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Fix ISteamClient class member ordering for Steam_Unified_Messages.
Some games, like SAO:FB, require a specific class member order.
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parent
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2 changed files with 3 additions and 2 deletions
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@ -75,6 +75,7 @@ public ISteamClient018,
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public ISteamClient019,
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public ISteamClient
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{
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// Some games (SAO:FB) use pointer math to access the class so member order is important.
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public:
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Networking *network;
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SteamCallResults *callback_results_server, *callback_results_client;
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@ -94,6 +95,7 @@ public:
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Steam_Remote_Storage *steam_remote_storage;
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Steam_Screenshots *steam_screenshots;
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Steam_HTTP *steam_http;
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Steam_Unified_Messages *steam_unified_messages;
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Steam_Controller *steam_controller;
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Steam_UGC *steam_ugc;
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Steam_Applist *steam_applist;
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@ -108,7 +110,6 @@ public:
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Steam_Networking_Messages *steam_networking_messages;
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Steam_Game_Coordinator *steam_game_coordinator;
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Steam_Networking_Utils *steam_networking_utils;
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Steam_Unified_Messages *steam_unified_messages;
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Steam_Game_Search *steam_game_search;
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Steam_Parties *steam_parties;
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Steam_RemotePlay *steam_remoteplay;
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