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Cleaned hooks
I don't even know why I thought it was a good idea to hook dispatchMessage.
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2 changed files with 37 additions and 64 deletions
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@ -67,12 +67,9 @@ class Steam_Overlay
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Steam_Overlay& operator=(Steam_Overlay const&) = delete;
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Steam_Overlay& operator=(Steam_Overlay&&) = delete;
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bool IgnoreMsg(const MSG* lpMsg);
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LRESULT HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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bool IgnoreMsg(UINT uMsg);
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static LRESULT CALLBACK sHookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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static LRESULT WINAPI MyDispatchMessageA(const MSG* lpMsg);
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static LRESULT WINAPI MyDispatchMessageW(const MSG* lpMsg);
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static LRESULT CALLBACK HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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static void steam_overlay_run_every_runcb(void* object);
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static void steam_overlay_callback(void* object, Common_Message* msg);
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