mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 04:04:53 +01:00
SDK 1.52
This commit is contained in:
parent
19dc4f468a
commit
98b149b9b6
32 changed files with 2416 additions and 257 deletions
|
|
@ -35,6 +35,7 @@ public ISteamGameServer009,
|
|||
public ISteamGameServer010,
|
||||
public ISteamGameServer011,
|
||||
public ISteamGameServer012,
|
||||
public ISteamGameServer013,
|
||||
public ISteamGameServer
|
||||
{
|
||||
class Settings *settings;
|
||||
|
|
@ -311,6 +312,16 @@ public:
|
|||
// you want it to be active (default: off).
|
||||
void EnableHeartbeats( bool bActive );
|
||||
|
||||
/// Indicate whether you wish to be listed on the master server list
|
||||
/// and/or respond to server browser / LAN discovery packets.
|
||||
/// The server starts with this value set to false. You should set all
|
||||
/// relevant server parameters before enabling advertisement on the server.
|
||||
///
|
||||
/// (This function used to be named EnableHeartbeats, so if you are wondering
|
||||
/// where that function went, it's right here. It does the same thing as before,
|
||||
/// the old name was just confusing.)
|
||||
void SetAdvertiseServerActive( bool bActive );
|
||||
|
||||
// You usually don't need to modify this.
|
||||
// Pass -1 to use the default value for iHeartbeatInterval.
|
||||
// Some mods change this.
|
||||
|
|
@ -319,6 +330,9 @@ public:
|
|||
// Force a heartbeat to steam at the next opportunity
|
||||
void ForceHeartbeat();
|
||||
|
||||
void SetMasterServerHeartbeatInterval_DEPRECATED( int iHeartbeatInterval );
|
||||
void ForceMasterServerHeartbeat_DEPRECATED();
|
||||
|
||||
// associate this game server with this clan for the purposes of computing player compat
|
||||
STEAM_CALL_RESULT( AssociateWithClanResult_t )
|
||||
SteamAPICall_t AssociateWithClan( CSteamID steamIDClan );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue