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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Added partial inventory support.
For now, I load items and add them to the inventory and to the market.
This commit is contained in:
parent
5265382d9d
commit
bbf6a3b6ff
1 changed files with 90 additions and 14 deletions
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@ -15,7 +15,7 @@
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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#include "item_db_loader.h"
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struct Steam_Inventory_Requests {
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double timeout = 0.1;
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@ -34,11 +34,10 @@ struct Steam_Inventory_Requests {
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}
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};
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class Steam_Inventory :
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public ISteamInventory001,
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public ISteamInventory002,
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public ISteamInventory
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public ISteamInventory001,
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public ISteamInventory002,
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public ISteamInventory
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{
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class Settings *settings;
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class SteamCallResults *callback_results;
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@ -47,6 +46,18 @@ public ISteamInventory
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std::vector<struct Steam_Inventory_Requests> inventory_requests;
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struct Steam_Inventory_Requests *new_inventory_result(const SteamItemInstanceID_t *pInstanceIDs=NULL, uint32 unCountInstanceIDs=0)
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std::map<SteamItemDef_t, std::map<std::string, std::string>> items;
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// Like typedefs
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using item_iterator = std::map<SteamItemDef_t, std::map<std::string, std::string>>::iterator;
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using attr_iterator = std::map<std::string, std::string>::iterator;
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// Set this to false when we have cached everything,
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// reset to true if something changed in the item db.
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// Could use inotify on linux
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// Could use FindFirstChangeNotificationA + WaitForSingleObject + FindNextChangeNotification on Windows to monitor the db file
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// Or find a server somewhere to hold the data for us then cache on local settings.
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bool need_load_definitions = true;
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{
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static SteamInventoryResult_t result;
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++result;
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@ -76,6 +87,7 @@ struct Steam_Inventory_Requests *get_inventory_result(SteamInventoryResult_t res
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public:
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Steam_Inventory(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
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items(read_items_db(Local_Storage::get_program_path() + PATH_SEPARATOR + "steam_items.json"))
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{
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this->settings = settings;
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this->callbacks = callbacks;
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@ -122,7 +134,19 @@ bool GetResultItems( SteamInventoryResult_t resultHandle,
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if (!request) return false;
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if (!request->result_done()) return false;
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if (punOutItemsArraySize) *punOutItemsArraySize = 0;
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if (pOutItemsArray != nullptr)
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{
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for (auto& i : items)
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{
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pOutItemsArray->m_iDefinition = i.first;
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pOutItemsArray->m_itemId = i.first;
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pOutItemsArray->m_unQuantity = 1;
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pOutItemsArray->m_unFlags = k_ESteamItemNoTrade;
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++pOutItemsArray;
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}
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}
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if (punOutItemsArraySize)* punOutItemsArraySize = items.size();
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PRINT_DEBUG("GetResultItems good\n");
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return true;
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}
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@ -227,6 +251,17 @@ bool GetAllItems( SteamInventoryResult_t *pResultHandle )
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*pResultHandle = request->inventory_result;
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return true;
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}
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else
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{
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//Steam_Client::RegisterCallback : SteamInventoryResultReady_t
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//Steam_Client::RegisterCallback : SteamInventoryDefinitionUpdate_t
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//Steam_Client::RegisterCallback : DownloadItemResult_t
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struct Steam_Inventory_Requests* request = new_inventory_result();
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struct SteamInventoryResultReady_t data;
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data.m_handle = request->inventory_result;
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data.m_result = k_EResultOK;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), request->timeout);
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}
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return false;
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}
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@ -488,6 +523,14 @@ STEAM_METHOD_DESC(LoadItemDefinitions triggers the automatic load and refresh of
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bool LoadItemDefinitions()
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{
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PRINT_DEBUG("LoadItemDefinitions\n");
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if (need_load_definitions)
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{
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need_load_definitions = false;
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SteamInventoryDefinitionUpdate_t data;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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return true;
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}
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@ -502,18 +545,24 @@ bool GetItemDefinitionIDs(
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STEAM_DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize )
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{
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PRINT_DEBUG("GetItemDefinitionIDs\n");
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if (!punItemDefIDsArraySize) {
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if (!punItemDefIDsArraySize)
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return false;
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}
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PRINT_DEBUG("array_size %u\n", *punItemDefIDsArraySize);
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/*
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if (pItemDefIDs) {
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*pItemDefIDs = 0;
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if (pItemDefIDs == nullptr)
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{
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*punItemDefIDsArraySize = items.size();
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return true;
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}
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*/
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//*punItemDefIDsArraySize = 0;
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return false;
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if (*punItemDefIDsArraySize < items.size())
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return false;
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for (auto& i : items)
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* pItemDefIDs++ = i.first;
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return true;
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}
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@ -530,6 +579,33 @@ bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, const char *pchPrope
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STEAM_OUT_STRING_COUNT(punValueBufferSizeOut) char *pchValueBuffer, uint32 *punValueBufferSizeOut )
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{
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PRINT_DEBUG("GetItemDefinitionProperty\n");
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item_iterator item;
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if ((item = items.find(iDefinition)) != items.end())
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{
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attr_iterator attr;
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if (pchPropertyName != nullptr)
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{
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// Try to get the property
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if ((attr = item->second.find(pchPropertyName)) != items[iDefinition].end())
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{
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std::string const& val = attr->second;
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if (pchValueBuffer != nullptr)
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// copy what we can
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strncpy(pchValueBuffer, val.c_str(), *punValueBufferSizeOut);
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// Set punValueBufferSizeOut to the property size
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*punValueBufferSizeOut = val.length() + 1;
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}
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// Property not found
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else
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{
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*punValueBufferSizeOut = 0;
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PRINT_DEBUG("Attr %s not found for item %d", pchPropertyName, iDefinition);
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}
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}
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}
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return true;
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}
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