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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Fix build
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parent
1785ae6eaf
commit
b9cd9ae6c2
26 changed files with 1544 additions and 109 deletions
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@ -23,7 +23,7 @@
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2016-05-07: DirectX10: Disabling depth-write.
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#include "../imgui.h"
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#include "../../imgui.h"
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#include "imgui_impl_dx10.h"
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// DirectX
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@ -31,7 +31,7 @@
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#include <d3d10_1.h>
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#include <d3d10.h>
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#include "../../overlay_experimental/ImGui_ShaderBlobs.h"
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#include "../../../overlay_experimental/windows/ImGui_ShaderBlobs.h"
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#ifdef USE_D3DCOMPILE
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static ID3DBlob* g_pVertexShaderBlob = NULL;
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@ -23,14 +23,14 @@
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2016-05-07: DirectX11: Disabling depth-write.
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#include "../imgui.h"
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#include "../../imgui.h"
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#include "imgui_impl_dx11.h"
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// DirectX
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#include <stdio.h>
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#include <d3d11.h>
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#include "../../overlay_experimental/ImGui_ShaderBlobs.h"
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#include "../../../overlay_experimental/windows/ImGui_ShaderBlobs.h"
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#ifdef USE_D3DCOMPILE
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static ID3DBlob* g_pVertexShaderBlob = NULL;
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@ -23,14 +23,14 @@
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// 2018-06-08: DirectX12: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle (to ease support for future multi-viewport).
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// 2018-02-22: Merged into master with all Win32 code synchronized to other examples.
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#include "../imgui.h"
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#include "../../imgui.h"
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#include "imgui_impl_dx12.h"
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// DirectX
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include "../../overlay_experimental/ImGui_ShaderBlobs.h"
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#include "../../../overlay_experimental/windows/ImGui_ShaderBlobs.h"
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#ifdef USE_D3DCOMPILE
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static ID3DBlob* g_pVertexShaderBlob = NULL;
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@ -22,7 +22,7 @@
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX9_RenderDrawData() in the .h file so you can call it yourself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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#include "../imgui.h"
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#include "../../imgui.h"
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#include "imgui_impl_dx9.h"
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// DirectX
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@ -7,7 +7,7 @@
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// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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#include "imgui.h"
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#include "../../imgui.h"
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#include "imgui_impl_win32.h"
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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