mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-12-24 19:58:37 +01:00
Added a way to configure stats and moved parser logic to other file.
This commit is contained in:
parent
1d920c538a
commit
bca4bd6dc1
8 changed files with 486 additions and 298 deletions
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@ -82,6 +82,13 @@ For the sort methods: 0 = none, 1 = ascending, 2 = descending
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For the display type: 0 = none, 1 = numeric, 2 = time seconds, 3 = milliseconds
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An example can be found in steam_settings.EXAMPLE
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Stats:
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By default this emulators assumes all stats do not exist unless they have been written once by the game. This works for the majority of games but some games might read a stat for the first time
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and expect a default value to be read when doing so. To set the type for each stat along with the default value, put a stats.txt file in the steam_settings/ folder.
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The format is: STAT_NAME=type=default value
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The type can be: int, float or avgrate
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The default value is simply a number that represents the default value for the stat.
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Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
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@ -38,6 +38,20 @@ struct Leaderboard_config {
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enum ELeaderboardDisplayType display_type;
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};
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enum Stat_Type {
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STAT_TYPE_INT,
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STAT_TYPE_FLOAT,
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STAT_TYPE_AVGRATE
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};
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struct Stat_config {
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enum Stat_Type type;
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union {
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float default_value_float;
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uint32 default_value_int;
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};
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};
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class Settings {
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CSteamID steam_id;
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CGameID game_id;
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@ -50,7 +64,9 @@ class Settings {
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std::vector<struct Mod_entry> mods;
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std::map<AppId_t, std::string> app_paths;
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std::map<std::string, Leaderboard_config> leaderboards;
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std::map<std::string, Stat_config> stats;
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bool create_unknown_leaderboards;
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uint16 port;
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public:
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#ifdef LOBBY_CONNECT
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@ -68,6 +84,8 @@ public:
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void set_lobby(CSteamID lobby_id);
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CSteamID get_lobby();
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bool is_offline() {return offline; }
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uint16 get_port() {return port;}
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void set_port(uint16 port) { this->port = port;}
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//DLC stuff
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void unlockAllDLC(bool value);
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@ -91,6 +109,13 @@ public:
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std::map<std::string, Leaderboard_config> getLeaderboards() { return leaderboards; }
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void setCreateUnknownLeaderboards(bool enable) {create_unknown_leaderboards = enable;}
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bool createUnknownLeaderboards() { return create_unknown_leaderboards; }
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//custom broadcasts
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std::set<uint32> custom_broadcasts;
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//stats
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std::map<std::string, Stat_config> getStats() { return stats; }
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void setStatDefiniton(std::string name, struct Stat_config stat_config) {stats[name] = stat_config; }
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};
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#endif
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394
dll/settings_parser.cpp
Normal file
394
dll/settings_parser.cpp
Normal file
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@ -0,0 +1,394 @@
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "settings_parser.h"
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#include <fstream>
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#include <cctype>
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static void load_custom_broadcasts(std::string broadcasts_filepath, std::set<uint32> &custom_broadcasts)
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{
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std::ifstream broadcasts_file(broadcasts_filepath);
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PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
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if (broadcasts_file.is_open()) {
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std::string line;
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while (std::getline(broadcasts_file, line)) {
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std::set<uint32> ips = Networking::resolve_ip(line);
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custom_broadcasts.insert(ips.begin(), ips.end());
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}
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}
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}
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uint32 create_localstorage_settings(Settings **settings_client_out, Settings **settings_server_out, Local_Storage **local_storage_out)
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{
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std::string program_path = Local_Storage::get_program_path(), save_path = Local_Storage::get_user_appdata_path();;
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PRINT_DEBUG("Current Path %s save_path: %s\n", program_path.c_str(), save_path.c_str());
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char array[10] = {};
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array[0] = '0';
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Local_Storage::get_file_data(Local_Storage::get_game_settings_path() + "steam_appid.txt", array, sizeof(array) - 1);
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uint32 appid = 0;
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try {
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appid = std::stoi(array);
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} catch (...) {}
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if (!appid) {
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memset(array, 0, sizeof(array));
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array[0] = '0';
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Local_Storage::get_file_data("steam_appid.txt", array, sizeof(array) - 1);
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try {
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appid = std::stoi(array);
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} catch (...) {}
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if (!appid) {
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memset(array, 0, sizeof(array));
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array[0] = '0';
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Local_Storage::get_file_data(program_path + "steam_appid.txt", array, sizeof(array) - 1);
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try {
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appid = std::stoi(array);
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} catch (...) {}
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}
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}
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if (!appid) {
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std::string str_appid = get_env_variable("SteamAppId");
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std::string str_gameid = get_env_variable("SteamGameId");
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PRINT_DEBUG("str_appid %s str_gameid: %s\n", str_appid.c_str(), str_gameid.c_str());
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uint32 appid_env = 0;
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uint32 gameid_env = 0;
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if (str_appid.size() > 0) {
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try {
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appid_env = std::stoul(str_appid);
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} catch (...) {
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appid_env = 0;
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}
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}
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if (str_gameid.size() > 0) {
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try {
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gameid_env = std::stoul(str_gameid);
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} catch (...) {
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gameid_env = 0;
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}
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}
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PRINT_DEBUG("appid_env %u gameid_env: %u\n", appid_env, gameid_env);
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if (appid_env) {
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appid = appid_env;
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}
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if (gameid_env) {
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appid = gameid_env;
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}
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}
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{
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char array[33] = {};
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if (Local_Storage::get_file_data(program_path + "local_save.txt", array, sizeof(array) - 1) != -1) {
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save_path = program_path + Settings::sanitize(array);
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}
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}
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PRINT_DEBUG("Set save_path: %s\n", save_path.c_str());
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Local_Storage *local_storage = new Local_Storage(save_path);
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local_storage->setAppId(appid);
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// Listen port
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char array_port[10] = {};
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array_port[0] = '0';
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local_storage->get_data_settings("listen_port.txt", array_port, sizeof(array_port) - 1);
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uint16 port = std::stoi(array_port);
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if (port == 0) {
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port = DEFAULT_PORT;
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snprintf(array_port, sizeof(array_port), "%hu", port);
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local_storage->store_data_settings("listen_port.txt", array_port, strlen(array_port));
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}
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// Custom broadcasts
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std::set<uint32> custom_broadcasts;
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load_custom_broadcasts(local_storage->get_global_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
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load_custom_broadcasts(Local_Storage::get_game_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
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// Acount name
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char name[32] = {};
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if (local_storage->get_data_settings("account_name.txt", name, sizeof(name) - 1) <= 0) {
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strcpy(name, DEFAULT_NAME);
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local_storage->store_data_settings("account_name.txt", name, strlen(name));
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}
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// Language
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char language[32] = {};
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if (local_storage->get_data_settings("language.txt", language, sizeof(language) - 1) <= 0) {
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strcpy(language, DEFAULT_LANGUAGE);
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local_storage->store_data_settings("language.txt", language, strlen(language));
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}
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// Steam ID
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char array_steam_id[32] = {};
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CSteamID user_id;
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uint64 steam_id = 0;
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bool generate_new = false;
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//try to load steam id from game specific settings folder first
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if (local_storage->get_data(SETTINGS_STORAGE_FOLDER, "user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) {
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user_id = CSteamID((uint64)std::atoll(array_steam_id));
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if (!user_id.IsValid()) {
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generate_new = true;
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}
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} else {
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generate_new = true;
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}
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if (generate_new) {
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generate_new = false;
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if (local_storage->get_data_settings("user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) {
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user_id = CSteamID((uint64)std::atoll(array_steam_id));
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if (!user_id.IsValid()) {
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generate_new = true;
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}
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} else {
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generate_new = true;
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}
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}
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if (generate_new) {
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user_id = generate_steam_id_user();
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uint64 steam_id = user_id.ConvertToUint64();
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char temp_text[32] = {};
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snprintf(temp_text, sizeof(temp_text), "%llu", steam_id);
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local_storage->store_data_settings("user_steam_id.txt", temp_text, strlen(temp_text));
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}
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bool steam_offline_mode = false;
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{
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std::string steam_settings_path = Local_Storage::get_game_settings_path();
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std::vector<std::string> paths = Local_Storage::get_filenames_path(steam_settings_path);
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for (auto & p: paths) {
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PRINT_DEBUG("steam settings path %s\n", p.c_str());
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if (p == "offline.txt") {
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steam_offline_mode = true;
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}
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}
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}
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Settings *settings_client = new Settings(user_id, CGameID(appid), name, language, steam_offline_mode);
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Settings *settings_server = new Settings(generate_steam_id_server(), CGameID(appid), name, language, steam_offline_mode);
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settings_client->set_port(port);
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settings_server->set_port(port);
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settings_client->custom_broadcasts = custom_broadcasts;
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settings_server->custom_broadcasts = custom_broadcasts;
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
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std::ifstream input( dlc_config_path );
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if (input.is_open()) {
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settings_client->unlockAllDLC(false);
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settings_server->unlockAllDLC(false);
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PRINT_DEBUG("Locking all DLC\n");
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for( std::string line; std::getline( input, line ); ) {
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if (!line.empty() && line.front() == '#') {
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continue;
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}
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if (!line.empty() && line.back() == '\n') {
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line.pop_back();
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}
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if (!line.empty() && line.back() == '\r') {
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line.pop_back();
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}
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std::size_t deliminator = line.find("=");
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if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) {
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AppId_t appid = stol(line.substr(0, deliminator));
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std::string name = line.substr(deliminator + 1);
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bool available = true;
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if (appid) {
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PRINT_DEBUG("Adding DLC: %u|%s| %u\n", appid, name.c_str(), available);
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settings_client->addDLC(appid, name, available);
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settings_server->addDLC(appid, name, available);
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}
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}
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}
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} else {
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//unlock all DLC
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PRINT_DEBUG("Unlocking all DLC\n");
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settings_client->unlockAllDLC(true);
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settings_server->unlockAllDLC(true);
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}
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}
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "app_paths.txt";
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std::ifstream input( dlc_config_path );
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if (input.is_open()) {
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for( std::string line; getline( input, line ); ) {
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if (!line.empty() && line[line.length()-1] == '\n') {
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line.pop_back();
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}
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if (!line.empty() && line[line.length()-1] == '\r') {
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line.pop_back();
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}
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std::size_t deliminator = line.find("=");
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if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) {
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AppId_t appid = stol(line.substr(0, deliminator));
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std::string rel_path = line.substr(deliminator + 1);
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std::string path = canonical_path(program_path + rel_path);
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if (appid) {
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if (path.size()) {
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PRINT_DEBUG("Adding app path: %u|%s|\n", appid, path.c_str());
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settings_client->setAppInstallPath(appid, path);
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settings_server->setAppInstallPath(appid, path);
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} else {
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PRINT_DEBUG("Error adding app path for: %u does this path exist? |%s|\n", appid, rel_path.c_str());
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}
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}
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}
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}
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}
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}
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "leaderboards.txt";
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std::ifstream input( dlc_config_path );
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if (input.is_open()) {
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settings_client->setCreateUnknownLeaderboards(false);
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settings_server->setCreateUnknownLeaderboards(false);
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for( std::string line; getline( input, line ); ) {
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if (!line.empty() && line[line.length()-1] == '\n') {
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line.pop_back();
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}
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if (!line.empty() && line[line.length()-1] == '\r') {
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line.pop_back();
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}
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std::string leaderboard;
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unsigned int sort_method = 0;
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unsigned int display_type = 0;
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std::size_t deliminator = line.find("=");
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if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) {
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leaderboard = line.substr(0, deliminator);
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std::size_t deliminator2 = line.find("=", deliminator + 1);
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if (deliminator2 != std::string::npos && deliminator2 != line.size()) {
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sort_method = stol(line.substr(deliminator + 1, deliminator2 - (deliminator + 1)));
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display_type = stol(line.substr(deliminator2 + 1));
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}
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}
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if (leaderboard.size() && sort_method <= k_ELeaderboardSortMethodDescending && display_type <= k_ELeaderboardDisplayTypeTimeMilliSeconds) {
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PRINT_DEBUG("Adding leaderboard: %s|%u|%u\n", leaderboard.c_str(), sort_method, display_type);
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settings_client->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type);
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settings_server->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type);
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} else {
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PRINT_DEBUG("Error adding leaderboard for: %s, are sort method %u or display type %u valid?\n", leaderboard.c_str(), sort_method, display_type);
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}
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}
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}
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}
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{
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std::string stats_config_path = Local_Storage::get_game_settings_path() + "stats.txt";
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std::ifstream input( stats_config_path );
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if (input.is_open()) {
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for( std::string line; getline( input, line ); ) {
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if (!line.empty() && line[line.length()-1] == '\n') {
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line.pop_back();
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}
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if (!line.empty() && line[line.length()-1] == '\r') {
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line.pop_back();
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}
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std::string stat_name;
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std::string stat_type;
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std::string stat_default_value;
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std::size_t deliminator = line.find("=");
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if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) {
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stat_name = line.substr(0, deliminator);
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std::size_t deliminator2 = line.find("=", deliminator + 1);
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if (deliminator2 != std::string::npos && deliminator2 != line.size()) {
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stat_type = line.substr(deliminator + 1, deliminator2 - (deliminator + 1));
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stat_default_value = line.substr(deliminator2 + 1);
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} else {
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stat_type = line.substr(deliminator + 1);
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stat_default_value = "0";
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}
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}
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std::transform(stat_type.begin(), stat_type.end(), stat_type.begin(),[](unsigned char c){ return std::tolower(c); });
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struct Stat_config config = {};
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try {
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if (stat_type == "float") {
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config.type = Stat_Type::STAT_TYPE_FLOAT;
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config.default_value_float = std::stof(stat_default_value);
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} else if (stat_type == "int") {
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config.type = Stat_Type::STAT_TYPE_INT;
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config.default_value_int = std::stol(stat_default_value);
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} else if (stat_type == "avgrate") {
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config.type = Stat_Type::STAT_TYPE_AVGRATE;
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config.default_value_float = std::stof(stat_default_value);
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} else {
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PRINT_DEBUG("Error adding stat %s, type %s isn't valid\n", stat_name.c_str(), stat_type.c_str());
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continue;
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}
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||||
} catch (...) {
|
||||
PRINT_DEBUG("Error adding stat %s, default value %s isn't valid\n", stat_name.c_str(), stat_default_value.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (stat_name.size()) {
|
||||
PRINT_DEBUG("Adding stat type: %s|%u|%f|%u\n", stat_name.c_str(), config.type, config.default_value_float, config.default_value_int);
|
||||
settings_client->setStatDefiniton(stat_name, config);
|
||||
settings_server->setStatDefiniton(stat_name, config);
|
||||
} else {
|
||||
PRINT_DEBUG("Error adding stat for: %s, empty name\n", stat_name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::string mod_path = Local_Storage::get_game_settings_path() + "mods";
|
||||
std::vector<std::string> paths = Local_Storage::get_filenames_path(mod_path);
|
||||
for (auto & p: paths) {
|
||||
PRINT_DEBUG("mod directory %s\n", p.c_str());
|
||||
try {
|
||||
PublishedFileId_t id = std::stoull(p);
|
||||
settings_client->addMod(id, p, mod_path + PATH_SEPARATOR + p);
|
||||
settings_server->addMod(id, p, mod_path + PATH_SEPARATOR + p);
|
||||
} catch (...) {}
|
||||
}
|
||||
}
|
||||
|
||||
*settings_client_out = settings_client;
|
||||
*settings_server_out = settings_server;
|
||||
*local_storage_out = local_storage;
|
||||
|
||||
return appid;
|
||||
}
|
27
dll/settings_parser.h
Normal file
27
dll/settings_parser.h
Normal file
|
@ -0,0 +1,27 @@
|
|||
/* Copyright (C) 2019 Mr Goldberg
|
||||
This file is part of the Goldberg Emulator
|
||||
|
||||
The Goldberg Emulator is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
The Goldberg Emulator is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "settings.h"
|
||||
|
||||
#ifndef SETTINGS_PARSER_INCLUDE
|
||||
#define SETTINGS_PARSER_INCLUDE
|
||||
|
||||
//returns appid
|
||||
uint32 create_localstorage_settings(Settings **settings_client_out, Settings **settings_server_out, Local_Storage **local_storage_out);
|
||||
|
||||
|
||||
#endif
|
|
@ -16,8 +16,8 @@
|
|||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "steam_client.h"
|
||||
#include "settings_parser.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
static void background_thread(Steam_Client *client)
|
||||
{
|
||||
|
@ -39,305 +39,13 @@ static void background_thread(Steam_Client *client)
|
|||
}
|
||||
}
|
||||
|
||||
static void load_custom_broadcasts(std::string broadcasts_filepath, std::set<uint32> &custom_broadcasts)
|
||||
{
|
||||
std::ifstream broadcasts_file(broadcasts_filepath);
|
||||
PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
|
||||
if (broadcasts_file.is_open()) {
|
||||
std::string line;
|
||||
while (std::getline(broadcasts_file, line)) {
|
||||
std::set<uint32> ips = Networking::resolve_ip(line);
|
||||
custom_broadcasts.insert(ips.begin(), ips.end());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Steam_Client::Steam_Client()
|
||||
{
|
||||
std::string program_path = Local_Storage::get_program_path(), save_path = Local_Storage::get_user_appdata_path();;
|
||||
|
||||
PRINT_DEBUG("Current Path %s save_path: %s\n", program_path.c_str(), save_path.c_str());
|
||||
|
||||
char array[10] = {};
|
||||
array[0] = '0';
|
||||
Local_Storage::get_file_data(Local_Storage::get_game_settings_path() + "steam_appid.txt", array, sizeof(array) - 1);
|
||||
uint32 appid = 0;
|
||||
try {
|
||||
appid = std::stoi(array);
|
||||
} catch (...) {}
|
||||
if (!appid) {
|
||||
memset(array, 0, sizeof(array));
|
||||
array[0] = '0';
|
||||
Local_Storage::get_file_data("steam_appid.txt", array, sizeof(array) - 1);
|
||||
try {
|
||||
appid = std::stoi(array);
|
||||
} catch (...) {}
|
||||
if (!appid) {
|
||||
memset(array, 0, sizeof(array));
|
||||
array[0] = '0';
|
||||
Local_Storage::get_file_data(program_path + "steam_appid.txt", array, sizeof(array) - 1);
|
||||
try {
|
||||
appid = std::stoi(array);
|
||||
} catch (...) {}
|
||||
}
|
||||
}
|
||||
|
||||
if (!appid) {
|
||||
std::string str_appid = get_env_variable("SteamAppId");
|
||||
std::string str_gameid = get_env_variable("SteamGameId");
|
||||
PRINT_DEBUG("str_appid %s str_gameid: %s\n", str_appid.c_str(), str_gameid.c_str());
|
||||
uint32 appid_env = 0;
|
||||
uint32 gameid_env = 0;
|
||||
|
||||
if (str_appid.size() > 0) {
|
||||
try {
|
||||
appid_env = std::stoul(str_appid);
|
||||
} catch (...) {
|
||||
appid_env = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (str_gameid.size() > 0) {
|
||||
try {
|
||||
gameid_env = std::stoul(str_gameid);
|
||||
} catch (...) {
|
||||
gameid_env = 0;
|
||||
}
|
||||
}
|
||||
|
||||
PRINT_DEBUG("appid_env %u gameid_env: %u\n", appid_env, gameid_env);
|
||||
if (appid_env) {
|
||||
appid = appid_env;
|
||||
}
|
||||
|
||||
if (gameid_env) {
|
||||
appid = gameid_env;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
char array[33] = {};
|
||||
if (Local_Storage::get_file_data(program_path + "local_save.txt", array, sizeof(array) - 1) != -1) {
|
||||
save_path = program_path + Settings::sanitize(array);
|
||||
}
|
||||
}
|
||||
|
||||
PRINT_DEBUG("Set save_path: %s\n", save_path.c_str());
|
||||
local_storage = new Local_Storage(save_path);
|
||||
local_storage->setAppId(appid);
|
||||
|
||||
// Listen port
|
||||
char array_port[10] = {};
|
||||
array_port[0] = '0';
|
||||
local_storage->get_data_settings("listen_port.txt", array_port, sizeof(array_port) - 1);
|
||||
uint16 port = std::stoi(array_port);
|
||||
if (port == 0) {
|
||||
port = DEFAULT_PORT;
|
||||
snprintf(array_port, sizeof(array_port), "%hu", port);
|
||||
local_storage->store_data_settings("listen_port.txt", array_port, strlen(array_port));
|
||||
}
|
||||
|
||||
// Custom broadcasts
|
||||
std::set<uint32> custom_broadcasts;
|
||||
load_custom_broadcasts(local_storage->get_global_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
|
||||
load_custom_broadcasts(Local_Storage::get_game_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
|
||||
|
||||
// Acount name
|
||||
char name[32] = {};
|
||||
if (local_storage->get_data_settings("account_name.txt", name, sizeof(name) - 1) <= 0) {
|
||||
strcpy(name, DEFAULT_NAME);
|
||||
local_storage->store_data_settings("account_name.txt", name, strlen(name));
|
||||
}
|
||||
|
||||
// Language
|
||||
char language[32] = {};
|
||||
if (local_storage->get_data_settings("language.txt", language, sizeof(language) - 1) <= 0) {
|
||||
strcpy(language, DEFAULT_LANGUAGE);
|
||||
local_storage->store_data_settings("language.txt", language, strlen(language));
|
||||
}
|
||||
|
||||
// Steam ID
|
||||
char array_steam_id[32] = {};
|
||||
CSteamID user_id;
|
||||
uint64 steam_id = 0;
|
||||
bool generate_new = false;
|
||||
//try to load steam id from game specific settings folder first
|
||||
if (local_storage->get_data(SETTINGS_STORAGE_FOLDER, "user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) {
|
||||
user_id = CSteamID((uint64)std::atoll(array_steam_id));
|
||||
if (!user_id.IsValid()) {
|
||||
generate_new = true;
|
||||
}
|
||||
} else {
|
||||
generate_new = true;
|
||||
}
|
||||
|
||||
if (generate_new) {
|
||||
generate_new = false;
|
||||
if (local_storage->get_data_settings("user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) {
|
||||
user_id = CSteamID((uint64)std::atoll(array_steam_id));
|
||||
if (!user_id.IsValid()) {
|
||||
generate_new = true;
|
||||
}
|
||||
} else {
|
||||
generate_new = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (generate_new) {
|
||||
user_id = generate_steam_id_user();
|
||||
uint64 steam_id = user_id.ConvertToUint64();
|
||||
char temp_text[32] = {};
|
||||
snprintf(temp_text, sizeof(temp_text), "%llu", steam_id);
|
||||
local_storage->store_data_settings("user_steam_id.txt", temp_text, strlen(temp_text));
|
||||
}
|
||||
|
||||
bool steam_offline_mode = false;
|
||||
{
|
||||
std::string steam_settings_path = Local_Storage::get_game_settings_path();
|
||||
|
||||
std::vector<std::string> paths = Local_Storage::get_filenames_path(steam_settings_path);
|
||||
for (auto & p: paths) {
|
||||
PRINT_DEBUG("steam settings path %s\n", p.c_str());
|
||||
if (p == "offline.txt") {
|
||||
steam_offline_mode = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
settings_client = new Settings(user_id, CGameID(appid), name, language, steam_offline_mode);
|
||||
settings_server = new Settings(generate_steam_id_server(), CGameID(appid), name, language, steam_offline_mode);
|
||||
|
||||
{
|
||||
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
|
||||
std::ifstream input( dlc_config_path );
|
||||
if (input.is_open()) {
|
||||
settings_client->unlockAllDLC(false);
|
||||
settings_server->unlockAllDLC(false);
|
||||
PRINT_DEBUG("Locking all DLC\n");
|
||||
|
||||
for( std::string line; std::getline( input, line ); ) {
|
||||
if (!line.empty() && line.front() == '#') {
|
||||
continue;
|
||||
}
|
||||
if (!line.empty() && line.back() == '\n') {
|
||||
line.pop_back();
|
||||
}
|
||||
|
||||
if (!line.empty() && line.back() == '\r') {
|
||||
line.pop_back();
|
||||
}
|
||||
|
||||
std::size_t deliminator = line.find("=");
|
||||
if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) {
|
||||
AppId_t appid = stol(line.substr(0, deliminator));
|
||||
std::string name = line.substr(deliminator + 1);
|
||||
bool available = true;
|
||||
|
||||
if (appid) {
|
||||
PRINT_DEBUG("Adding DLC: %u|%s| %u\n", appid, name.c_str(), available);
|
||||
settings_client->addDLC(appid, name, available);
|
||||
settings_server->addDLC(appid, name, available);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//unlock all DLC
|
||||
PRINT_DEBUG("Unlocking all DLC\n");
|
||||
settings_client->unlockAllDLC(true);
|
||||
settings_server->unlockAllDLC(true);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "app_paths.txt";
|
||||
std::ifstream input( dlc_config_path );
|
||||
if (input.is_open()) {
|
||||
for( std::string line; getline( input, line ); ) {
|
||||
if (!line.empty() && line[line.length()-1] == '\n') {
|
||||
line.erase(line.length()-1);
|
||||
}
|
||||
|
||||
if (!line.empty() && line[line.length()-1] == '\r') {
|
||||
line.erase(line.length()-1);
|
||||
}
|
||||
|
||||
std::size_t deliminator = line.find("=");
|
||||
if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) {
|
||||
AppId_t appid = stol(line.substr(0, deliminator));
|
||||
std::string rel_path = line.substr(deliminator + 1);
|
||||
std::string path = canonical_path(program_path + rel_path);
|
||||
|
||||
if (appid) {
|
||||
if (path.size()) {
|
||||
PRINT_DEBUG("Adding app path: %u|%s|\n", appid, path.c_str());
|
||||
settings_client->setAppInstallPath(appid, path);
|
||||
settings_server->setAppInstallPath(appid, path);
|
||||
} else {
|
||||
PRINT_DEBUG("Error adding app path for: %u does this path exist? |%s|\n", appid, rel_path.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "leaderboards.txt";
|
||||
std::ifstream input( dlc_config_path );
|
||||
if (input.is_open()) {
|
||||
settings_client->setCreateUnknownLeaderboards(false);
|
||||
settings_server->setCreateUnknownLeaderboards(false);
|
||||
|
||||
for( std::string line; getline( input, line ); ) {
|
||||
if (!line.empty() && line[line.length()-1] == '\n') {
|
||||
line.erase(line.length()-1);
|
||||
}
|
||||
|
||||
if (!line.empty() && line[line.length()-1] == '\r') {
|
||||
line.erase(line.length()-1);
|
||||
}
|
||||
|
||||
std::string leaderboard;
|
||||
unsigned int sort_method = 0;
|
||||
unsigned int display_type = 0;
|
||||
|
||||
std::size_t deliminator = line.find("=");
|
||||
if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) {
|
||||
leaderboard = line.substr(0, deliminator);
|
||||
std::size_t deliminator2 = line.find("=", deliminator + 1);
|
||||
if (deliminator2 != std::string::npos && deliminator2 != line.size()) {
|
||||
sort_method = stol(line.substr(deliminator + 1, deliminator2));
|
||||
display_type = stol(line.substr(deliminator2 + 1));
|
||||
}
|
||||
}
|
||||
|
||||
if (leaderboard.size() && sort_method <= k_ELeaderboardSortMethodDescending && display_type <= k_ELeaderboardDisplayTypeTimeMilliSeconds) {
|
||||
PRINT_DEBUG("Adding leaderboard: %s|%u|%u\n", leaderboard.c_str(), sort_method, display_type);
|
||||
settings_client->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type);
|
||||
settings_server->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type);
|
||||
} else {
|
||||
PRINT_DEBUG("Error adding leaderboard for: %s, are sort method %u or display type %u valid?\n", leaderboard.c_str(), sort_method, display_type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::string mod_path = Local_Storage::get_game_settings_path() + "mods";
|
||||
std::vector<std::string> paths = Local_Storage::get_filenames_path(mod_path);
|
||||
for (auto & p: paths) {
|
||||
PRINT_DEBUG("mod directory %s\n", p.c_str());
|
||||
try {
|
||||
PublishedFileId_t id = std::stoull(p);
|
||||
settings_client->addMod(id, p, mod_path + PATH_SEPARATOR + p);
|
||||
settings_server->addMod(id, p, mod_path + PATH_SEPARATOR + p);
|
||||
} catch (...) {}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
|
||||
std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json");
|
||||
|
||||
network = new Networking(settings_server->get_local_steam_id(), appid, port, &custom_broadcasts);
|
||||
network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts));
|
||||
|
||||
callback_results_client = new SteamCallResults();
|
||||
callback_results_server = new SteamCallResults();
|
||||
|
@ -345,7 +53,7 @@ Steam_Client::Steam_Client()
|
|||
callbacks_server = new SteamCallBacks(callback_results_server);
|
||||
run_every_runcb = new RunEveryRunCB();
|
||||
|
||||
PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port);
|
||||
PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port());
|
||||
|
||||
steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
|
||||
steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
|
||||
|
|
|
@ -361,7 +361,7 @@ void AdvertiseGame( CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPort
|
|||
STEAM_CALL_RESULT( EncryptedAppTicketResponse_t )
|
||||
SteamAPICall_t RequestEncryptedAppTicket( void *pDataToInclude, int cbDataToInclude )
|
||||
{
|
||||
PRINT_DEBUG("Steam_User::RequestEncryptedAppTicket\n");
|
||||
PRINT_DEBUG("Steam_User::RequestEncryptedAppTicket %i\n", cbDataToInclude);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
EncryptedAppTicketResponse_t data;
|
||||
data.m_eResult = k_EResultOK;
|
||||
|
|
|
@ -83,11 +83,21 @@ bool GetStat( const char *pchName, int32 *pData )
|
|||
PRINT_DEBUG("GetStat int32 %s\n", pchName);
|
||||
if (!pchName || !pData) return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
auto stats_config = settings->getStats();
|
||||
auto stats_data = stats_config.find(pchName);
|
||||
if (stats_data != stats_config.end()) {
|
||||
if (stats_data->second.type != Stat_Type::STAT_TYPE_INT) return false;
|
||||
}
|
||||
|
||||
int read_data = local_storage->get_data(STATS_STORAGE_FOLDER, pchName, (char* )pData, sizeof(*pData));
|
||||
if (read_data == sizeof(int32))
|
||||
return true;
|
||||
|
||||
if (stats_data != stats_config.end()) {
|
||||
*pData = stats_data->second.default_value_int;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -96,11 +106,21 @@ bool GetStat( const char *pchName, float *pData )
|
|||
PRINT_DEBUG("GetStat float %s\n", pchName);
|
||||
if (!pchName || !pData) return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
auto stats_config = settings->getStats();
|
||||
auto stats_data = stats_config.find(pchName);
|
||||
if (stats_data != stats_config.end()) {
|
||||
if (stats_data->second.type == Stat_Type::STAT_TYPE_INT) return false;
|
||||
}
|
||||
|
||||
int read_data = local_storage->get_data(STATS_STORAGE_FOLDER, pchName, (char* )pData, sizeof(*pData));
|
||||
if (read_data == sizeof(int32))
|
||||
if (read_data == sizeof(float))
|
||||
return true;
|
||||
|
||||
if (stats_data != stats_config.end()) {
|
||||
*pData = stats_data->second.default_value_float;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
7
files_example/steam_settings.EXAMPLE/stats.EXAMPLE.txt
Normal file
7
files_example/steam_settings.EXAMPLE/stats.EXAMPLE.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
lifetime_experience=int=0
|
||||
experience=int=0
|
||||
stat_example_name1=float=3.5
|
||||
stat_example_name2=int=1337
|
||||
stat_example_name3=int=0
|
||||
stat_example_name4=float=0
|
||||
stat_example_name5=avgrate=0
|
Loading…
Reference in a new issue