Fixes to matchmaking and friends.

This commit is contained in:
Mr_Goldberg 2020-08-03 12:56:33 -04:00
parent e100c89160
commit ba25559920
No known key found for this signature in database
GPG key ID: 8597D87419DEF278
2 changed files with 10 additions and 9 deletions

View file

@ -156,12 +156,9 @@ Steam_Friends(Settings* settings, Networking* network, SteamCallResults* callbac
static bool ok_friend_flags(int iFriendFlags)
{
if (iFriendFlags & k_EFriendFlagBlocked) return false;
if (iFriendFlags & k_EFriendFlagIgnored) return false;
if (iFriendFlags & k_EFriendFlagIgnoredFriend) return false;
if (iFriendFlags & k_EFriendFlagFriendshipRequested) return false;
if (iFriendFlags & k_EFriendFlagRequestingFriendship) return false;
return true;
if (iFriendFlags & k_EFriendFlagImmediate) return true;
return false;
}
// returns the local players name - guaranteed to not be NULL.
@ -218,11 +215,11 @@ EPersonaState GetPersonaState()
// then GetFriendByIndex() can then be used to return the id's of each of those users
int GetFriendCount( int iFriendFlags )
{
PRINT_DEBUG("Steam_Friends::GetFriendCount\n");
PRINT_DEBUG("Steam_Friends::GetFriendCount %i\n", iFriendFlags);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
int count = 0;
if (ok_friend_flags(iFriendFlags)) count = friends.size();
PRINT_DEBUG("count %i\n", count);
return count;
}

View file

@ -1187,7 +1187,11 @@ void RunCallbacks()
} else {
try {
PRINT_DEBUG("%s\n", value->second.c_str());
int compare_to = std::stoll(value->second, 0, 0);
int compare_to = 0;
//TODO: check if this is how real steam behaves
if (value->second.size()) {
compare_to = std::stoll(value->second, 0, 0);
}
PRINT_DEBUG("Compare Values %i %i\n", compare_to, f.value_int);
if (f.eComparisonType == k_ELobbyComparisonEqual) {
if (compare_to == f.value_int) {