionInfo, 0, sizeof(SteamNetConnectionInfo_t));
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pConnectionInfo->m_eState = state;
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pConnectionInfo->m_identityRemote = conn->second.remote_identity;
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//TODO
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}
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if (pQuickStatus) {
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memset(pQuickStatus, 0, sizeof(SteamNetworkingQuickConnectionStatus));
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pQuickStatus->m_eState = state;
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pQuickStatus->m_nPing = 10; //TODO: calculate real numbers?
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pQuickStatus->m_flConnectionQualityLocal = 1.0;
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pQuickStatus->m_flConnectionQualityRemote = 1.0;
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//TODO
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}
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if (conn->second.remote_id == 0 || !conn->second.accepted) {
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return k_ESteamNetworkingConnectionState_Connecting;
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}
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if (conn->second.dead) {
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return k_ESteamNetworkingConnectionState_ClosedByPeer;
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}
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return k_ESteamNetworkingConnectionState_Connected;
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}
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