mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-12-24 11:48:34 +01:00
Fixed some networking api related threading
This commit is contained in:
parent
657a36a21a
commit
91dbf2f9b0
1 changed files with 24 additions and 9 deletions
|
@ -72,7 +72,8 @@ public ISteamNetworking
|
|||
class RunEveryRunCB *run_every_runcb;
|
||||
|
||||
std::recursive_mutex messages_mutex;
|
||||
std::vector<Common_Message> messages;
|
||||
std::list<Common_Message> messages;
|
||||
std::list<Common_Message> unprocessed_messages;
|
||||
|
||||
std::recursive_mutex connections_edit_mutex;
|
||||
std::vector<struct Steam_Networking_Connection> connections;
|
||||
|
@ -131,6 +132,17 @@ void remove_connection(CSteamID id)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
auto msg = std::begin(unprocessed_messages);
|
||||
while (msg != std::end(unprocessed_messages)) {
|
||||
if (msg->source_id() == id.ConvertToUint64()) {
|
||||
msg = messages.erase(msg);
|
||||
} else {
|
||||
++msg;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SNetSocket_t create_connection_socket(CSteamID target, int nVirtualPort, uint32 nIP, uint16 nPort, SNetListenSocket_t id=0, enum steam_socket_connection_status status=SOCKET_CONNECTING, SNetSocket_t other_id=0)
|
||||
|
@ -817,9 +829,10 @@ void RunCallbacks()
|
|||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(messages_mutex);
|
||||
|
||||
for (auto &msg : messages) {
|
||||
CSteamID source_id((uint64)msg.source_id());
|
||||
if (!msg.network().processed()) {
|
||||
{
|
||||
auto msg = std::begin(unprocessed_messages);
|
||||
while (msg != std::end(unprocessed_messages)) {
|
||||
CSteamID source_id((uint64)msg->source_id());
|
||||
if (!connection_exists(source_id)) {
|
||||
if (new_connection_times.find(source_id) == new_connection_times.end()) {
|
||||
new_connections_to_call_cb.push(source_id);
|
||||
|
@ -827,11 +840,13 @@ void RunCallbacks()
|
|||
}
|
||||
} else {
|
||||
struct Steam_Networking_Connection *conn = get_or_create_connection(source_id);
|
||||
conn->open_channels.insert(msg.network().channel());
|
||||
conn->open_channels.insert(msg->network().channel());
|
||||
}
|
||||
|
||||
msg.mutable_network()->set_processed(true);
|
||||
msg.mutable_network()->set_time_processed(current_time);
|
||||
msg->mutable_network()->set_processed(true);
|
||||
msg->mutable_network()->set_time_processed(current_time);
|
||||
messages.push_back(*msg);
|
||||
msg = unprocessed_messages.erase(msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -897,12 +912,12 @@ void Callback(Common_Message *msg)
|
|||
}PRINT_DEBUG("\n");
|
||||
#endif
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lock(messages_mutex);
|
||||
if (msg->network().type() == Network::DATA) {
|
||||
messages.push_back(Common_Message(*msg));
|
||||
unprocessed_messages.push_back(Common_Message(*msg));
|
||||
}
|
||||
|
||||
if (msg->network().type() == Network::NEW_CONNECTION) {
|
||||
std::lock_guard<std::recursive_mutex> lock(messages_mutex);
|
||||
auto msg_temp = std::begin(messages);
|
||||
while (msg_temp != std::end(messages)) {
|
||||
//only delete processed to handle unreliable message arriving at the same time.
|
||||
|
|
Loading…
Reference in a new issue