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Fix build
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26 changed files with 1544 additions and 109 deletions
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@ -23,14 +23,14 @@
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// 2018-06-08: DirectX12: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle (to ease support for future multi-viewport).
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// 2018-02-22: Merged into master with all Win32 code synchronized to other examples.
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#include "../imgui.h"
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#include "../../imgui.h"
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#include "imgui_impl_dx12.h"
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// DirectX
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include "../../overlay_experimental/ImGui_ShaderBlobs.h"
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#include "../../../overlay_experimental/windows/ImGui_ShaderBlobs.h"
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#ifdef USE_D3DCOMPILE
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static ID3DBlob* g_pVertexShaderBlob = NULL;
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