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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 20:38:07 +01:00
Fixed some networking api related threading
This commit is contained in:
parent
657a36a21a
commit
91dbf2f9b0
1 changed files with 24 additions and 9 deletions
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@ -72,7 +72,8 @@ public ISteamNetworking
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class RunEveryRunCB *run_every_runcb;
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class RunEveryRunCB *run_every_runcb;
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std::recursive_mutex messages_mutex;
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std::recursive_mutex messages_mutex;
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std::vector<Common_Message> messages;
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std::list<Common_Message> messages;
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std::list<Common_Message> unprocessed_messages;
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std::recursive_mutex connections_edit_mutex;
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std::recursive_mutex connections_edit_mutex;
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std::vector<struct Steam_Networking_Connection> connections;
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std::vector<struct Steam_Networking_Connection> connections;
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@ -131,6 +132,17 @@ void remove_connection(CSteamID id)
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}
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}
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}
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}
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}
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}
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{
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auto msg = std::begin(unprocessed_messages);
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while (msg != std::end(unprocessed_messages)) {
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if (msg->source_id() == id.ConvertToUint64()) {
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msg = messages.erase(msg);
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} else {
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++msg;
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}
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}
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}
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}
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}
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SNetSocket_t create_connection_socket(CSteamID target, int nVirtualPort, uint32 nIP, uint16 nPort, SNetListenSocket_t id=0, enum steam_socket_connection_status status=SOCKET_CONNECTING, SNetSocket_t other_id=0)
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SNetSocket_t create_connection_socket(CSteamID target, int nVirtualPort, uint32 nIP, uint16 nPort, SNetListenSocket_t id=0, enum steam_socket_connection_status status=SOCKET_CONNECTING, SNetSocket_t other_id=0)
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@ -817,9 +829,10 @@ void RunCallbacks()
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{
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{
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std::lock_guard<std::recursive_mutex> lock(messages_mutex);
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std::lock_guard<std::recursive_mutex> lock(messages_mutex);
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for (auto &msg : messages) {
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{
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CSteamID source_id((uint64)msg.source_id());
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auto msg = std::begin(unprocessed_messages);
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if (!msg.network().processed()) {
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while (msg != std::end(unprocessed_messages)) {
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CSteamID source_id((uint64)msg->source_id());
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if (!connection_exists(source_id)) {
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if (!connection_exists(source_id)) {
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if (new_connection_times.find(source_id) == new_connection_times.end()) {
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if (new_connection_times.find(source_id) == new_connection_times.end()) {
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new_connections_to_call_cb.push(source_id);
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new_connections_to_call_cb.push(source_id);
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@ -827,11 +840,13 @@ void RunCallbacks()
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}
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}
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} else {
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} else {
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struct Steam_Networking_Connection *conn = get_or_create_connection(source_id);
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struct Steam_Networking_Connection *conn = get_or_create_connection(source_id);
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conn->open_channels.insert(msg.network().channel());
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conn->open_channels.insert(msg->network().channel());
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}
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}
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msg.mutable_network()->set_processed(true);
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msg->mutable_network()->set_processed(true);
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msg.mutable_network()->set_time_processed(current_time);
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msg->mutable_network()->set_time_processed(current_time);
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messages.push_back(*msg);
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msg = unprocessed_messages.erase(msg);
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}
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}
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}
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}
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@ -897,12 +912,12 @@ void Callback(Common_Message *msg)
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}PRINT_DEBUG("\n");
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}PRINT_DEBUG("\n");
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#endif
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#endif
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std::lock_guard<std::recursive_mutex> lock(messages_mutex);
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if (msg->network().type() == Network::DATA) {
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if (msg->network().type() == Network::DATA) {
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messages.push_back(Common_Message(*msg));
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unprocessed_messages.push_back(Common_Message(*msg));
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}
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}
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if (msg->network().type() == Network::NEW_CONNECTION) {
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if (msg->network().type() == Network::NEW_CONNECTION) {
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std::lock_guard<std::recursive_mutex> lock(messages_mutex);
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auto msg_temp = std::begin(messages);
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auto msg_temp = std::begin(messages);
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while (msg_temp != std::end(messages)) {
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while (msg_temp != std::end(messages)) {
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//only delete processed to handle unreliable message arriving at the same time.
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//only delete processed to handle unreliable message arriving at the same time.
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