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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Implement some networking sockets functions.
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parent
6d5cb3181f
commit
a0e558ed4c
2 changed files with 38 additions and 2 deletions
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@ -755,6 +755,7 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
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bool reliable = false;
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if (nSendFlags & k_nSteamNetworkingSend_Reliable) reliable = true;
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if (pOutMessageNumber) *pOutMessageNumber = 1; //TODO
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if (network->sendTo(&msg, reliable)) return k_EResultOK;
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return k_EResultFail;
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}
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@ -800,6 +801,20 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
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void SendMessages( int nMessages, SteamNetworkingMessage_t *const *pMessages, int64 *pOutMessageNumberOrResult )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::SendMessages\n");
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for (int i = 0; i < nMessages; ++i) {
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int64 out_number = 0;
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int result = SendMessageToConnection(pMessages[i]->m_conn, pMessages[i]->m_pData, pMessages[i]->m_cbSize, pMessages[i]->m_nFlags, &out_number);
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if (pOutMessageNumberOrResult) {
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if (result == k_EResultOK) {
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pOutMessageNumberOrResult[i] = out_number;
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} else {
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pOutMessageNumberOrResult[i] = -result;
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}
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}
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pMessages[i]->m_pfnFreeData(pMessages[i]);
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pMessages[i]->Release();
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}
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}
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