Only call server request callback if not NULL.

This commit is contained in:
Mr_Goldberg 2019-05-26 13:46:43 -04:00
parent d07ffec5f3
commit 968cd6d601
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GPG key ID: 8597D87419DEF278

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@ -424,6 +424,7 @@ void Steam_Matchmaking_Servers::RunCallbacks()
if (r.cancelled || r.completed) continue; if (r.cancelled || r.completed) continue;
int i = 0; int i = 0;
if (r.callbacks) {
for (auto &g : r.gameservers_filtered) { for (auto &g : r.gameservers_filtered) {
PRINT_DEBUG("REQUESTS server responded cb %p\n", r.id); PRINT_DEBUG("REQUESTS server responded cb %p\n", r.id);
r.callbacks->ServerResponded(r.id, i); r.callbacks->ServerResponded(r.id, i);
@ -436,6 +437,7 @@ void Steam_Matchmaking_Servers::RunCallbacks()
r.callbacks->RefreshComplete(r.id, eNoServersListedOnMasterServer); r.callbacks->RefreshComplete(r.id, eNoServersListedOnMasterServer);
} }
} }
}
std::vector <struct Steam_Matchmaking_Servers_Direct_IP_Request> direct_ip_requests_temp = direct_ip_requests; std::vector <struct Steam_Matchmaking_Servers_Direct_IP_Request> direct_ip_requests_temp = direct_ip_requests;
direct_ip_requests.clear(); direct_ip_requests.clear();