Implement ConsumeItem.

This commit is contained in:
Mr_Goldberg 2022-07-31 17:10:31 -04:00
parent d3e8a701dd
commit 942f011ee0
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@ -282,7 +282,7 @@ uint32 GetResultTimestamp( SteamInventoryResult_t resultHandle )
STEAM_METHOD_DESC(Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.) STEAM_METHOD_DESC(Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.)
bool CheckResultSteamID( SteamInventoryResult_t resultHandle, CSteamID steamIDExpected ) bool CheckResultSteamID( SteamInventoryResult_t resultHandle, CSteamID steamIDExpected )
{ {
PRINT_DEBUG("CheckResultSteamID\n"); PRINT_DEBUG("CheckResultSteamID %llu\n", steamIDExpected.ConvertToUint64());
//TODO //TODO
return true; return true;
} }
@ -496,8 +496,35 @@ bool AddPromoItems( SteamInventoryResult_t *pResultHandle, STEAM_ARRAY_COUNT(unA
STEAM_METHOD_DESC(ConsumeItem() removes items from the inventory permanently.) STEAM_METHOD_DESC(ConsumeItem() removes items from the inventory permanently.)
bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ) bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity )
{ {
PRINT_DEBUG("ConsumeItem\n"); PRINT_DEBUG("ConsumeItem %llu %u\n", itemConsume, unQuantity);
return false; std::lock_guard<std::recursive_mutex> lock(global_mutex);
auto it = user_items.find(std::to_string(itemConsume));
if (it != user_items.end()) {
try
{
uint32 current = it->get<int>();
PRINT_DEBUG("ConsumeItem previous %u\n", current);
if (current < unQuantity) unQuantity = current;
uint32 result = current - unQuantity;
if (result == 0) {
user_items.erase(it);
} else {
*it = result;
}
}
catch (...) {}
} else {
return false;
}
struct Steam_Inventory_Requests* request = new_inventory_result(false, &itemConsume, 1);
if (pResultHandle != nullptr)
*pResultHandle = request->inventory_result;
return true;
} }