mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 20:38:07 +01:00
Added partial inventory support.
For now, I load items and add them to the inventory and to the market.
This commit is contained in:
parent
5265382d9d
commit
bbf6a3b6ff
1 changed files with 90 additions and 14 deletions
|
@ -15,7 +15,7 @@
|
||||||
License along with the Goldberg Emulator; if not, see
|
License along with the Goldberg Emulator; if not, see
|
||||||
<http://www.gnu.org/licenses/>. */
|
<http://www.gnu.org/licenses/>. */
|
||||||
|
|
||||||
#include "base.h"
|
#include "item_db_loader.h"
|
||||||
|
|
||||||
struct Steam_Inventory_Requests {
|
struct Steam_Inventory_Requests {
|
||||||
double timeout = 0.1;
|
double timeout = 0.1;
|
||||||
|
@ -34,11 +34,10 @@ struct Steam_Inventory_Requests {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class Steam_Inventory :
|
class Steam_Inventory :
|
||||||
public ISteamInventory001,
|
public ISteamInventory001,
|
||||||
public ISteamInventory002,
|
public ISteamInventory002,
|
||||||
public ISteamInventory
|
public ISteamInventory
|
||||||
{
|
{
|
||||||
class Settings *settings;
|
class Settings *settings;
|
||||||
class SteamCallResults *callback_results;
|
class SteamCallResults *callback_results;
|
||||||
|
@ -47,6 +46,18 @@ public ISteamInventory
|
||||||
std::vector<struct Steam_Inventory_Requests> inventory_requests;
|
std::vector<struct Steam_Inventory_Requests> inventory_requests;
|
||||||
|
|
||||||
struct Steam_Inventory_Requests *new_inventory_result(const SteamItemInstanceID_t *pInstanceIDs=NULL, uint32 unCountInstanceIDs=0)
|
struct Steam_Inventory_Requests *new_inventory_result(const SteamItemInstanceID_t *pInstanceIDs=NULL, uint32 unCountInstanceIDs=0)
|
||||||
|
std::map<SteamItemDef_t, std::map<std::string, std::string>> items;
|
||||||
|
// Like typedefs
|
||||||
|
using item_iterator = std::map<SteamItemDef_t, std::map<std::string, std::string>>::iterator;
|
||||||
|
using attr_iterator = std::map<std::string, std::string>::iterator;
|
||||||
|
|
||||||
|
// Set this to false when we have cached everything,
|
||||||
|
// reset to true if something changed in the item db.
|
||||||
|
// Could use inotify on linux
|
||||||
|
// Could use FindFirstChangeNotificationA + WaitForSingleObject + FindNextChangeNotification on Windows to monitor the db file
|
||||||
|
// Or find a server somewhere to hold the data for us then cache on local settings.
|
||||||
|
bool need_load_definitions = true;
|
||||||
|
|
||||||
{
|
{
|
||||||
static SteamInventoryResult_t result;
|
static SteamInventoryResult_t result;
|
||||||
++result;
|
++result;
|
||||||
|
@ -76,6 +87,7 @@ struct Steam_Inventory_Requests *get_inventory_result(SteamInventoryResult_t res
|
||||||
public:
|
public:
|
||||||
|
|
||||||
Steam_Inventory(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
|
Steam_Inventory(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
|
||||||
|
items(read_items_db(Local_Storage::get_program_path() + PATH_SEPARATOR + "steam_items.json"))
|
||||||
{
|
{
|
||||||
this->settings = settings;
|
this->settings = settings;
|
||||||
this->callbacks = callbacks;
|
this->callbacks = callbacks;
|
||||||
|
@ -122,7 +134,19 @@ bool GetResultItems( SteamInventoryResult_t resultHandle,
|
||||||
if (!request) return false;
|
if (!request) return false;
|
||||||
if (!request->result_done()) return false;
|
if (!request->result_done()) return false;
|
||||||
|
|
||||||
if (punOutItemsArraySize) *punOutItemsArraySize = 0;
|
if (pOutItemsArray != nullptr)
|
||||||
|
{
|
||||||
|
for (auto& i : items)
|
||||||
|
{
|
||||||
|
pOutItemsArray->m_iDefinition = i.first;
|
||||||
|
pOutItemsArray->m_itemId = i.first;
|
||||||
|
pOutItemsArray->m_unQuantity = 1;
|
||||||
|
pOutItemsArray->m_unFlags = k_ESteamItemNoTrade;
|
||||||
|
++pOutItemsArray;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (punOutItemsArraySize)* punOutItemsArraySize = items.size();
|
||||||
PRINT_DEBUG("GetResultItems good\n");
|
PRINT_DEBUG("GetResultItems good\n");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -227,6 +251,17 @@ bool GetAllItems( SteamInventoryResult_t *pResultHandle )
|
||||||
*pResultHandle = request->inventory_result;
|
*pResultHandle = request->inventory_result;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Steam_Client::RegisterCallback : SteamInventoryResultReady_t
|
||||||
|
//Steam_Client::RegisterCallback : SteamInventoryDefinitionUpdate_t
|
||||||
|
//Steam_Client::RegisterCallback : DownloadItemResult_t
|
||||||
|
struct Steam_Inventory_Requests* request = new_inventory_result();
|
||||||
|
struct SteamInventoryResultReady_t data;
|
||||||
|
data.m_handle = request->inventory_result;
|
||||||
|
data.m_result = k_EResultOK;
|
||||||
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), request->timeout);
|
||||||
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -488,6 +523,14 @@ STEAM_METHOD_DESC(LoadItemDefinitions triggers the automatic load and refresh of
|
||||||
bool LoadItemDefinitions()
|
bool LoadItemDefinitions()
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("LoadItemDefinitions\n");
|
PRINT_DEBUG("LoadItemDefinitions\n");
|
||||||
|
|
||||||
|
if (need_load_definitions)
|
||||||
|
{
|
||||||
|
need_load_definitions = false;
|
||||||
|
SteamInventoryDefinitionUpdate_t data;
|
||||||
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -502,18 +545,24 @@ bool GetItemDefinitionIDs(
|
||||||
STEAM_DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize )
|
STEAM_DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize )
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("GetItemDefinitionIDs\n");
|
PRINT_DEBUG("GetItemDefinitionIDs\n");
|
||||||
if (!punItemDefIDsArraySize) {
|
if (!punItemDefIDsArraySize)
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
|
|
||||||
PRINT_DEBUG("array_size %u\n", *punItemDefIDsArraySize);
|
PRINT_DEBUG("array_size %u\n", *punItemDefIDsArraySize);
|
||||||
/*
|
|
||||||
if (pItemDefIDs) {
|
if (pItemDefIDs == nullptr)
|
||||||
*pItemDefIDs = 0;
|
{
|
||||||
|
*punItemDefIDsArraySize = items.size();
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
//*punItemDefIDsArraySize = 0;
|
if (*punItemDefIDsArraySize < items.size())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
for (auto& i : items)
|
||||||
|
* pItemDefIDs++ = i.first;
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -530,6 +579,33 @@ bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, const char *pchPrope
|
||||||
STEAM_OUT_STRING_COUNT(punValueBufferSizeOut) char *pchValueBuffer, uint32 *punValueBufferSizeOut )
|
STEAM_OUT_STRING_COUNT(punValueBufferSizeOut) char *pchValueBuffer, uint32 *punValueBufferSizeOut )
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("GetItemDefinitionProperty\n");
|
PRINT_DEBUG("GetItemDefinitionProperty\n");
|
||||||
|
|
||||||
|
item_iterator item;
|
||||||
|
if ((item = items.find(iDefinition)) != items.end())
|
||||||
|
{
|
||||||
|
attr_iterator attr;
|
||||||
|
if (pchPropertyName != nullptr)
|
||||||
|
{
|
||||||
|
// Try to get the property
|
||||||
|
if ((attr = item->second.find(pchPropertyName)) != items[iDefinition].end())
|
||||||
|
{
|
||||||
|
std::string const& val = attr->second;
|
||||||
|
if (pchValueBuffer != nullptr)
|
||||||
|
// copy what we can
|
||||||
|
strncpy(pchValueBuffer, val.c_str(), *punValueBufferSizeOut);
|
||||||
|
|
||||||
|
// Set punValueBufferSizeOut to the property size
|
||||||
|
*punValueBufferSizeOut = val.length() + 1;
|
||||||
|
}
|
||||||
|
// Property not found
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*punValueBufferSizeOut = 0;
|
||||||
|
PRINT_DEBUG("Attr %s not found for item %d", pchPropertyName, iDefinition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue