mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-27 14:08:39 +01:00
This should do something like this
(Working on portal2 ubuntu 18.04)
This commit is contained in:
parent
95e87eb832
commit
aeeb85da55
1 changed files with 58 additions and 11 deletions
|
@ -15,12 +15,16 @@
|
||||||
#include <X11/keysym.h>
|
#include <X11/keysym.h>
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
|
||||||
|
#include <ctime>
|
||||||
|
|
||||||
// CHANGELOG
|
// CHANGELOG
|
||||||
// (minor and older changes stripped away, please see git history for details)
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
// 2019-08-31: Initial X11 implementation
|
// 2019-08-31: Initial X11 implementation
|
||||||
|
|
||||||
// X11 Data
|
// X11 Data
|
||||||
static Display* g_Display = nullptr;
|
static Display* g_Display = nullptr;
|
||||||
|
static uint64_t g_Time = 0;
|
||||||
|
static uint64_t g_TicksPerSecond = 0;
|
||||||
static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
|
static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
|
||||||
static bool g_HasGamepad = false;
|
static bool g_HasGamepad = false;
|
||||||
static bool g_WantUpdateHasGamepad = true;
|
static bool g_WantUpdateHasGamepad = true;
|
||||||
|
@ -28,6 +32,13 @@ static bool g_WantUpdateHasGamepad = true;
|
||||||
// Functions
|
// Functions
|
||||||
bool ImGui_ImplX11_Init(void *display)
|
bool ImGui_ImplX11_Init(void *display)
|
||||||
{
|
{
|
||||||
|
timespec ts, tsres;
|
||||||
|
clock_getres(CLOCK_MONOTONIC_RAW, &tsres);
|
||||||
|
clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
|
||||||
|
|
||||||
|
g_TicksPerSecond = 100000000 / (static_cast<uint64_t>(tsres.tv_nsec) + static_cast<uint64_t>(tsres.tv_sec)*1000000000);
|
||||||
|
g_Time = static_cast<uint64_t>(ts.tv_nsec) + static_cast<uint64_t>(ts.tv_sec)*1000000000;
|
||||||
|
|
||||||
//if (!::QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
|
//if (!::QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
|
||||||
// return false;
|
// return false;
|
||||||
//if (!::QueryPerformanceCounter((LARGE_INTEGER *)&g_Time))
|
//if (!::QueryPerformanceCounter((LARGE_INTEGER *)&g_Time))
|
||||||
|
@ -42,6 +53,28 @@ bool ImGui_ImplX11_Init(void *display)
|
||||||
io.ImeWindowHandle = nullptr;
|
io.ImeWindowHandle = nullptr;
|
||||||
|
|
||||||
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
|
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
|
||||||
|
io.KeyMap[ImGuiKey_Tab] = XKeysymToKeycode(g_Display, XK_Tab);
|
||||||
|
io.KeyMap[ImGuiKey_LeftArrow] = XKeysymToKeycode(g_Display, XK_Left);
|
||||||
|
io.KeyMap[ImGuiKey_RightArrow] = XKeysymToKeycode(g_Display, XK_Right);
|
||||||
|
io.KeyMap[ImGuiKey_UpArrow] = XKeysymToKeycode(g_Display, XK_Up);
|
||||||
|
io.KeyMap[ImGuiKey_DownArrow] = XKeysymToKeycode(g_Display, XK_Down);
|
||||||
|
io.KeyMap[ImGuiKey_PageUp] = XKeysymToKeycode(g_Display, XK_Prior);
|
||||||
|
io.KeyMap[ImGuiKey_PageDown] = XKeysymToKeycode(g_Display, XK_Next);
|
||||||
|
io.KeyMap[ImGuiKey_Home] = XKeysymToKeycode(g_Display, XK_Home);
|
||||||
|
io.KeyMap[ImGuiKey_End] = XKeysymToKeycode(g_Display, XK_End);
|
||||||
|
io.KeyMap[ImGuiKey_Insert] = XKeysymToKeycode(g_Display, XK_Insert);
|
||||||
|
io.KeyMap[ImGuiKey_Delete] = XKeysymToKeycode(g_Display, XK_Delete);
|
||||||
|
io.KeyMap[ImGuiKey_Backspace] = XKeysymToKeycode(g_Display, XK_BackSpace);
|
||||||
|
io.KeyMap[ImGuiKey_Space] = XKeysymToKeycode(g_Display, XK_space);
|
||||||
|
io.KeyMap[ImGuiKey_Enter] = XKeysymToKeycode(g_Display, XK_Return);
|
||||||
|
io.KeyMap[ImGuiKey_Escape] = XKeysymToKeycode(g_Display, XK_Escape);
|
||||||
|
io.KeyMap[ImGuiKey_A] = XKeysymToKeycode(g_Display, XK_A);
|
||||||
|
io.KeyMap[ImGuiKey_C] = XKeysymToKeycode(g_Display, XK_C);
|
||||||
|
io.KeyMap[ImGuiKey_V] = XKeysymToKeycode(g_Display, XK_V);
|
||||||
|
io.KeyMap[ImGuiKey_X] = XKeysymToKeycode(g_Display, XK_X);
|
||||||
|
io.KeyMap[ImGuiKey_Y] = XKeysymToKeycode(g_Display, XK_Y);
|
||||||
|
io.KeyMap[ImGuiKey_Z] = XKeysymToKeycode(g_Display, XK_Z);
|
||||||
|
/*
|
||||||
io.KeyMap[ImGuiKey_Tab] = -1;
|
io.KeyMap[ImGuiKey_Tab] = -1;
|
||||||
io.KeyMap[ImGuiKey_LeftArrow] = -1;
|
io.KeyMap[ImGuiKey_LeftArrow] = -1;
|
||||||
io.KeyMap[ImGuiKey_RightArrow] = -1;
|
io.KeyMap[ImGuiKey_RightArrow] = -1;
|
||||||
|
@ -63,6 +96,8 @@ bool ImGui_ImplX11_Init(void *display)
|
||||||
io.KeyMap[ImGuiKey_X] = -1;
|
io.KeyMap[ImGuiKey_X] = -1;
|
||||||
io.KeyMap[ImGuiKey_Y] = -1;
|
io.KeyMap[ImGuiKey_Y] = -1;
|
||||||
io.KeyMap[ImGuiKey_Z] = -1;
|
io.KeyMap[ImGuiKey_Z] = -1;
|
||||||
|
*/
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -120,7 +155,15 @@ static void ImGui_ImplWin32_UpdateMousePos()
|
||||||
// Set mouse position
|
// Set mouse position
|
||||||
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
|
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
|
||||||
|
|
||||||
|
Window rootWnd = DefaultRootWindow(g_Display);
|
||||||
|
Window unused_window;
|
||||||
|
int rx, ry, x, y;
|
||||||
|
unsigned int mask;
|
||||||
|
|
||||||
|
XQueryPointer(g_Display, rootWnd, &unused_window, &unused_window, &rx, &ry, &x, &y, &mask);
|
||||||
|
|
||||||
|
io.MousePos.x = rx;
|
||||||
|
io.MousePos.y = ry;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* TODO: support linux gamepad ?
|
/* TODO: support linux gamepad ?
|
||||||
|
@ -185,31 +228,35 @@ void ImGui_ImplX11_NewFrame()
|
||||||
Window rootWnd = DefaultRootWindow(g_Display);
|
Window rootWnd = DefaultRootWindow(g_Display);
|
||||||
|
|
||||||
// Todo: use X11 to get this value
|
// Todo: use X11 to get this value
|
||||||
GLint m_viewport[4];
|
unsigned int width, height;
|
||||||
glGetIntegerv( GL_VIEWPORT, m_viewport );
|
Window unused_window;
|
||||||
io.DisplaySize.x = m_viewport[2];
|
int unused_int;
|
||||||
io.DisplaySize.y = m_viewport[3];
|
unsigned int unused_unsigned_int;
|
||||||
|
|
||||||
|
XGetGeometry(g_Display, rootWnd, &unused_window, &unused_int, &unused_int, &width, &height, &unused_unsigned_int, &unused_unsigned_int);
|
||||||
|
|
||||||
/*
|
io.DisplaySize.x = width;
|
||||||
io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
|
io.DisplaySize.y = height;
|
||||||
|
|
||||||
|
timespec ts, tsres;
|
||||||
|
clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
|
||||||
|
|
||||||
|
uint64_t current_time = static_cast<uint64_t>(ts.tv_nsec) + static_cast<uint64_t>(ts.tv_sec)*1000000000;
|
||||||
|
|
||||||
// Setup time step
|
|
||||||
INT64 current_time;
|
|
||||||
::QueryPerformanceCounter((LARGE_INTEGER *)¤t_time);
|
|
||||||
io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
|
io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
|
||||||
g_Time = current_time;
|
g_Time = current_time;
|
||||||
|
|
||||||
|
/*
|
||||||
// Read keyboard modifiers inputs
|
// Read keyboard modifiers inputs
|
||||||
io.KeyCtrl = (::GetKeyState(VK_CONTROL) & 0x8000) != 0;
|
io.KeyCtrl = (::GetKeyState(VK_CONTROL) & 0x8000) != 0;
|
||||||
io.KeyShift = (::GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
io.KeyShift = (::GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
||||||
io.KeyAlt = (::GetKeyState(VK_MENU) & 0x8000) != 0;
|
io.KeyAlt = (::GetKeyState(VK_MENU) & 0x8000) != 0;
|
||||||
io.KeySuper = false;
|
io.KeySuper = false;
|
||||||
// io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
|
// io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
|
||||||
|
*/
|
||||||
// Update OS mouse position
|
// Update OS mouse position
|
||||||
ImGui_ImplWin32_UpdateMousePos();
|
ImGui_ImplWin32_UpdateMousePos();
|
||||||
|
/*
|
||||||
// Update OS mouse cursor with the cursor requested by imgui
|
// Update OS mouse cursor with the cursor requested by imgui
|
||||||
ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor();
|
ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor();
|
||||||
if (g_LastMouseCursor != mouse_cursor)
|
if (g_LastMouseCursor != mouse_cursor)
|
||||||
|
|
Loading…
Reference in a new issue