Update Nemirtingas overlay to latest.

This commit is contained in:
Mr_Goldberg 2022-08-05 02:06:42 -04:00
parent df94c38b0f
commit c17fb0c931
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82 changed files with 48737 additions and 59872 deletions

View file

@ -1,151 +1,164 @@
/*
* Copyright (C) 2019-2020 Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* <http://www.gnu.org/licenses/>.
*/
#include <glad/gl.h>
#include "OpenGLX_Hook.h"
#include "X11_Hook.h"
#include "../Renderer_Detector.h"
#include "../dll/dll.h"
#ifdef __LINUX__
#ifdef EMU_OVERLAY
#include <imgui.h>
#include <impls/imgui_impl_opengl3.h>
#include "../steam_overlay.h"
#include <backends/imgui_impl_opengl3.h>
OpenGLX_Hook* OpenGLX_Hook::_inst = nullptr;
bool OpenGLX_Hook::start_hook()
constexpr decltype(OpenGLX_Hook::DLL_NAME) OpenGLX_Hook::DLL_NAME;
bool OpenGLX_Hook::StartHook(std::function<bool(bool)> key_combination_callback)
{
bool res = true;
if (!hooked)
if (!_Hooked)
{
if (!X11_Hook::Inst()->start_hook())
if (glXSwapBuffers == nullptr)
{
SPDLOG_WARN("Failed to hook OpenGLX: Rendering functions missing.");
return false;
}
if (!X11_Hook::Inst()->StartHook(key_combination_callback))
return false;
GLenum err = glewInit();
_X11Hooked = true;
if (err == GLEW_OK)
{
PRINT_DEBUG("Hooked OpenGLX\n");
SPDLOG_INFO("Hooked OpenGLX");
hooked = true;
Renderer_Detector::Inst().renderer_found(this);
_Hooked = true;
/*
UnhookAll();
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(void*&)_glXSwapBuffers, (void*)&OpenGLX_Hook::MyglXSwapBuffers)
);
EndHook();
*/
get_steam_client()->steam_overlay->HookReady();
}
else
{
PRINT_DEBUG("Failed to hook OpenGLX\n");
/* Problem: glewInit failed, something is seriously wrong. */
PRINT_DEBUG("Error: %s\n", glewGetErrorString(err));
res = false;
}
UnhookAll();
BeginHook();
HookFuncs(
std::make_pair<void**, void*>((void**)&glXSwapBuffers, (void*)&OpenGLX_Hook::MyglXSwapBuffers)
);
EndHook();
}
return true;
}
void OpenGLX_Hook::resetRenderState()
bool OpenGLX_Hook::IsStarted()
{
if (initialized)
return _Hooked;
}
void OpenGLX_Hook::_ResetRenderState()
{
if (_Initialized)
{
OverlayHookReady(false);
ImGui_ImplOpenGL3_Shutdown();
X11_Hook::Inst()->resetRenderState();
X11_Hook::Inst()->ResetRenderState();
ImGui::DestroyContext();
glXDestroyContext(display, context);
display = nullptr;
initialized = false;
glXDestroyContext(_Display, _Context);
_Display = nullptr;
_Initialized = false;
}
}
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
void OpenGLX_Hook::prepareForOverlay(Display* display, GLXDrawable drawable)
void OpenGLX_Hook::_PrepareForOverlay(Display* display, GLXDrawable drawable)
{
PRINT_DEBUG("Called SwapBuffer hook");
if( (Window)drawable != X11_Hook::Inst()->get_game_wnd() )
X11_Hook::Inst()->resetRenderState();
if( ! initialized )
if( !_Initialized )
{
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = NULL;
ImGui_ImplOpenGL3_Init();
int attributes[] = { //can't be const b/c X11 doesn't like it. Not sure if that's intentional or just stupid.
GLX_RGBA, //apparently nothing comes after this?
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
//Ideally, the size would be 32 (or at least 24), but I have actually seen
// this size (on a modern OS even).
GLX_DEPTH_SIZE, 16,
GLX_DOUBLEBUFFER, True,
None
};
//int attributes[] = { //can't be const b/c X11 doesn't like it. Not sure if that's intentional or just stupid.
// GLX_RGBA, //apparently nothing comes after this?
// GLX_RED_SIZE, 8,
// GLX_GREEN_SIZE, 8,
// GLX_BLUE_SIZE, 8,
// GLX_ALPHA_SIZE, 8,
// //Ideally, the size would be 32 (or at least 24), but I have actually seen
// // this size (on a modern OS even).
// GLX_DEPTH_SIZE, 16,
// GLX_DOUBLEBUFFER, True,
// None
//};
//
//XVisualInfo* visual_info = glXChooseVisual(_Display, DefaultScreen(_Display), attributes);
//if (visual_info == nullptr)
// return;
//
//_Context = glXCreateContext(_Display, visual_info, nullptr, True);
//if (_Context == nullptr)
// return;
XVisualInfo* visual_info = glXChooseVisual(display, DefaultScreen(display), attributes);
_Display = display;
context = glXCreateContext(display, visual_info, nullptr, True);
this->display = display;
get_steam_client()->steam_overlay->CreateFonts();
initialized = true;
_Initialized = true;
OverlayHookReady(true);
}
auto oldContext = glXGetCurrentContext();
//auto oldContext = glXGetCurrentContext();
glXMakeCurrent(display, drawable, context);
//glXMakeCurrent(_Display, drawable, _Context);
ImGui_ImplOpenGL3_NewFrame();
X11_Hook::Inst()->prepareForOverlay(display, (Window)drawable);
if (ImGui_ImplOpenGL3_NewFrame() && X11_Hook::Inst()->PrepareForOverlay(_Display, (Window)drawable))
{
ImGui::NewFrame();
ImGui::NewFrame();
OverlayProc();
get_steam_client()->steam_overlay->OverlayProc();
ImGui::Render();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glXMakeCurrent(display, drawable, oldContext);
//glXMakeCurrent(_Display, drawable, oldContext);
}
void OpenGLX_Hook::MyglXSwapBuffers(Display* display, GLXDrawable drawable)
{
OpenGLX_Hook::Inst()->prepareForOverlay(display, drawable);
OpenGLX_Hook::Inst()->_glXSwapBuffers(display, drawable);
OpenGLX_Hook::Inst()->_PrepareForOverlay(display, drawable);
OpenGLX_Hook::Inst()->glXSwapBuffers(display, drawable);
}
OpenGLX_Hook::OpenGLX_Hook():
initialized(false),
hooked(false),
_glXSwapBuffers(nullptr)
_Initialized(false),
_Hooked(false),
_X11Hooked(false),
glXSwapBuffers(nullptr)
{
//_library = dlopen(DLL_NAME);
}
OpenGLX_Hook::~OpenGLX_Hook()
{
PRINT_DEBUG("OpenGLX Hook removed\n");
SPDLOG_INFO("OpenGLX Hook removed");
if (initialized)
if (_X11Hooked)
delete X11_Hook::Inst();
if (_Initialized)
{
ImGui_ImplOpenGL3_Shutdown();
ImGui::DestroyContext();
glXDestroyContext(display, context);
glXDestroyContext(_Display, _Context);
}
//dlclose(_library);
@ -161,15 +174,62 @@ OpenGLX_Hook* OpenGLX_Hook::Inst()
return _inst;
}
const char* OpenGLX_Hook::get_lib_name() const
std::string OpenGLX_Hook::GetLibraryName() const
{
return DLL_NAME;
return LibraryName;
}
void OpenGLX_Hook::loadFunctions(decltype(glXSwapBuffers)* pfnglXSwapBuffers)
void OpenGLX_Hook::LoadFunctions(decltype(::glXSwapBuffers)* pfnglXSwapBuffers)
{
_glXSwapBuffers = pfnglXSwapBuffers;
glXSwapBuffers = pfnglXSwapBuffers;
}
#endif//EMU_OVERLAY
#endif//__LINUX__
std::weak_ptr<uint64_t> OpenGLX_Hook::CreateImageResource(const void* image_data, uint32_t width, uint32_t height)
{
GLuint* texture = new GLuint(0);
glGenTextures(1, texture);
if (glGetError() != GL_NO_ERROR)
{
delete texture;
return std::shared_ptr<uint64_t>(nullptr);
}
// Save old texture id
GLint oldTex;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTex);
glBindTexture(GL_TEXTURE_2D, *texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Upload pixels into texture
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
glBindTexture(GL_TEXTURE_2D, oldTex);
auto ptr = std::shared_ptr<uint64_t>((uint64_t*)texture, [](uint64_t* handle)
{
if (handle != nullptr)
{
GLuint* texture = (GLuint*)handle;
glDeleteTextures(1, texture);
delete texture;
}
});
_ImageResources.emplace(ptr);
return ptr;
}
void OpenGLX_Hook::ReleaseImageResource(std::weak_ptr<uint64_t> resource)
{
auto ptr = resource.lock();
if (ptr)
{
auto it = _ImageResources.find(ptr);
if (it != _ImageResources.end())
_ImageResources.erase(it);
}
}

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@ -1,14 +1,33 @@
#ifndef __INCLUDED_OPENGLX_HOOK_H__
#define __INCLUDED_OPENGLX_HOOK_H__
/*
* Copyright (C) 2019-2020 Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* <http://www.gnu.org/licenses/>.
*/
#include "../Base_Hook.h"
#pragma once
#include <ingame_overlay/Renderer_Hook.h>
#include "../internal_includes.h"
#ifdef __LINUX__
#ifdef EMU_OVERLAY
#include <GL/glew.h>
#include <GL/glx.h>
class OpenGLX_Hook : public Base_Hook
class OpenGLX_Hook :
public Renderer_Hook,
public Base_Hook
{
public:
static constexpr const char *DLL_NAME = "libGLX.so";
@ -17,33 +36,35 @@ private:
static OpenGLX_Hook* _inst;
// Variables
bool hooked;
bool initialized;
Display *display;
GLXContext context;
bool _Hooked;
bool _X11Hooked;
bool _Initialized;
Display *_Display;
GLXContext _Context;
std::set<std::shared_ptr<uint64_t>> _ImageResources;
// Functions
OpenGLX_Hook();
void resetRenderState();
void prepareForOverlay(Display* display, GLXDrawable drawable);
void _ResetRenderState();
void _PrepareForOverlay(Display* display, GLXDrawable drawable);
// Hook to render functions
decltype(glXSwapBuffers)* _glXSwapBuffers;
decltype(::glXSwapBuffers)* glXSwapBuffers;
public:
std::string LibraryName;
static void MyglXSwapBuffers(Display* display, GLXDrawable drawable);
virtual ~OpenGLX_Hook();
bool start_hook();
virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
virtual bool IsStarted();
static OpenGLX_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(decltype(glXSwapBuffers)* pfnglXSwapBuffers);
};
virtual std::string GetLibraryName() const;
void LoadFunctions(decltype(::glXSwapBuffers)* pfnglXSwapBuffers);
#endif//EMU_OVERLAY
#endif//__LINUX__
#endif//__INCLUDED_OPENGLX_HOOK_H__
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
};

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@ -1,54 +1,107 @@
#include "X11_Hook.h"
#include "../Renderer_Detector.h"
#include "../dll/dll.h"
/*
* Copyright (C) 2019-2020 Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* <http://www.gnu.org/licenses/>.
*/
#ifdef __LINUX__
#ifdef EMU_OVERLAY
#include "X11_Hook.h"
#include <imgui.h>
#include <impls/linux/imgui_impl_x11.h>
#include <dlfcn.h>
#include <unistd.h>
#include <fstream>
#include <backends/imgui_impl_x11.h>
#include <System/Library.h>
extern int ImGui_ImplX11_EventHandler(XEvent &event);
constexpr decltype(X11_Hook::DLL_NAME) X11_Hook::DLL_NAME;
X11_Hook* X11_Hook::_inst = nullptr;
bool X11_Hook::start_hook()
bool X11_Hook::StartHook(std::function<bool(bool)>& _key_combination_callback)
{
bool res = true;
if (!hooked)
if (!_Hooked)
{
PRINT_DEBUG("Hooked X11\n");
hooked = true;
void* hX11 = System::Library::GetLibraryHandle(DLL_NAME);
if (hX11 == nullptr)
{
SPDLOG_WARN("Failed to hook X11: Cannot find {}", DLL_NAME);
return false;
}
System::Library::Library libX11;
LibraryName = System::Library::GetLibraryPath(hX11);
if (!libX11.OpenLibrary(LibraryName, false))
{
SPDLOG_WARN("Failed to hook X11: Cannot load {}", LibraryName);
return false;
}
XEventsQueued = libX11.GetSymbol<decltype(::XEventsQueued)>("XEventsQueued");
XPending = libX11.GetSymbol<decltype(::XPending)>("XPending");
if (XPending == nullptr || XEventsQueued == nullptr)
{
SPDLOG_WARN("Failed to hook X11: Cannot load functions.({}, {})", DLL_NAME, (void*)XEventsQueued, (void*)XPending);
return false;
}
SPDLOG_INFO("Hooked X11");
_KeyCombinationCallback = std::move(_key_combination_callback);
_Hooked = true;
UnhookAll();
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(void*&)XEventsQueued, (void*)&X11_Hook::MyXEventsQueued),
std::make_pair<void**, void*>(&(void*&)XPending, (void*)&X11_Hook::MyXPending)
);
EndHook();
}
return res;
return true;
}
void X11_Hook::resetRenderState()
void X11_Hook::ResetRenderState()
{
if (initialized)
if (_Initialized)
{
game_wnd = 0;
initialized = false;
_GameWnd = 0;
_Initialized = false;
ImGui_ImplX11_Shutdown();
}
}
void X11_Hook::prepareForOverlay(Display *display, Window wnd)
bool X11_Hook::PrepareForOverlay(Display *display, Window wnd)
{
if (!initialized)
if(!_Hooked)
return false;
if (_GameWnd != wnd)
ResetRenderState();
if (!_Initialized)
{
ImGui_ImplX11_Init(display, (void*)wnd);
_GameWnd = wnd;
game_wnd = wnd;
initialized = true;
_Initialized = true;
}
ImGui_ImplX11_NewFrame();
return true;
}
/////////////////////////////////////////////////////////////////////////////////////
@ -63,65 +116,56 @@ bool IgnoreEvent(XEvent &event)
case ButtonPress: case ButtonRelease:
// Mouse move
case MotionNotify:
// Copy to clipboard request
case SelectionRequest:
return true;
}
return false;
}
int X11_Hook::check_for_overlay(Display *d, int num_events)
int X11_Hook::_CheckForOverlay(Display *d, int num_events)
{
static Time prev_time = {};
X11_Hook* inst = Inst();
if( inst->initialized )
if( inst->_Initialized )
{
XEvent event;
while(num_events)
{
//inst->_XPeekEvent(d, &event);
XPeekEvent(d, &event);
bool skip_input = inst->_KeyCombinationCallback(false);
XPeekEvent(d, &event);
ImGui_ImplX11_EventHandler(event);
Steam_Overlay* overlay = get_steam_client()->steam_overlay;
bool show = overlay->ShowOverlay();
// Is the event is a key press
if (event.type == KeyPress)
{
// Tab is pressed and was not pressed before
//if (event.xkey.keycode == inst->_XKeysymToKeycode(d, XK_Tab) && event.xkey.state & ShiftMask)
if (event.xkey.keycode == XKeysymToKeycode(d, XK_Tab) && event.xkey.state & ShiftMask)
{
// if key TAB is held, don't make the overlay flicker :p
if( event.xkey.time != prev_time)
if (event.xkey.time != prev_time)
{
overlay->ShowOverlay(!overlay->ShowOverlay());
if (overlay->ShowOverlay())
show = true;
skip_input = true;
inst->_KeyCombinationCallback(true);
}
}
}
//else if(event.type == KeyRelease && event.xkey.keycode == inst->_XKeysymToKeycode(d, XK_Tab))
else if(event.type == KeyRelease && event.xkey.keycode == XKeysymToKeycode(d, XK_Tab))
{
prev_time = event.xkey.time;
}
if (show)
if (!skip_input || !IgnoreEvent(event))
{
ImGui_ImplX11_EventHandler(event);
if (IgnoreEvent(event))
{
//inst->_XNextEvent(d, &event);
XNextEvent(d, &event);
--num_events;
}
else
break;
}
else
if(num_events)
num_events = 1;
break;
}
XNextEvent(d, &event);
--num_events;
}
}
return num_events;
@ -131,33 +175,23 @@ int X11_Hook::MyXEventsQueued(Display *display, int mode)
{
X11_Hook* inst = X11_Hook::Inst();
int res = inst->_XEventsQueued(display, mode);
int res = inst->XEventsQueued(display, mode);
if( res )
{
res = inst->check_for_overlay(display, res);
res = inst->_CheckForOverlay(display, res);
}
return res;
}
int X11_Hook::MyXNextEvent(Display* display, XEvent *event)
{
return Inst()->_XNextEvent(display, event);
}
int X11_Hook::MyXPeekEvent(Display* display, XEvent *event)
{
return Inst()->_XPeekEvent(display, event);
}
int X11_Hook::MyXPending(Display* display)
{
int res = Inst()->_XPending(display);
int res = Inst()->XPending(display);
if( res )
{
res = Inst()->check_for_overlay(display, res);
res = Inst()->_CheckForOverlay(display, res);
}
return res;
@ -166,24 +200,19 @@ int X11_Hook::MyXPending(Display* display)
/////////////////////////////////////////////////////////////////////////////////////
X11_Hook::X11_Hook() :
initialized(false),
hooked(false),
game_wnd(0),
_XEventsQueued(nullptr),
_XPeekEvent(nullptr),
_XNextEvent(nullptr),
_XPending(nullptr)
_Initialized(false),
_Hooked(false),
_GameWnd(0),
XEventsQueued(nullptr),
XPending(nullptr)
{
//_library = dlopen(DLL_NAME, RTLD_NOW);
}
X11_Hook::~X11_Hook()
{
PRINT_DEBUG("X11 Hook removed\n");
SPDLOG_INFO("X11 Hook removed");
resetRenderState();
//dlclose(_library);
ResetRenderState();
_inst = nullptr;
}
@ -196,10 +225,7 @@ X11_Hook* X11_Hook::Inst()
return _inst;
}
const char* X11_Hook::get_lib_name() const
std::string X11_Hook::GetLibraryName() const
{
return DLL_NAME;
return LibraryName;
}
#endif//EMU_OVERLAY
#endif//#__LINUX__

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@ -1,63 +1,70 @@
#ifndef __INCLUDED_X11_HOOK_H__
#define __INCLUDED_X11_HOOK_H__
/*
* Copyright (C) 2019-2020 Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* <http://www.gnu.org/licenses/>.
*/
#include "../Base_Hook.h"
#pragma once
#ifdef __LINUX__
#ifdef EMU_OVERLAY
#include <ingame_overlay/Renderer_Hook.h>
#include "../internal_includes.h"
#include <X11/X.h> // XEvent types
#include <X11/Xlib.h> // XEvent structure
#include <X11/Xutil.h> // XEvent keysym
extern "C" int XEventsQueued(Display *display, int mode);
extern "C" int XPending(Display *display);
class X11_Hook : public Base_Hook
class X11_Hook :
public Base_Hook
{
public:
friend int XEventsQueued(Display *display, int mode);
friend int XPending(Display *display);
static constexpr const char* DLL_NAME = "libX11.so";
private:
static X11_Hook* _inst;
// Variables
bool hooked;
bool initialized;
Window game_wnd;
bool _Hooked;
bool _Initialized;
Window _GameWnd;
// Functions
X11_Hook();
int check_for_overlay(Display *d, int num_events);
int _CheckForOverlay(Display *d, int num_events);
// Hook to X11 window messages
decltype(XEventsQueued)* _XEventsQueued;
decltype(XPeekEvent)* _XPeekEvent;
decltype(XNextEvent)* _XNextEvent;
decltype(XPending)* _XPending;
//decltype(XKeysymToKeycode)* _XKeysymToKeycode;
//decltype(XLookupKeysym)* _XLookupKeysym;
//decltype(XGetGeometry)* _XGetGeometry;
decltype(::XEventsQueued)* XEventsQueued;
decltype(::XPending)* XPending;
static int MyXEventsQueued(Display * display, int mode);
static int MyXNextEvent(Display* display, XEvent *event);
static int MyXPeekEvent(Display* display, XEvent *event);
static int MyXPending(Display* display);
std::function<bool(bool)> _KeyCombinationCallback;
public:
std::string LibraryName;
virtual ~X11_Hook();
void resetRenderState();
void prepareForOverlay(Display *display, Window wnd);
void ResetRenderState();
bool PrepareForOverlay(Display *display, Window wnd);
Window get_game_wnd() const{ return game_wnd; }
Window GetGameWnd() const{ return _GameWnd; }
bool start_hook();
bool StartHook(std::function<bool(bool)>& key_combination_callback);
static X11_Hook* Inst();
virtual const char* get_lib_name() const;
virtual std::string GetLibraryName() const;
};
#endif//EMU_OVERLAY
#endif//__LINUX__
#endif//__INCLUDED_X11_HOOK_H__