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Fix some games that seem to never call the runcallbacks functions.
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1 changed files with 1 additions and 1 deletions
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@ -42,7 +42,7 @@ static void background_thread(Steam_Client *client)
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global_mutex.lock();
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global_mutex.lock();
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PRINT_DEBUG("background thread run\n");
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PRINT_DEBUG("background thread run\n");
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client->network->Run();
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client->network->Run();
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client->steam_matchmaking->RunBackground();
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client->run_every_runcb->run();
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global_mutex.unlock();
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global_mutex.unlock();
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}
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}
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}
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}
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