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Add a way to set subscribed groups.
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5 changed files with 37 additions and 0 deletions
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@ -48,6 +48,10 @@ Depots:
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This is pretty rare but some games might use depot ids to see if dlcs are installed. You can provide a list of installed depots to the game with a steam_settings\depots.txt file.
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This is pretty rare but some games might use depot ids to see if dlcs are installed. You can provide a list of installed depots to the game with a steam_settings\depots.txt file.
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See the steam_settings.EXAMPLE folder for an example.
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See the steam_settings.EXAMPLE folder for an example.
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Subscribed Groups:
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Some games like payday 2 check which groups you are subscribed in and unlock things based on that. You can provide a list of subscribed groups to the game with a steam_settings\subscribed_groups.txt file.
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See steam_settings.EXAMPLE\subscribed_groups.EXAMPLE.txt for an example for payday 2.
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App paths:
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App paths:
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Some rare games might need to be provided one or more paths to app ids. For example the path to where a dlc is installed. This sets the paths returned by the Steam_Apps::GetAppInstallDir function.
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Some rare games might need to be provided one or more paths to app ids. For example the path to where a dlc is installed. This sets the paths returned by the Steam_Apps::GetAppInstallDir function.
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See steam_settings.EXAMPLE\app_paths.EXAMPLE.txt for an example.
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See steam_settings.EXAMPLE\app_paths.EXAMPLE.txt for an example.
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@ -132,6 +132,9 @@ public:
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std::map<std::string, Stat_config> getStats() { return stats; }
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std::map<std::string, Stat_config> getStats() { return stats; }
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void setStatDefiniton(std::string name, struct Stat_config stat_config) {stats[name] = stat_config; }
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void setStatDefiniton(std::string name, struct Stat_config stat_config) {stats[name] = stat_config; }
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//subscribed lobby/group ids
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std::set<uint64> subscribed_groups;
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//images
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//images
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std::map<int, struct Image_Data> images;
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std::map<int, struct Image_Data> images;
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int add_image(std::string data, uint32 width, uint32 height);
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int add_image(std::string data, uint32 width, uint32 height);
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@ -511,6 +511,28 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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}
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}
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}
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}
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{
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std::string depots_config_path = Local_Storage::get_game_settings_path() + "subscribed_groups.txt";
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std::ifstream input( depots_config_path );
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if (input.is_open()) {
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consume_bom(input);
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for( std::string line; getline( input, line ); ) {
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if (!line.empty() && line[line.length()-1] == '\n') {
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line.pop_back();
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}
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if (!line.empty() && line[line.length()-1] == '\r') {
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line.pop_back();
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}
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uint64 source_id = stoull(line);
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settings_client->subscribed_groups.insert(source_id);
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settings_server->subscribed_groups.insert(source_id);
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PRINT_DEBUG("Added source %llu\n", source_id);
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}
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}
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}
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{
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{
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std::string mod_path = Local_Storage::get_game_settings_path() + "mods";
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std::string mod_path = Local_Storage::get_game_settings_path() + "mods";
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std::vector<std::string> paths = Local_Storage::get_filenames_path(mod_path);
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std::vector<std::string> paths = Local_Storage::get_filenames_path(mod_path);
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@ -502,6 +502,10 @@ bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource )
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if (settings->get_lobby() == steamIDSource) {
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if (settings->get_lobby() == steamIDSource) {
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return true;
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return true;
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}
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}
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if (settings->subscribed_groups.find(steamIDSource.ConvertToUint64()) != settings->subscribed_groups.end()) {
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return true;
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}
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} else {
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} else {
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Friend *f = find_friend(steamIDUser);
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Friend *f = find_friend(steamIDUser);
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if (!f) return false;
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if (!f) return false;
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@ -0,0 +1,4 @@
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103582791433980119
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103582791438562929
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103582791441335905
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103582791460014708
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