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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 04:04:53 +01:00
User must now accept invite
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parent
156bee1564
commit
8fe7c2267a
3 changed files with 117 additions and 72 deletions
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@ -4,25 +4,21 @@
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#include "../dll/base.h"
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#include "Hook_Manager.h"
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#include <map>
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#include <vector>
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#include <queue>
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enum friend_action
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enum window_state
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{
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friend_action_none = 0,
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friend_action_invite = 1<<0,
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friend_action_join = 1<<1
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window_state_none = 0,
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window_state_show = 1<<0,
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window_state_invite = 1<<1,
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window_state_join = 1<<2,
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window_state_lobby_invite = 1<<3,
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window_state_rich_invite = 1<<4
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};
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enum invitation_type
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struct friend_window_state
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{
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invitation_type_lobby,
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invitation_type_rich
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};
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struct invitation
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{
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uint8 type;
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uint64 friendId;
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uint8 window_state;
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union
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{
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uint64 lobbyId;
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@ -47,7 +43,7 @@ class Steam_Overlay
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Networking* network;
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// friend id, show client window (to chat and accept invite maybe)
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std::map<Friend, bool, Friend_Less> friends;
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std::map<Friend, friend_window_state, Friend_Less> friends;
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HWND game_hwnd;
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WNDPROC game_hwnd_proc;
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@ -57,11 +53,8 @@ class Steam_Overlay
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ENotificationPosition notif_position;
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int h_inset, v_inset;
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std::vector<invitation> invitations;
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// Callback infos
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uint64 friend_to_action;
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int friend_action;
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std::queue<Friend> has_friend_action;
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bool overlay_state_changed;
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Steam_Overlay(Steam_Overlay const&) = delete;
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@ -104,8 +97,8 @@ public:
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void ShowOverlay(bool state);
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void AddLobbyInvite(uint64 friendId, uint64 lobbyId);
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void AddRichInvite(uint64 friendId, const char* connect_str);
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void AddLobbyInvite(Friend friendId, uint64 lobbyId);
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void AddRichInvite(Friend friendId, const char* connect_str);
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void FriendConnect(Friend _friend);
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void FriendDisconnect(Friend _friend);
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