Fix build

This commit is contained in:
Nemirtingas 2019-09-01 20:53:16 +02:00
parent 1785ae6eaf
commit b9cd9ae6c2
26 changed files with 1544 additions and 109 deletions

View file

@ -23,14 +23,14 @@
// 2018-06-08: DirectX12: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle (to ease support for future multi-viewport).
// 2018-02-22: Merged into master with all Win32 code synchronized to other examples.
#include "../imgui.h"
#include "../../imgui.h"
#include "imgui_impl_dx12.h"
// DirectX
#include <d3d12.h>
#include <dxgi1_4.h>
#include "../../overlay_experimental/ImGui_ShaderBlobs.h"
#include "../../../overlay_experimental/windows/ImGui_ShaderBlobs.h"
#ifdef USE_D3DCOMPILE
static ID3DBlob* g_pVertexShaderBlob = NULL;