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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Implement ConsumeItem.
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commit
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1 changed files with 30 additions and 3 deletions
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@ -282,7 +282,7 @@ uint32 GetResultTimestamp( SteamInventoryResult_t resultHandle )
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STEAM_METHOD_DESC(Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.)
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STEAM_METHOD_DESC(Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.)
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bool CheckResultSteamID( SteamInventoryResult_t resultHandle, CSteamID steamIDExpected )
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bool CheckResultSteamID( SteamInventoryResult_t resultHandle, CSteamID steamIDExpected )
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{
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{
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PRINT_DEBUG("CheckResultSteamID\n");
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PRINT_DEBUG("CheckResultSteamID %llu\n", steamIDExpected.ConvertToUint64());
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//TODO
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//TODO
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return true;
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return true;
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}
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}
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@ -496,8 +496,35 @@ bool AddPromoItems( SteamInventoryResult_t *pResultHandle, STEAM_ARRAY_COUNT(unA
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STEAM_METHOD_DESC(ConsumeItem() removes items from the inventory permanently.)
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STEAM_METHOD_DESC(ConsumeItem() removes items from the inventory permanently.)
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bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity )
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bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity )
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{
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{
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PRINT_DEBUG("ConsumeItem\n");
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PRINT_DEBUG("ConsumeItem %llu %u\n", itemConsume, unQuantity);
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return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto it = user_items.find(std::to_string(itemConsume));
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if (it != user_items.end()) {
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try
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{
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uint32 current = it->get<int>();
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PRINT_DEBUG("ConsumeItem previous %u\n", current);
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if (current < unQuantity) unQuantity = current;
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uint32 result = current - unQuantity;
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if (result == 0) {
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user_items.erase(it);
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} else {
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*it = result;
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}
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}
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catch (...) {}
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} else {
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return false;
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}
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struct Steam_Inventory_Requests* request = new_inventory_result(false, &itemConsume, 1);
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if (pResultHandle != nullptr)
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*pResultHandle = request->inventory_result;
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return true;
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}
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}
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