mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Update Nemirtingas overlay to latest.
This commit is contained in:
parent
df94c38b0f
commit
c17fb0c931
82 changed files with 48737 additions and 59872 deletions
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@ -1,146 +1,198 @@
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/*
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* Copyright (C) Nemirtingas
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* This file is part of the ingame overlay project
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*
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* The ingame overlay project is free software; you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* The ingame overlay project is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with the ingame overlay project; if not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include "DX10_Hook.h"
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#include "Windows_Hook.h"
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#include "../Renderer_Detector.h"
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#include "../../dll/dll.h"
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#ifdef EMU_OVERLAY
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#include <imgui.h>
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#include <impls/windows/imgui_impl_dx10.h>
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#include <backends/imgui_impl_dx10.h>
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DX10_Hook* DX10_Hook::_inst = nullptr;
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bool DX10_Hook::start_hook()
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template<typename T>
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inline void SafeRelease(T*& pUnk)
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{
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bool res = true;
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if (!hooked)
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if (pUnk != nullptr)
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{
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if (!Windows_Hook::Inst()->start_hook())
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pUnk->Release();
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pUnk = nullptr;
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}
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}
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bool DX10_Hook::StartHook(std::function<bool(bool)> key_combination_callback)
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{
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if (!_Hooked)
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{
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if (Present == nullptr || ResizeTarget == nullptr || ResizeBuffers == nullptr)
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{
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SPDLOG_WARN("Failed to hook DirectX 11: Rendering functions missing.");
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return false;
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}
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if (!Windows_Hook::Inst()->StartHook(key_combination_callback))
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return false;
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PRINT_DEBUG("Hooked DirectX 10\n");
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hooked = true;
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_WindowsHooked = true;
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Renderer_Detector::Inst().renderer_found(this);
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SPDLOG_INFO("Hooked DirectX 10");
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_Hooked = true;
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(PVOID&)DX10_Hook::Present, &DX10_Hook::MyPresent),
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std::make_pair<void**, void*>(&(PVOID&)DX10_Hook::ResizeTarget, &DX10_Hook::MyResizeTarget),
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std::make_pair<void**, void*>(&(PVOID&)DX10_Hook::ResizeBuffers, &DX10_Hook::MyResizeBuffers)
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std::make_pair<void**, void*>(&(PVOID&)Present , &DX10_Hook::MyPresent),
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std::make_pair<void**, void*>(&(PVOID&)ResizeTarget , &DX10_Hook::MyResizeTarget),
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std::make_pair<void**, void*>(&(PVOID&)ResizeBuffers, &DX10_Hook::MyResizeBuffers)
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);
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if (Present1 != nullptr)
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{
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HookFuncs(
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std::make_pair<void**, void*>(&(PVOID&)Present1, &DX10_Hook::MyPresent1)
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);
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}
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EndHook();
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get_steam_client()->steam_overlay->HookReady();
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}
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return res;
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return true;
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}
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void DX10_Hook::resetRenderState()
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bool DX10_Hook::IsStarted()
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{
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if (initialized)
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return _Hooked;
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}
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void DX10_Hook::_ResetRenderState()
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{
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if (_Initialized)
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{
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mainRenderTargetView->Release();
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OverlayHookReady(false);
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ImGui_ImplDX10_Shutdown();
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Windows_Hook::Inst()->resetRenderState();
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Windows_Hook::Inst()->_ResetRenderState();
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ImGui::DestroyContext();
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initialized = false;
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SafeRelease(mainRenderTargetView);
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SafeRelease(pDevice);
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_Initialized = false;
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}
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}
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// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
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void DX10_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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void DX10_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
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{
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DXGI_SWAP_CHAIN_DESC desc;
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pSwapChain->GetDesc(&desc);
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if (!initialized)
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if (!_Initialized)
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{
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if (FAILED(pSwapChain->GetDevice(IID_PPV_ARGS(&pDevice))))
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return;
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.IniFilename = NULL;
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ID3D10Texture2D* pBackBuffer;
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ID3D10Texture2D* pBackBuffer = nullptr;
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pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
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pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
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if (pBackBuffer == nullptr)
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{
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pDevice->Release();
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return;
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}
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pDevice->CreateRenderTargetView(pBackBuffer, nullptr, &mainRenderTargetView);
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pBackBuffer->Release();
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ImGui::CreateContext();
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ImGui_ImplDX10_Init(pDevice);
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pDevice->Release();
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get_steam_client()->steam_overlay->CreateFonts();
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initialized = true;
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_Initialized = true;
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OverlayHookReady(true);
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}
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if (ImGui_ImplDX10_NewFrame())
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if (ImGui_ImplDX10_NewFrame() && Windows_Hook::Inst()->_PrepareForOverlay(desc.OutputWindow))
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{
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Windows_Hook::Inst()->prepareForOverlay(desc.OutputWindow);
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ImGui::NewFrame();
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get_steam_client()->steam_overlay->OverlayProc();
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OverlayProc();
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ImGui::Render();
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pDevice->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
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pDevice->OMSetRenderTargets(1, &mainRenderTargetView, nullptr);
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ImGui_ImplDX10_RenderDrawData(ImGui::GetDrawData());
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}
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}
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HRESULT STDMETHODCALLTYPE DX10_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
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{
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DX10_Hook::Inst()->prepareForOverlay(_this);
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return (_this->*DX10_Hook::Inst()->Present)(SyncInterval, Flags);
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auto inst= DX10_Hook::Inst();
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inst->_PrepareForOverlay(_this);
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return (_this->*inst->Present)(SyncInterval, Flags);
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}
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HRESULT STDMETHODCALLTYPE DX10_Hook::MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters)
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{
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DX10_Hook::Inst()->resetRenderState();
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return (_this->*DX10_Hook::Inst()->ResizeTarget)(pNewTargetParameters);
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auto inst= DX10_Hook::Inst();
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inst->_ResetRenderState();
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return (_this->*inst->ResizeTarget)(pNewTargetParameters);
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}
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HRESULT STDMETHODCALLTYPE DX10_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags)
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{
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DX10_Hook::Inst()->resetRenderState();
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return (_this->*DX10_Hook::Inst()->ResizeBuffers)(BufferCount, Width, Height, NewFormat, SwapChainFlags);
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auto inst= DX10_Hook::Inst();
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inst->_ResetRenderState();
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return (_this->*inst->ResizeBuffers)(BufferCount, Width, Height, NewFormat, SwapChainFlags);
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}
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HRESULT STDMETHODCALLTYPE DX10_Hook::MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters)
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{
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auto inst = DX10_Hook::Inst();
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inst->_PrepareForOverlay(_this);
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return (_this->*inst->Present1)(SyncInterval, Flags, pPresentParameters);
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}
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DX10_Hook::DX10_Hook():
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initialized(false),
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hooked(false),
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_Initialized(false),
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_Hooked(false),
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_WindowsHooked(false),
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pDevice(nullptr),
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mainRenderTargetView(nullptr),
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Present(nullptr),
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ResizeBuffers(nullptr),
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ResizeTarget(nullptr)
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ResizeTarget(nullptr),
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Present1(nullptr)
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{
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_library = LoadLibrary(DX10_DLL);
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}
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DX10_Hook::~DX10_Hook()
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{
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PRINT_DEBUG("DX10 Hook removed\n");
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//SPDLOG_INFO("DX10 Hook removed");
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if (initialized)
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if (_WindowsHooked)
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delete Windows_Hook::Inst();
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if (_Initialized)
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{
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mainRenderTargetView->Release();
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ImGui_ImplDX10_InvalidateDeviceObjects();
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ImGui::DestroyContext();
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initialized = false;
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_Initialized = false;
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}
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FreeLibrary(reinterpret_cast<HMODULE>(_library));
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_inst = nullptr;
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}
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@ -152,21 +204,85 @@ DX10_Hook* DX10_Hook::Inst()
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return _inst;
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}
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const char* DX10_Hook::get_lib_name() const
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std::string DX10_Hook::GetLibraryName() const
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{
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return DX10_DLL;
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return LibraryName;
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}
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void DX10_Hook::loadFunctions(IDXGISwapChain *pSwapChain)
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void DX10_Hook::LoadFunctions(
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decltype(Present) PresentFcn,
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decltype(ResizeBuffers) ResizeBuffersFcn,
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decltype(ResizeTarget) ResizeTargetFcn,
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decltype(Present1) Present1Fcn)
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{
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void** vTable;
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vTable = *reinterpret_cast<void***>(pSwapChain);
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#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDXGISwapChainVTable::X]
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LOAD_FUNC(Present);
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LOAD_FUNC(ResizeBuffers);
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LOAD_FUNC(ResizeTarget);
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#undef LOAD_FUNC
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Present = PresentFcn;
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ResizeBuffers = ResizeBuffersFcn;
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ResizeTarget = ResizeTargetFcn;
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Present1 = Present1Fcn;
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}
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#endif//EMU_OVERLAY
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std::weak_ptr<uint64_t> DX10_Hook::CreateImageResource(const void* image_data, uint32_t width, uint32_t height)
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{
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ID3D10ShaderResourceView** resource = new ID3D10ShaderResourceView*(nullptr);
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// Create texture
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D3D10_TEXTURE2D_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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desc.Height = static_cast<UINT>(height);
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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ID3D10Texture2D* pTexture = nullptr;
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D3D10_SUBRESOURCE_DATA subResource;
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subResource.pSysMem = image_data;
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subResource.SysMemPitch = desc.Width * 4;
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subResource.SysMemSlicePitch = 0;
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pDevice->CreateTexture2D(&desc, &subResource, &pTexture);
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if (pTexture != nullptr)
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{
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// Create texture view
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D3D10_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
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srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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srvDesc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = desc.MipLevels;
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srvDesc.Texture2D.MostDetailedMip = 0;
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pDevice->CreateShaderResourceView(pTexture, &srvDesc, resource);
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// Release Texure, the shader resource increases the reference count.
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pTexture->Release();
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}
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if (*resource == nullptr)
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return std::shared_ptr<uint64_t>();
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auto ptr = std::shared_ptr<uint64_t>((uint64_t*)resource, [](uint64_t* handle)
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{
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if (handle != nullptr)
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{
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ID3D10ShaderResourceView** resource = reinterpret_cast<ID3D10ShaderResourceView**>(handle);
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(*resource)->Release();
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delete resource;
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}
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});
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_ImageResources.emplace(ptr);
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return ptr;
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}
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void DX10_Hook::ReleaseImageResource(std::weak_ptr<uint64_t> resource)
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{
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auto ptr = resource.lock();
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if (ptr)
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{
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auto it = _ImageResources.find(ptr);
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if (it != _ImageResources.end())
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_ImageResources.erase(it);
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}
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}
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@ -1,51 +1,80 @@
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#ifndef __INCLUDED_DX10_HOOK_H__
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#define __INCLUDED_DX10_HOOK_H__
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/*
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* Copyright (C) Nemirtingas
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* This file is part of the ingame overlay project
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*
|
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* The ingame overlay project is free software; you can redistribute it
|
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* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
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* version 3 of the License, or (at your option) any later version.
|
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*
|
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* The ingame overlay project is distributed in the hope that it will be
|
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
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* <http://www.gnu.org/licenses/>.
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*/
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#include "../Base_Hook.h"
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#ifdef EMU_OVERLAY
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#pragma once
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#include "../internal_includes.h"
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#include <d3d10.h>
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#include "DirectX_VTables.h"
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#include <dxgi1_2.h>
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class DX10_Hook : public Base_Hook
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class DX10_Hook :
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public Renderer_Hook,
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public Base_Hook
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{
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public:
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#define DX10_DLL "d3d10.dll"
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static constexpr const char *DLL_NAME = "d3d10.dll";
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private:
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static DX10_Hook* _inst;
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// Variables
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bool hooked;
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bool initialized;
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bool _Hooked;
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bool _WindowsHooked;
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bool _Initialized;
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ID3D10Device* pDevice;
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ID3D10RenderTargetView* mainRenderTargetView;
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std::set<std::shared_ptr<uint64_t>> _ImageResources;
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// Functions
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DX10_Hook();
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void resetRenderState();
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void prepareForOverlay(IDXGISwapChain *pSwapChain);
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void _ResetRenderState();
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void _PrepareForOverlay(IDXGISwapChain *pSwapChain);
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// Hook to render functions
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static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
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static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
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static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
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static HRESULT STDMETHODCALLTYPE MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters);
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decltype(&IDXGISwapChain::Present) Present;
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decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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decltype(&IDXGISwapChain1::Present1) Present1;
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public:
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std::string LibraryName;
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virtual ~DX10_Hook();
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bool start_hook();
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virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
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virtual bool IsStarted();
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static DX10_Hook* Inst();
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virtual const char* get_lib_name() const;
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virtual std::string GetLibraryName() const;
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void loadFunctions(IDXGISwapChain *pSwapChain);
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void LoadFunctions(
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decltype(Present) PresentFcn,
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decltype(ResizeBuffers) ResizeBuffersFcn,
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decltype(ResizeTarget) ResizeTargetFcn,
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decltype(Present1) Present1Fcn);
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virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
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virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
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};
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#endif//EMU_OVERLAY
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#endif//__INCLUDED_DX10_HOOK_H__
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|
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|
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@ -1,16 +1,41 @@
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/*
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* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "DX11_Hook.h"
|
||||
#include "Windows_Hook.h"
|
||||
#include "../Renderer_Detector.h"
|
||||
#include "../../dll/dll.h"
|
||||
|
||||
#ifdef EMU_OVERLAY
|
||||
|
||||
#include <imgui.h>
|
||||
#include <impls/windows/imgui_impl_dx11.h>
|
||||
#include <backends/imgui_impl_dx11.h>
|
||||
|
||||
DX11_Hook* DX11_Hook::_inst = nullptr;
|
||||
|
||||
HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device** ppDevice, ID3D11DeviceContext** ppContext)
|
||||
template<typename T>
|
||||
inline void SafeRelease(T*& pUnk)
|
||||
{
|
||||
if (pUnk != nullptr)
|
||||
{
|
||||
pUnk->Release();
|
||||
pUnk = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
static HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device** ppDevice, ID3D11DeviceContext** ppContext)
|
||||
{
|
||||
HRESULT ret = pSwapChain->GetDevice(IID_PPV_ARGS(ppDevice));
|
||||
|
||||
|
|
@ -20,177 +45,192 @@ HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device**
|
|||
return ret;
|
||||
}
|
||||
|
||||
bool DX11_Hook::start_hook()
|
||||
bool DX11_Hook::StartHook(std::function<bool(bool)> key_combination_callback)
|
||||
{
|
||||
bool res = true;
|
||||
if (!hooked)
|
||||
if (!_Hooked)
|
||||
{
|
||||
if (!Windows_Hook::Inst()->start_hook())
|
||||
if (Present == nullptr || ResizeTarget == nullptr || ResizeBuffers == nullptr)
|
||||
{
|
||||
SPDLOG_WARN("Failed to hook DirectX 11: Rendering functions missing.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Windows_Hook::Inst()->StartHook(key_combination_callback))
|
||||
return false;
|
||||
|
||||
PRINT_DEBUG("Hooked DirectX 11\n");
|
||||
hooked = true;
|
||||
_WindowsHooked = true;
|
||||
|
||||
Renderer_Detector::Inst().renderer_found(this);
|
||||
SPDLOG_INFO("Hooked DirectX 11");
|
||||
_Hooked = true;
|
||||
|
||||
BeginHook();
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)DX11_Hook::Present, &DX11_Hook::MyPresent),
|
||||
std::make_pair<void**, void*>(&(PVOID&)DX11_Hook::ResizeTarget, &DX11_Hook::MyResizeTarget),
|
||||
std::make_pair<void**, void*>(&(PVOID&)DX11_Hook::ResizeBuffers, &DX11_Hook::MyResizeBuffers)
|
||||
std::make_pair<void**, void*>(&(PVOID&)Present , &DX11_Hook::MyPresent),
|
||||
std::make_pair<void**, void*>(&(PVOID&)ResizeTarget , &DX11_Hook::MyResizeTarget),
|
||||
std::make_pair<void**, void*>(&(PVOID&)ResizeBuffers, &DX11_Hook::MyResizeBuffers)
|
||||
);
|
||||
if (Present1 != nullptr)
|
||||
{
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)Present1, &DX11_Hook::MyPresent1)
|
||||
);
|
||||
}
|
||||
EndHook();
|
||||
|
||||
get_steam_client()->steam_overlay->HookReady();
|
||||
}
|
||||
return res;
|
||||
return true;
|
||||
}
|
||||
|
||||
void DX11_Hook::resetRenderState()
|
||||
bool DX11_Hook::IsStarted()
|
||||
{
|
||||
if (initialized)
|
||||
{
|
||||
if (mainRenderTargetView) {
|
||||
mainRenderTargetView->Release();
|
||||
mainRenderTargetView = NULL;
|
||||
}
|
||||
return _Hooked;
|
||||
}
|
||||
|
||||
pContext->Release();
|
||||
void DX11_Hook::_ResetRenderState()
|
||||
{
|
||||
if (_Initialized)
|
||||
{
|
||||
OverlayHookReady(false);
|
||||
|
||||
ImGui_ImplDX11_Shutdown();
|
||||
Windows_Hook::Inst()->resetRenderState();
|
||||
ImGui::DestroyContext();
|
||||
Windows_Hook::Inst()->_ResetRenderState();
|
||||
//ImGui::DestroyContext();
|
||||
|
||||
initialized = false;
|
||||
SafeRelease(mainRenderTargetView);
|
||||
SafeRelease(pContext);
|
||||
SafeRelease(pDevice);
|
||||
|
||||
_Initialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
||||
void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
||||
void DX11_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
|
||||
{
|
||||
DXGI_SWAP_CHAIN_DESC desc;
|
||||
pSwapChain->GetDesc(&desc);
|
||||
|
||||
if (!initialized)
|
||||
if (!_Initialized)
|
||||
{
|
||||
ID3D11Device* pDevice = nullptr;
|
||||
pDevice = nullptr;
|
||||
if (FAILED(GetDeviceAndCtxFromSwapchain(pSwapChain, &pDevice, &pContext)))
|
||||
return;
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.IniFilename = NULL;
|
||||
|
||||
ID3D11Texture2D* pBackBuffer;
|
||||
pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
|
||||
|
||||
ID3D11RenderTargetView *get_targets[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {};
|
||||
pContext->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, get_targets, NULL);
|
||||
bool bind_target = true;
|
||||
|
||||
for (unsigned i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
|
||||
if (get_targets[i]) {
|
||||
ID3D11Resource *res = NULL;
|
||||
get_targets[i]->GetResource(&res);
|
||||
if (res) {
|
||||
if (res == (ID3D11Resource*)pBackBuffer) {
|
||||
bind_target = false;
|
||||
}
|
||||
|
||||
res->Release();
|
||||
}
|
||||
|
||||
get_targets[i]->Release();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (bind_target) {
|
||||
pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
|
||||
}
|
||||
|
||||
pBackBuffer->Release();
|
||||
pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
|
||||
|
||||
//ID3D11RenderTargetView* targets[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {};
|
||||
//pContext->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, targets, NULL);
|
||||
//bool bind_target = true;
|
||||
//
|
||||
//for (unsigned i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT && targets[i] != nullptr; ++i)
|
||||
//{
|
||||
// ID3D11Resource* res = NULL;
|
||||
// targets[i]->GetResource(&res);
|
||||
// if (res)
|
||||
// {
|
||||
// if (res == (ID3D11Resource*)pBackBuffer)
|
||||
// {
|
||||
// pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
|
||||
// }
|
||||
//
|
||||
// res->Release();
|
||||
// }
|
||||
//
|
||||
// targets[i]->Release();
|
||||
//}
|
||||
|
||||
SafeRelease(pBackBuffer);
|
||||
|
||||
if (mainRenderTargetView == nullptr)
|
||||
return;
|
||||
|
||||
if(ImGui::GetCurrentContext() == nullptr)
|
||||
ImGui::CreateContext();
|
||||
|
||||
ImGui_ImplDX11_Init(pDevice, pContext);
|
||||
|
||||
pDevice->Release();
|
||||
|
||||
get_steam_client()->steam_overlay->CreateFonts();
|
||||
|
||||
initialized = true;
|
||||
|
||||
_Initialized = true;
|
||||
OverlayHookReady(true);
|
||||
}
|
||||
|
||||
if (ImGui_ImplDX11_NewFrame())
|
||||
if (ImGui_ImplDX11_NewFrame() && Windows_Hook::Inst()->_PrepareForOverlay(desc.OutputWindow))
|
||||
{
|
||||
Windows_Hook::Inst()->prepareForOverlay(desc.OutputWindow);
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc();
|
||||
|
||||
|
||||
OverlayProc();
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
if (mainRenderTargetView) {
|
||||
if (mainRenderTargetView)
|
||||
{
|
||||
pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
|
||||
}
|
||||
|
||||
|
||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX11_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
|
||||
{
|
||||
DX11_Hook::Inst()->prepareForOverlay(_this);
|
||||
|
||||
return (_this->*DX11_Hook::Inst()->Present)(SyncInterval, Flags);
|
||||
auto inst = DX11_Hook::Inst();
|
||||
inst->_PrepareForOverlay(_this);
|
||||
return (_this->*inst->Present)(SyncInterval, Flags);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX11_Hook::MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters)
|
||||
{
|
||||
DX11_Hook::Inst()->resetRenderState();
|
||||
return (_this->*DX11_Hook::Inst()->ResizeTarget)(pNewTargetParameters);
|
||||
auto inst = DX11_Hook::Inst();
|
||||
inst->_ResetRenderState();
|
||||
return (_this->*inst->ResizeTarget)(pNewTargetParameters);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX11_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags)
|
||||
{
|
||||
DX11_Hook::Inst()->resetRenderState();
|
||||
return (_this->*DX11_Hook::Inst()->ResizeBuffers)(BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
||||
auto inst = DX11_Hook::Inst();
|
||||
inst->_ResetRenderState();
|
||||
return (_this->*inst->ResizeBuffers)(BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX11_Hook::MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters)
|
||||
{
|
||||
auto inst = DX11_Hook::Inst();
|
||||
inst->_PrepareForOverlay(_this);
|
||||
return (_this->*inst->Present1)(SyncInterval, Flags, pPresentParameters);
|
||||
}
|
||||
|
||||
DX11_Hook::DX11_Hook():
|
||||
initialized(false),
|
||||
hooked(false),
|
||||
_Initialized(false),
|
||||
_Hooked(false),
|
||||
_WindowsHooked(false),
|
||||
pContext(nullptr),
|
||||
mainRenderTargetView(nullptr),
|
||||
Present(nullptr),
|
||||
ResizeBuffers(nullptr),
|
||||
ResizeTarget(nullptr)
|
||||
ResizeTarget(nullptr),
|
||||
Present1(nullptr)
|
||||
{
|
||||
_library = LoadLibrary(DX11_DLL);
|
||||
}
|
||||
|
||||
DX11_Hook::~DX11_Hook()
|
||||
{
|
||||
PRINT_DEBUG("DX11 Hook removed\n");
|
||||
SPDLOG_INFO("DX11 Hook removed");
|
||||
|
||||
if (initialized)
|
||||
if (_WindowsHooked)
|
||||
delete Windows_Hook::Inst();
|
||||
|
||||
if (_Initialized)
|
||||
{
|
||||
if (mainRenderTargetView) {
|
||||
mainRenderTargetView->Release();
|
||||
mainRenderTargetView = NULL;
|
||||
}
|
||||
|
||||
pContext->Release();
|
||||
SafeRelease(mainRenderTargetView);
|
||||
SafeRelease(pContext);
|
||||
|
||||
ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
initialized = false;
|
||||
_Initialized = false;
|
||||
}
|
||||
|
||||
FreeLibrary(reinterpret_cast<HMODULE>(_library));
|
||||
|
||||
_inst = nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -202,21 +242,85 @@ DX11_Hook* DX11_Hook::Inst()
|
|||
return _inst;
|
||||
}
|
||||
|
||||
const char* DX11_Hook::get_lib_name() const
|
||||
std::string DX11_Hook::GetLibraryName() const
|
||||
{
|
||||
return DX11_DLL;
|
||||
return LibraryName;
|
||||
}
|
||||
|
||||
void DX11_Hook::loadFunctions(IDXGISwapChain *pSwapChain)
|
||||
void DX11_Hook::LoadFunctions(
|
||||
decltype(Present) PresentFcn,
|
||||
decltype(ResizeBuffers) ResizeBuffersFcn,
|
||||
decltype(ResizeTarget) ResizeTargetFcn,
|
||||
decltype(Present1) Present1Fcn)
|
||||
{
|
||||
void** vTable;
|
||||
|
||||
vTable = *reinterpret_cast<void***>(pSwapChain);
|
||||
#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDXGISwapChainVTable::X]
|
||||
LOAD_FUNC(Present);
|
||||
LOAD_FUNC(ResizeBuffers);
|
||||
LOAD_FUNC(ResizeTarget);
|
||||
#undef LOAD_FUNC
|
||||
Present = PresentFcn;
|
||||
ResizeBuffers = ResizeBuffersFcn;
|
||||
ResizeTarget = ResizeTargetFcn;
|
||||
Present1 = Present1Fcn;
|
||||
}
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
std::weak_ptr<uint64_t> DX11_Hook::CreateImageResource(const void* image_data, uint32_t width, uint32_t height)
|
||||
{
|
||||
ID3D11ShaderResourceView** resource = new ID3D11ShaderResourceView*(nullptr);
|
||||
|
||||
// Create texture
|
||||
D3D11_TEXTURE2D_DESC desc = {};
|
||||
desc.Width = static_cast<UINT>(width);
|
||||
desc.Height = static_cast<UINT>(height);
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
|
||||
ID3D11Texture2D* pTexture = nullptr;
|
||||
D3D11_SUBRESOURCE_DATA subResource;
|
||||
subResource.pSysMem = image_data;
|
||||
subResource.SysMemPitch = desc.Width * 4;
|
||||
subResource.SysMemSlicePitch = 0;
|
||||
pDevice->CreateTexture2D(&desc, &subResource, &pTexture);
|
||||
|
||||
if (pTexture != nullptr)
|
||||
{
|
||||
// Create texture view
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc{};
|
||||
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
srvDesc.Texture2D.MipLevels = desc.MipLevels;
|
||||
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||
|
||||
pDevice->CreateShaderResourceView(pTexture, &srvDesc, resource);
|
||||
// Release Texture, the shader resource increases the reference count.
|
||||
pTexture->Release();
|
||||
}
|
||||
|
||||
if (*resource == nullptr)
|
||||
return std::shared_ptr<uint64_t>();
|
||||
|
||||
auto ptr = std::shared_ptr<uint64_t>((uint64_t*)resource, [](uint64_t* handle)
|
||||
{
|
||||
if(handle != nullptr)
|
||||
{
|
||||
ID3D11ShaderResourceView** resource = reinterpret_cast<ID3D11ShaderResourceView**>(handle);
|
||||
(*resource)->Release();
|
||||
delete resource;
|
||||
}
|
||||
});
|
||||
|
||||
_ImageResources.emplace(ptr);
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void DX11_Hook::ReleaseImageResource(std::weak_ptr<uint64_t> resource)
|
||||
{
|
||||
auto ptr = resource.lock();
|
||||
if (ptr)
|
||||
{
|
||||
auto it = _ImageResources.find(ptr);
|
||||
if (it != _ImageResources.end())
|
||||
_ImageResources.erase(it);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,51 +1,81 @@
|
|||
#ifndef __INCLUDED_DX11_HOOK_H__
|
||||
#define __INCLUDED_DX11_HOOK_H__
|
||||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Base_Hook.h"
|
||||
#ifdef EMU_OVERLAY
|
||||
#pragma once
|
||||
|
||||
#include "../internal_includes.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include "DirectX_VTables.h"
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
class DX11_Hook : public Base_Hook
|
||||
class DX11_Hook :
|
||||
public Renderer_Hook,
|
||||
public Base_Hook
|
||||
{
|
||||
public:
|
||||
#define DX11_DLL "d3d11.dll"
|
||||
static constexpr const char *DLL_NAME = "d3d11.dll";
|
||||
|
||||
private:
|
||||
static DX11_Hook* _inst;
|
||||
|
||||
// Variables
|
||||
bool hooked;
|
||||
bool initialized;
|
||||
bool _Hooked;
|
||||
bool _WindowsHooked;
|
||||
bool _Initialized;
|
||||
ID3D11Device* pDevice;
|
||||
ID3D11DeviceContext* pContext;
|
||||
ID3D11RenderTargetView* mainRenderTargetView;
|
||||
std::set<std::shared_ptr<uint64_t>> _ImageResources;
|
||||
|
||||
// Functions
|
||||
DX11_Hook();
|
||||
|
||||
void resetRenderState();
|
||||
void prepareForOverlay(IDXGISwapChain* pSwapChain);
|
||||
void _ResetRenderState();
|
||||
void _PrepareForOverlay(IDXGISwapChain* pSwapChain);
|
||||
|
||||
// Hook to render functions
|
||||
static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
|
||||
static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
|
||||
static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
|
||||
static HRESULT STDMETHODCALLTYPE MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters);
|
||||
|
||||
decltype(&IDXGISwapChain::Present) Present;
|
||||
decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
|
||||
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
|
||||
decltype(&IDXGISwapChain1::Present1) Present1;
|
||||
|
||||
public:
|
||||
std::string LibraryName;
|
||||
|
||||
virtual ~DX11_Hook();
|
||||
|
||||
bool start_hook();
|
||||
virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
|
||||
virtual bool IsStarted();
|
||||
static DX11_Hook* Inst();
|
||||
virtual const char* get_lib_name() const;
|
||||
virtual std::string GetLibraryName() const;
|
||||
|
||||
void loadFunctions(IDXGISwapChain *pSwapChain);
|
||||
void LoadFunctions(
|
||||
decltype(Present) PresentFcn,
|
||||
decltype(ResizeBuffers) ResizeBuffersFcn,
|
||||
decltype(ResizeTarget) ResizeTargetFcn,
|
||||
decltype(Present1) Present1Fcn);
|
||||
|
||||
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
|
||||
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
|
||||
};
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
|
||||
#endif//__INCLUDED_DX11_HOOK_H__
|
||||
|
|
|
|||
|
|
@ -1,74 +1,161 @@
|
|||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "DX12_Hook.h"
|
||||
#include "Windows_Hook.h"
|
||||
#include "../Renderer_Detector.h"
|
||||
#include "../../dll/dll.h"
|
||||
|
||||
#ifdef EMU_OVERLAY
|
||||
|
||||
#include <imgui.h>
|
||||
#include <impls/windows/imgui_impl_dx12.h>
|
||||
|
||||
#include <dxgi1_4.h>
|
||||
#include <backends/imgui_impl_dx12.h>
|
||||
|
||||
DX12_Hook* DX12_Hook::_inst = nullptr;
|
||||
|
||||
bool DX12_Hook::start_hook()
|
||||
template<typename T>
|
||||
inline void SafeRelease(T*& pUnk)
|
||||
{
|
||||
bool res = true;
|
||||
if (!hooked)
|
||||
if (pUnk != nullptr)
|
||||
{
|
||||
if (!Windows_Hook::Inst()->start_hook())
|
||||
pUnk->Release();
|
||||
pUnk = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool DX12_Hook::StartHook(std::function<bool(bool)> key_combination_callback)
|
||||
{
|
||||
if (!_Hooked)
|
||||
{
|
||||
if (Present == nullptr || ResizeTarget == nullptr || ResizeBuffers == nullptr || ExecuteCommandLists == nullptr)
|
||||
{
|
||||
SPDLOG_WARN("Failed to hook DirectX 12: Rendering functions missing.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Windows_Hook::Inst()->StartHook(key_combination_callback))
|
||||
return false;
|
||||
|
||||
PRINT_DEBUG("Hooked DirectX 12\n");
|
||||
hooked = true;
|
||||
_WindowsHooked = true;
|
||||
|
||||
Renderer_Detector::Inst().renderer_found(this);
|
||||
SPDLOG_INFO("Hooked DirectX 12");
|
||||
_Hooked = true;
|
||||
|
||||
BeginHook();
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::Present, &DX12_Hook::MyPresent),
|
||||
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::ResizeTarget, &DX12_Hook::MyResizeTarget),
|
||||
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::ResizeBuffers, &DX12_Hook::MyResizeBuffers),
|
||||
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::ExecuteCommandLists, &DX12_Hook::MyExecuteCommandLists)
|
||||
std::make_pair<void**, void*>(&(PVOID&)Present , &DX12_Hook::MyPresent),
|
||||
std::make_pair<void**, void*>(&(PVOID&)ResizeTarget , &DX12_Hook::MyResizeTarget),
|
||||
std::make_pair<void**, void*>(&(PVOID&)ResizeBuffers , &DX12_Hook::MyResizeBuffers),
|
||||
std::make_pair<void**, void*>(&(PVOID&)ExecuteCommandLists, &DX12_Hook::MyExecuteCommandLists)
|
||||
);
|
||||
if (Present1 != nullptr)
|
||||
{
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)Present1, &DX12_Hook::MyPresent1)
|
||||
);
|
||||
}
|
||||
EndHook();
|
||||
|
||||
get_steam_client()->steam_overlay->HookReady();
|
||||
}
|
||||
return res;
|
||||
return true;
|
||||
}
|
||||
|
||||
void DX12_Hook::resetRenderState()
|
||||
bool DX12_Hook::IsStarted()
|
||||
{
|
||||
if (initialized)
|
||||
return _Hooked;
|
||||
}
|
||||
|
||||
//DX12_Hook::heap_t DX12_Hook::get_free_texture_heap()
|
||||
//{
|
||||
// int64_t i;
|
||||
// std::vector<bool>::reference* free_heap;
|
||||
// for (i = 0; i < srvDescHeapBitmap.size(); ++i)
|
||||
// {
|
||||
// if (!srvDescHeapBitmap[i])
|
||||
// {
|
||||
// srvDescHeapBitmap[i] = true;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (i == srvDescHeapBitmap.size())
|
||||
// return heap_t{ {}, {}, -1 };
|
||||
//
|
||||
// UINT inc = pDevice->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
||||
//
|
||||
// return heap_t{
|
||||
// pSrvDescHeap->GetGPUDescriptorHandleForHeapStart().ptr + inc * i,
|
||||
// pSrvDescHeap->GetCPUDescriptorHandleForHeapStart().ptr + inc * i,
|
||||
// i
|
||||
// };
|
||||
//}
|
||||
//
|
||||
//bool DX12_Hook::release_texture_heap(int64_t heap_id)
|
||||
//{
|
||||
// srvDescHeapBitmap[heap_id] = false;
|
||||
// return true;
|
||||
//}
|
||||
|
||||
ID3D12CommandQueue* DX12_Hook::_FindCommandQueueFromSwapChain(IDXGISwapChain* pSwapChain)
|
||||
{
|
||||
ID3D12CommandQueue* pCommandQueue = nullptr;
|
||||
|
||||
if (CommandQueueOffset == 0 && pCmdQueue != nullptr)
|
||||
{
|
||||
pSrvDescHeap->Release();
|
||||
for (UINT i = 0; i < bufferCount; ++i)
|
||||
for (size_t i = 0; i < 1024; ++i)
|
||||
{
|
||||
pCmdAlloc[i]->Release();
|
||||
pBackBuffer[i]->Release();
|
||||
if (*reinterpret_cast<ID3D12CommandQueue**>(reinterpret_cast<uintptr_t>(pSwapChain) + i) == pCmdQueue)
|
||||
{
|
||||
SPDLOG_INFO("Found IDXGISwapChain::ppCommandQueue at offset {}.", i);
|
||||
CommandQueueOffset = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
pRtvDescHeap->Release();
|
||||
delete[]pCmdAlloc;
|
||||
delete[]pBackBuffer;
|
||||
}
|
||||
|
||||
if (CommandQueueOffset != 0)
|
||||
pCommandQueue = *reinterpret_cast<ID3D12CommandQueue**>(reinterpret_cast<uintptr_t>(pSwapChain) + CommandQueueOffset);
|
||||
|
||||
return pCommandQueue;
|
||||
}
|
||||
|
||||
void DX12_Hook::_ResetRenderState()
|
||||
{
|
||||
if (_Initialized)
|
||||
{
|
||||
OverlayHookReady(false);
|
||||
|
||||
ImGui_ImplDX12_Shutdown();
|
||||
Windows_Hook::Inst()->resetRenderState();
|
||||
Windows_Hook::Inst()->_ResetRenderState();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
initialized = false;
|
||||
OverlayFrames.clear();
|
||||
|
||||
SafeRelease(pSrvDescHeap);
|
||||
SafeRelease(pRtvDescHeap);
|
||||
SafeRelease(pDevice);
|
||||
|
||||
_Initialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
||||
void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
||||
void DX12_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain, ID3D12CommandQueue* pCommandQueue)
|
||||
{
|
||||
if (pCmdQueue == nullptr)
|
||||
if (pCommandQueue == nullptr)
|
||||
return;
|
||||
|
||||
ID3D12CommandQueue* pCmdQueue = this->pCmdQueue;
|
||||
|
||||
IDXGISwapChain3* pSwapChain3 = nullptr;
|
||||
DXGI_SWAP_CHAIN_DESC sc_desc;
|
||||
pSwapChain->QueryInterface(IID_PPV_ARGS(&pSwapChain3));
|
||||
|
|
@ -77,21 +164,24 @@ void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
|||
|
||||
pSwapChain3->GetDesc(&sc_desc);
|
||||
|
||||
if (!initialized)
|
||||
if (!_Initialized)
|
||||
{
|
||||
UINT bufferIndex = pSwapChain3->GetCurrentBackBufferIndex();
|
||||
ID3D12Device* pDevice;
|
||||
pDevice = nullptr;
|
||||
if (pSwapChain3->GetDevice(IID_PPV_ARGS(&pDevice)) != S_OK)
|
||||
return;
|
||||
|
||||
bufferCount = sc_desc.BufferCount;
|
||||
UINT bufferCount = sc_desc.BufferCount;
|
||||
|
||||
mainRenderTargets.clear();
|
||||
//srvDescHeapBitmap.clear();
|
||||
|
||||
//constexpr UINT descriptor_count = 1024;
|
||||
|
||||
{
|
||||
D3D12_DESCRIPTOR_HEAP_DESC desc = {};
|
||||
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||
desc.NumDescriptors = 1;
|
||||
//desc.NumDescriptors = descriptor_count;
|
||||
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
if (pDevice->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&pSrvDescHeap)) != S_OK)
|
||||
{
|
||||
|
|
@ -100,6 +190,9 @@ void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//srvDescHeapBitmap.resize(descriptor_count, false);
|
||||
|
||||
{
|
||||
D3D12_DESCRIPTOR_HEAP_DESC desc = {};
|
||||
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||
|
|
@ -116,88 +209,92 @@ void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
|||
|
||||
SIZE_T rtvDescriptorSize = pDevice->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = pRtvDescHeap->GetCPUDescriptorHandleForHeapStart();
|
||||
pCmdAlloc = new ID3D12CommandAllocator * [bufferCount];
|
||||
for (int i = 0; i < bufferCount; ++i)
|
||||
ID3D12CommandAllocator* pCmdAlloc;
|
||||
ID3D12Resource* pBackBuffer;
|
||||
|
||||
for (UINT i = 0; i < bufferCount; ++i)
|
||||
{
|
||||
mainRenderTargets.push_back(rtvHandle);
|
||||
pCmdAlloc = nullptr;
|
||||
pBackBuffer = nullptr;
|
||||
|
||||
if (pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&pCmdAlloc)) != S_OK || pCmdAlloc == nullptr)
|
||||
{
|
||||
OverlayFrames.clear();
|
||||
pSrvDescHeap->Release();
|
||||
pRtvDescHeap->Release();
|
||||
pDevice->Release();
|
||||
pSwapChain3->Release();
|
||||
return;
|
||||
}
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
if (pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, pCmdAlloc, NULL, IID_PPV_ARGS(&pCmdList)) != S_OK ||
|
||||
pCmdList == nullptr || pCmdList->Close() != S_OK)
|
||||
{
|
||||
OverlayFrames.clear();
|
||||
SafeRelease(pCmdList);
|
||||
pCmdAlloc->Release();
|
||||
pSrvDescHeap->Release();
|
||||
pRtvDescHeap->Release();
|
||||
pDevice->Release();
|
||||
pSwapChain3->Release();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (pSwapChain3->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer)) != S_OK || pBackBuffer == nullptr)
|
||||
{
|
||||
OverlayFrames.clear();
|
||||
pCmdList->Release();
|
||||
pCmdAlloc->Release();
|
||||
pSrvDescHeap->Release();
|
||||
pRtvDescHeap->Release();
|
||||
pDevice->Release();
|
||||
pSwapChain3->Release();
|
||||
return;
|
||||
}
|
||||
|
||||
pDevice->CreateRenderTargetView(pBackBuffer, NULL, rtvHandle);
|
||||
|
||||
OverlayFrames.emplace_back(rtvHandle, pCmdAlloc, pBackBuffer);
|
||||
rtvHandle.ptr += rtvDescriptorSize;
|
||||
}
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < sc_desc.BufferCount; ++i)
|
||||
{
|
||||
if (pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&pCmdAlloc[i])) != S_OK)
|
||||
{
|
||||
pDevice->Release();
|
||||
pSwapChain3->Release();
|
||||
pSrvDescHeap->Release();
|
||||
for (UINT j = 0; j < i; ++j)
|
||||
{
|
||||
pCmdAlloc[j]->Release();
|
||||
}
|
||||
pRtvDescHeap->Release();
|
||||
delete[]pCmdAlloc;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, pCmdAlloc[0], NULL, IID_PPV_ARGS(&pCmdList)) != S_OK ||
|
||||
pCmdList->Close() != S_OK)
|
||||
{
|
||||
pDevice->Release();
|
||||
pSwapChain3->Release();
|
||||
pSrvDescHeap->Release();
|
||||
for (UINT i = 0; i < bufferCount; ++i)
|
||||
pCmdAlloc[i]->Release();
|
||||
pRtvDescHeap->Release();
|
||||
delete[]pCmdAlloc;
|
||||
return;
|
||||
}
|
||||
|
||||
pBackBuffer = new ID3D12Resource * [bufferCount];
|
||||
for (UINT i = 0; i < bufferCount; i++)
|
||||
{
|
||||
pSwapChain3->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer[i]));
|
||||
pDevice->CreateRenderTargetView(pBackBuffer[i], NULL, mainRenderTargets[i]);
|
||||
}
|
||||
//auto heaps = std::move(get_free_texture_heap());
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.IniFilename = NULL;
|
||||
|
||||
ImGui_ImplDX12_Init(pDevice, bufferCount, DXGI_FORMAT_R8G8B8A8_UNORM, NULL,
|
||||
ImGui_ImplDX12_Init(pDevice, bufferCount, DXGI_FORMAT_R8G8B8A8_UNORM, pSrvDescHeap,
|
||||
pSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
|
||||
pSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
|
||||
//heaps.cpu_handle,
|
||||
//heaps.gpu_handle);
|
||||
|
||||
get_steam_client()->steam_overlay->CreateFonts();
|
||||
|
||||
initialized = true;
|
||||
|
||||
pDevice->Release();
|
||||
_Initialized = true;
|
||||
OverlayHookReady(true);
|
||||
}
|
||||
|
||||
if (ImGui_ImplDX12_NewFrame())
|
||||
{
|
||||
Windows_Hook::Inst()->prepareForOverlay(sc_desc.OutputWindow);
|
||||
|
||||
if (ImGui_ImplDX12_NewFrame() && Windows_Hook::Inst()->_PrepareForOverlay(sc_desc.OutputWindow))
|
||||
{
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc();
|
||||
OverlayProc();
|
||||
|
||||
UINT bufferIndex = pSwapChain3->GetCurrentBackBufferIndex();
|
||||
|
||||
D3D12_RESOURCE_BARRIER barrier = {};
|
||||
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||
barrier.Transition.pResource = pBackBuffer[bufferIndex];
|
||||
barrier.Transition.pResource = OverlayFrames[bufferIndex].pBackBuffer;
|
||||
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
||||
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
|
||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
||||
|
||||
pCmdAlloc[bufferIndex]->Reset();
|
||||
pCmdList->Reset(pCmdAlloc[bufferIndex], NULL);
|
||||
OverlayFrames[bufferIndex].pCmdAlloc->Reset();
|
||||
pCmdList->Reset(OverlayFrames[bufferIndex].pCmdAlloc, NULL);
|
||||
pCmdList->ResourceBarrier(1, &barrier);
|
||||
pCmdList->OMSetRenderTargets(1, &mainRenderTargets[bufferIndex], FALSE, NULL);
|
||||
pCmdList->OMSetRenderTargets(1, &OverlayFrames[bufferIndex].RenderTarget, FALSE, NULL);
|
||||
pCmdList->SetDescriptorHeaps(1, &pSrvDescHeap);
|
||||
|
||||
ImGui::Render();
|
||||
|
|
@ -208,81 +305,98 @@ void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
|||
pCmdList->ResourceBarrier(1, &barrier);
|
||||
pCmdList->Close();
|
||||
|
||||
pCmdQueue->ExecuteCommandLists(1, (ID3D12CommandList**)&pCmdList);
|
||||
pCommandQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&pCmdList);
|
||||
}
|
||||
|
||||
pSwapChain3->Release();
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX12_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
|
||||
{
|
||||
DX12_Hook::Inst()->prepareForOverlay(_this);
|
||||
auto inst = DX12_Hook::Inst();
|
||||
|
||||
return (_this->*DX12_Hook::Inst()->Present)(SyncInterval, Flags);
|
||||
ID3D12CommandQueue* pCommandQueue = inst->_FindCommandQueueFromSwapChain(_this);
|
||||
if (pCommandQueue != nullptr)
|
||||
{
|
||||
inst->_PrepareForOverlay(_this, pCommandQueue);
|
||||
}
|
||||
|
||||
return (_this->*inst->Present)(SyncInterval, Flags);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX12_Hook::MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters)
|
||||
{
|
||||
DX12_Hook::Inst()->resetRenderState();
|
||||
return (_this->*DX12_Hook::Inst()->ResizeTarget)(pNewTargetParameters);
|
||||
auto inst = DX12_Hook::Inst();
|
||||
inst->_ResetRenderState();
|
||||
return (_this->*inst->ResizeTarget)(pNewTargetParameters);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX12_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags)
|
||||
{
|
||||
DX12_Hook::Inst()->resetRenderState();
|
||||
return (_this->*DX12_Hook::Inst()->ResizeBuffers)(BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
||||
auto inst = DX12_Hook::Inst();
|
||||
inst->_ResetRenderState();
|
||||
return (_this->*inst->ResizeBuffers)(BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
||||
}
|
||||
|
||||
void STDMETHODCALLTYPE DX12_Hook::MyExecuteCommandLists(ID3D12CommandQueue *_this, UINT NumCommandLists, ID3D12CommandList* const* ppCommandLists)
|
||||
{
|
||||
DX12_Hook* me = DX12_Hook::Inst();
|
||||
me->pCmdQueue = _this;
|
||||
auto inst = DX12_Hook::Inst();
|
||||
inst->pCmdQueue = _this;
|
||||
(_this->*inst->ExecuteCommandLists)(NumCommandLists, ppCommandLists);
|
||||
}
|
||||
|
||||
(_this->*DX12_Hook::Inst()->ExecuteCommandLists)(NumCommandLists, ppCommandLists);
|
||||
HRESULT STDMETHODCALLTYPE DX12_Hook::MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters)
|
||||
{
|
||||
auto inst = DX12_Hook::Inst();
|
||||
|
||||
ID3D12CommandQueue* pCommandQueue = inst->_FindCommandQueueFromSwapChain(_this);
|
||||
if (pCommandQueue != nullptr)
|
||||
{
|
||||
inst->_PrepareForOverlay(_this, pCommandQueue);
|
||||
}
|
||||
|
||||
return (_this->*inst->Present1)(SyncInterval, Flags, pPresentParameters);
|
||||
}
|
||||
|
||||
DX12_Hook::DX12_Hook():
|
||||
initialized(false),
|
||||
_Initialized(false),
|
||||
CommandQueueOffset(0),
|
||||
pDevice(nullptr),
|
||||
pCmdQueue(nullptr),
|
||||
bufferCount(0),
|
||||
pCmdAlloc(nullptr),
|
||||
pSrvDescHeap(nullptr),
|
||||
pCmdList(nullptr),
|
||||
pRtvDescHeap(nullptr),
|
||||
hooked(false),
|
||||
_Hooked(false),
|
||||
_WindowsHooked(false),
|
||||
Present(nullptr),
|
||||
ResizeBuffers(nullptr),
|
||||
ResizeTarget(nullptr),
|
||||
ExecuteCommandLists(nullptr)
|
||||
ExecuteCommandLists(nullptr),
|
||||
Present1(nullptr)
|
||||
{
|
||||
_library = LoadLibrary(DX12_DLL);
|
||||
|
||||
PRINT_DEBUG("DX12 support is experimental, don't complain if it doesn't work as expected.\n");
|
||||
SPDLOG_WARN("DX12 support is experimental, don't complain if it doesn't work as expected.");
|
||||
}
|
||||
|
||||
DX12_Hook::~DX12_Hook()
|
||||
{
|
||||
PRINT_DEBUG("DX12 Hook removed\n");
|
||||
SPDLOG_INFO("DX12 Hook removed");
|
||||
|
||||
if (initialized)
|
||||
if (_WindowsHooked)
|
||||
delete Windows_Hook::Inst();
|
||||
|
||||
if (_Initialized)
|
||||
{
|
||||
OverlayFrames.clear();
|
||||
|
||||
pSrvDescHeap->Release();
|
||||
for (UINT i = 0; i < bufferCount; ++i)
|
||||
{
|
||||
pCmdAlloc[i]->Release();
|
||||
pBackBuffer[i]->Release();
|
||||
}
|
||||
pRtvDescHeap->Release();
|
||||
delete[]pCmdAlloc;
|
||||
delete[]pBackBuffer;
|
||||
|
||||
ImGui_ImplDX12_InvalidateDeviceObjects();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
initialized = false;
|
||||
_Initialized = false;
|
||||
}
|
||||
|
||||
FreeLibrary(reinterpret_cast<HMODULE>(_library));
|
||||
|
||||
_inst = nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -294,26 +408,204 @@ DX12_Hook* DX12_Hook::Inst()
|
|||
return _inst;
|
||||
}
|
||||
|
||||
const char* DX12_Hook::get_lib_name() const
|
||||
std::string DX12_Hook::GetLibraryName() const
|
||||
{
|
||||
return DX12_DLL;
|
||||
return LibraryName;
|
||||
}
|
||||
|
||||
void DX12_Hook::loadFunctions(ID3D12CommandQueue* pCommandQueue, IDXGISwapChain *pSwapChain)
|
||||
void DX12_Hook::LoadFunctions(
|
||||
decltype(Present) PresentFcn,
|
||||
decltype(ResizeBuffers) ResizeBuffersFcn,
|
||||
decltype(ResizeTarget) ResizeTargetFcn,
|
||||
decltype(ExecuteCommandLists) ExecuteCommandListsFcn,
|
||||
decltype(Present1) Present1Fcn)
|
||||
{
|
||||
void** vTable;
|
||||
|
||||
vTable = *reinterpret_cast<void***>(pCommandQueue);
|
||||
#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D12CommandQueueVTable::X]
|
||||
LOAD_FUNC(ExecuteCommandLists);
|
||||
#undef LOAD_FUNC
|
||||
Present = PresentFcn;
|
||||
ResizeBuffers = ResizeBuffersFcn;
|
||||
ResizeTarget = ResizeTargetFcn;
|
||||
|
||||
vTable = *reinterpret_cast<void***>(pSwapChain);
|
||||
#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDXGISwapChainVTable::X]
|
||||
LOAD_FUNC(Present);
|
||||
LOAD_FUNC(ResizeBuffers);
|
||||
LOAD_FUNC(ResizeTarget);
|
||||
#undef LOAD_FUNC
|
||||
ExecuteCommandLists = ExecuteCommandListsFcn;
|
||||
|
||||
Present1 = Present1Fcn;
|
||||
}
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
std::weak_ptr<uint64_t> DX12_Hook::CreateImageResource(const void* image_data, uint32_t width, uint32_t height)
|
||||
{
|
||||
return std::shared_ptr<uint64_t>();
|
||||
//heap_t heap = get_free_texture_heap();
|
||||
//
|
||||
//if (heap.id == -1)
|
||||
// return nullptr;
|
||||
//
|
||||
//HRESULT hr;
|
||||
//
|
||||
//D3D12_HEAP_PROPERTIES props;
|
||||
//memset(&props, 0, sizeof(D3D12_HEAP_PROPERTIES));
|
||||
//props.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
//props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
||||
//props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
||||
//
|
||||
//D3D12_RESOURCE_DESC desc;
|
||||
//ZeroMemory(&desc, sizeof(desc));
|
||||
//desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
//desc.Alignment = 0;
|
||||
//desc.Width = source->width();
|
||||
//desc.Height = source->height();
|
||||
//desc.DepthOrArraySize = 1;
|
||||
//desc.MipLevels = 1;
|
||||
//desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
//desc.SampleDesc.Count = 1;
|
||||
//desc.SampleDesc.Quality = 0;
|
||||
//desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
||||
//desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
//
|
||||
//ID3D12Resource* pTexture = NULL;
|
||||
//pDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc,
|
||||
// D3D12_RESOURCE_STATE_COPY_DEST, NULL, IID_PPV_ARGS(&pTexture));
|
||||
//
|
||||
//UINT uploadPitch = (source->width() * 4 + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u) & ~(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u);
|
||||
//UINT uploadSize = source->height() * uploadPitch;
|
||||
//desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
//desc.Alignment = 0;
|
||||
//desc.Width = uploadSize;
|
||||
//desc.Height = 1;
|
||||
//desc.DepthOrArraySize = 1;
|
||||
//desc.MipLevels = 1;
|
||||
//desc.Format = DXGI_FORMAT_UNKNOWN;
|
||||
//desc.SampleDesc.Count = 1;
|
||||
//desc.SampleDesc.Quality = 0;
|
||||
//desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
//desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
//
|
||||
//props.Type = D3D12_HEAP_TYPE_UPLOAD;
|
||||
//props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
||||
//props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
||||
//
|
||||
//ID3D12Resource* uploadBuffer = NULL;
|
||||
//hr = pDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc,
|
||||
// D3D12_RESOURCE_STATE_GENERIC_READ, NULL, IID_PPV_ARGS(&uploadBuffer));
|
||||
//IM_ASSERT(SUCCEEDED(hr));
|
||||
//
|
||||
//void* mapped = NULL;
|
||||
//D3D12_RANGE range = { 0, uploadSize };
|
||||
//hr = uploadBuffer->Map(0, &range, &mapped);
|
||||
//IM_ASSERT(SUCCEEDED(hr));
|
||||
//for (int y = 0; y < source->height(); y++)
|
||||
// memcpy((void*)((uintptr_t)mapped + y * uploadPitch), reinterpret_cast<uint8_t*>(source->get_raw_pointer()) + y * source->width() * 4, source->width() * 4);
|
||||
//uploadBuffer->Unmap(0, &range);
|
||||
//
|
||||
//D3D12_TEXTURE_COPY_LOCATION srcLocation = {};
|
||||
//srcLocation.pResource = uploadBuffer;
|
||||
//srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||||
//srcLocation.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
//srcLocation.PlacedFootprint.Footprint.Width = source->width();
|
||||
//srcLocation.PlacedFootprint.Footprint.Height = source->height();
|
||||
//srcLocation.PlacedFootprint.Footprint.Depth = 1;
|
||||
//srcLocation.PlacedFootprint.Footprint.RowPitch = uploadPitch;
|
||||
//
|
||||
//D3D12_TEXTURE_COPY_LOCATION dstLocation = {};
|
||||
//dstLocation.pResource = pTexture;
|
||||
//dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
//dstLocation.SubresourceIndex = 0;
|
||||
//
|
||||
//D3D12_RESOURCE_BARRIER barrier = {};
|
||||
//barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
//barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||
//barrier.Transition.pResource = pTexture;
|
||||
//barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
||||
//barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
//barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
||||
//
|
||||
//ID3D12Fence* fence = NULL;
|
||||
//hr = pDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence));
|
||||
//IM_ASSERT(SUCCEEDED(hr));
|
||||
//
|
||||
//HANDLE event = CreateEvent(0, 0, 0, 0);
|
||||
//IM_ASSERT(event != NULL);
|
||||
//
|
||||
//D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
||||
//queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
//queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
//queueDesc.NodeMask = 1;
|
||||
//
|
||||
//ID3D12CommandQueue* cmdQueue = NULL;
|
||||
//hr = pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&cmdQueue));
|
||||
//IM_ASSERT(SUCCEEDED(hr));
|
||||
//
|
||||
//ID3D12CommandAllocator* cmdAlloc = NULL;
|
||||
//hr = pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&cmdAlloc));
|
||||
//IM_ASSERT(SUCCEEDED(hr));
|
||||
//
|
||||
//ID3D12GraphicsCommandList* cmdList = NULL;
|
||||
//hr = pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, cmdAlloc, NULL, IID_PPV_ARGS(&cmdList));
|
||||
//IM_ASSERT(SUCCEEDED(hr));
|
||||
//
|
||||
//cmdList->CopyTextureRegion(&dstLocation, 0, 0, 0, &srcLocation, NULL);
|
||||
//cmdList->ResourceBarrier(1, &barrier);
|
||||
//
|
||||
//hr = cmdList->Close();
|
||||
//IM_ASSERT(SUCCEEDED(hr));
|
||||
//
|
||||
//cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmdList);
|
||||
//hr = cmdQueue->Signal(fence, 1);
|
||||
//IM_ASSERT(SUCCEEDED(hr));
|
||||
//
|
||||
//fence->SetEventOnCompletion(1, event);
|
||||
//WaitForSingleObject(event, INFINITE);
|
||||
//
|
||||
//cmdList->Release();
|
||||
//cmdAlloc->Release();
|
||||
//cmdQueue->Release();
|
||||
//CloseHandle(event);
|
||||
//fence->Release();
|
||||
//uploadBuffer->Release();
|
||||
//
|
||||
//// Create texture view
|
||||
//D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
||||
//ZeroMemory(&srvDesc, sizeof(srvDesc));
|
||||
//srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
//srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
||||
//srvDesc.Texture2D.MipLevels = desc.MipLevels;
|
||||
//srvDesc.Texture2D.MostDetailedMip = 0;
|
||||
//srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
||||
//
|
||||
//pDevice->CreateShaderResourceView(pTexture, &srvDesc, heap.cpu_handle);
|
||||
//
|
||||
////pSrvDescHeap->Release();
|
||||
////pTexture->Release();
|
||||
//
|
||||
//using gpu_heap_t = decltype(D3D12_GPU_DESCRIPTOR_HANDLE::ptr);
|
||||
//struct texture_t{
|
||||
// gpu_heap_t gpu_handle; // This must be the first member, ImGui will use the content of the pointer as a D3D12_GPU_DESCRIPTOR_HANDLE::ptr
|
||||
// ID3D12Resource* pTexture;
|
||||
// int64_t heap_id;
|
||||
//};
|
||||
//
|
||||
//texture_t* texture_data = new texture_t;
|
||||
//texture_data->gpu_handle = heap.gpu_handle.ptr;
|
||||
//texture_data->pTexture = pTexture;
|
||||
//texture_data->heap_id = heap.id;
|
||||
//
|
||||
//return std::shared_ptr<uint64_t>((uint64_t*)texture_data, [this](uint64_t* handle)
|
||||
//{
|
||||
// if (handle != nullptr)
|
||||
// {
|
||||
// texture_t* pTextureData = reinterpret_cast<texture_t*>(handle);
|
||||
// pTextureData->pTexture->Release();
|
||||
// release_texture_heap(pTextureData->heap_id);
|
||||
//
|
||||
// delete pTextureData;
|
||||
// }
|
||||
//});
|
||||
}
|
||||
|
||||
void DX12_Hook::ReleaseImageResource(std::weak_ptr<uint64_t> resource)
|
||||
{
|
||||
//auto ptr = resource.lock();
|
||||
//if (ptr)
|
||||
//{
|
||||
// auto it = _ImageResources.find(ptr);
|
||||
// if (it != _ImageResources.end())
|
||||
// _ImageResources.erase(it);
|
||||
//}
|
||||
}
|
||||
|
|
@ -1,60 +1,144 @@
|
|||
#ifndef __INCLUDED_DX12_HOOK_H__
|
||||
#define __INCLUDED_DX12_HOOK_H__
|
||||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Base_Hook.h"
|
||||
#ifdef EMU_OVERLAY
|
||||
#pragma once
|
||||
|
||||
#include "../internal_includes.h"
|
||||
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_4.h>
|
||||
#include "DirectX_VTables.h"
|
||||
|
||||
class DX12_Hook : public Base_Hook
|
||||
class DX12_Hook :
|
||||
public Renderer_Hook,
|
||||
public Base_Hook
|
||||
{
|
||||
public:
|
||||
#define DX12_DLL "d3d12.dll"
|
||||
static constexpr const char *DLL_NAME = "d3d12.dll";
|
||||
|
||||
private:
|
||||
static DX12_Hook* _inst;
|
||||
|
||||
// Variables
|
||||
bool hooked;
|
||||
bool initialized;
|
||||
struct DX12Frame_t
|
||||
{
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE RenderTarget = {};
|
||||
ID3D12CommandAllocator* pCmdAlloc = nullptr;
|
||||
ID3D12Resource* pBackBuffer = nullptr;
|
||||
|
||||
inline void Reset()
|
||||
{
|
||||
pCmdAlloc = nullptr;
|
||||
pBackBuffer = nullptr;
|
||||
}
|
||||
|
||||
DX12Frame_t(DX12Frame_t const&) = delete;
|
||||
DX12Frame_t& operator=(DX12Frame_t const&) = delete;
|
||||
|
||||
DX12Frame_t(D3D12_CPU_DESCRIPTOR_HANDLE RenderTarget, ID3D12CommandAllocator* pCmdAlloc, ID3D12Resource* pBackBuffer):
|
||||
RenderTarget(RenderTarget), pCmdAlloc(pCmdAlloc), pBackBuffer(pBackBuffer)
|
||||
{}
|
||||
|
||||
DX12Frame_t(DX12Frame_t&& other) noexcept:
|
||||
RenderTarget(other.RenderTarget), pCmdAlloc(other.pCmdAlloc), pBackBuffer(other.pBackBuffer)
|
||||
{
|
||||
other.Reset();
|
||||
}
|
||||
|
||||
DX12Frame_t& operator=(DX12Frame_t&& other) noexcept
|
||||
{
|
||||
DX12Frame_t tmp(std::move(other));
|
||||
RenderTarget = tmp.RenderTarget;
|
||||
pCmdAlloc = tmp.pCmdAlloc;
|
||||
pBackBuffer = tmp.pBackBuffer;
|
||||
tmp.Reset();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
~DX12Frame_t()
|
||||
{
|
||||
if (pCmdAlloc != nullptr) pCmdAlloc->Release();
|
||||
if (pBackBuffer != nullptr) pBackBuffer->Release();
|
||||
}
|
||||
};
|
||||
|
||||
// Variables
|
||||
bool _Hooked;
|
||||
bool _WindowsHooked;
|
||||
bool _Initialized;
|
||||
|
||||
size_t CommandQueueOffset;
|
||||
ID3D12CommandQueue* pCmdQueue;
|
||||
UINT bufferCount;
|
||||
std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> mainRenderTargets;
|
||||
ID3D12CommandAllocator** pCmdAlloc;
|
||||
ID3D12Device* pDevice;
|
||||
std::vector<DX12Frame_t> OverlayFrames;
|
||||
//std::vector<bool> srvDescHeapBitmap;
|
||||
ID3D12DescriptorHeap* pSrvDescHeap;
|
||||
ID3D12GraphicsCommandList* pCmdList;
|
||||
ID3D12DescriptorHeap* pRtvDescHeap;
|
||||
ID3D12Resource** pBackBuffer;
|
||||
|
||||
// Functions
|
||||
DX12_Hook();
|
||||
|
||||
void resetRenderState();
|
||||
void prepareForOverlay(IDXGISwapChain* pSwapChain);
|
||||
//struct heap_t
|
||||
//{
|
||||
// D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
|
||||
// D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
|
||||
// int64_t id;
|
||||
//};
|
||||
//
|
||||
//heap_t get_free_texture_heap();
|
||||
//bool release_texture_heap(int64_t heap_id);
|
||||
|
||||
ID3D12CommandQueue* _FindCommandQueueFromSwapChain(IDXGISwapChain* pSwapChain);
|
||||
|
||||
void _ResetRenderState();
|
||||
void _PrepareForOverlay(IDXGISwapChain* pSwapChain, ID3D12CommandQueue* pCommandQueue);
|
||||
|
||||
// Hook to render functions
|
||||
static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
|
||||
static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
|
||||
static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
|
||||
static void STDMETHODCALLTYPE MyExecuteCommandLists(ID3D12CommandQueue *_this, UINT NumCommandLists, ID3D12CommandList* const* ppCommandLists);
|
||||
static HRESULT STDMETHODCALLTYPE MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters);
|
||||
|
||||
decltype(&IDXGISwapChain::Present) Present;
|
||||
decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
|
||||
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
|
||||
decltype(&ID3D12CommandQueue::ExecuteCommandLists) ExecuteCommandLists;
|
||||
decltype(&IDXGISwapChain1::Present1) Present1;
|
||||
|
||||
public:
|
||||
std::string LibraryName;
|
||||
|
||||
virtual ~DX12_Hook();
|
||||
|
||||
bool start_hook();
|
||||
virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
|
||||
virtual bool IsStarted();
|
||||
static DX12_Hook* Inst();
|
||||
virtual const char* get_lib_name() const;
|
||||
virtual std::string GetLibraryName() const;
|
||||
|
||||
void loadFunctions(ID3D12CommandQueue* pCommandQueue, IDXGISwapChain* pSwapChain);
|
||||
void LoadFunctions(
|
||||
decltype(Present) PresentFcn,
|
||||
decltype(ResizeBuffers) ResizeBuffersFcn,
|
||||
decltype(ResizeTarget) ResizeTargetFcn,
|
||||
decltype(ExecuteCommandLists) ExecuteCommandListsFcn,
|
||||
decltype(Present1) Present1Fcn1);
|
||||
|
||||
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
|
||||
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
|
||||
};
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
#endif//__INCLUDED_DX12_HOOK_H__
|
||||
|
|
|
|||
|
|
@ -1,26 +1,58 @@
|
|||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "DX9_Hook.h"
|
||||
#include "Windows_Hook.h"
|
||||
#include "../Renderer_Detector.h"
|
||||
#include "../../dll/dll.h"
|
||||
|
||||
#ifdef EMU_OVERLAY
|
||||
#include "DirectX_VTables.h"
|
||||
|
||||
#include <imgui.h>
|
||||
#include <impls/windows/imgui_impl_dx9.h>
|
||||
#include <backends/imgui_impl_dx9.h>
|
||||
|
||||
DX9_Hook* DX9_Hook::_inst = nullptr;
|
||||
|
||||
bool DX9_Hook::start_hook()
|
||||
template<typename T>
|
||||
inline void SafeRelease(T*& pUnk)
|
||||
{
|
||||
if (!hooked)
|
||||
if (pUnk != nullptr)
|
||||
{
|
||||
if (!Windows_Hook::Inst()->start_hook())
|
||||
pUnk->Release();
|
||||
pUnk = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool DX9_Hook::StartHook(std::function<bool(bool)> key_combination_callback)
|
||||
{
|
||||
if (!_Hooked)
|
||||
{
|
||||
if (Reset == nullptr || Present == nullptr)
|
||||
{
|
||||
SPDLOG_WARN("Failed to hook DirectX 9: Rendering functions missing.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Windows_Hook::Inst()->StartHook(key_combination_callback))
|
||||
return false;
|
||||
|
||||
PRINT_DEBUG("Hooked DirectX 9\n");
|
||||
hooked = true;
|
||||
|
||||
Renderer_Detector::Inst().renderer_found(this);
|
||||
_WindowsHooked = true;
|
||||
|
||||
SPDLOG_INFO("Hooked DirectX 9");
|
||||
_Hooked = true;
|
||||
|
||||
BeginHook();
|
||||
HookFuncs(
|
||||
|
|
@ -31,57 +63,89 @@ bool DX9_Hook::start_hook()
|
|||
{
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)PresentEx, &DX9_Hook::MyPresentEx)
|
||||
//std::make_pair<void**, void*>(&(PVOID&)EndScene, &DX9_Hook::MyEndScene)
|
||||
);
|
||||
}
|
||||
if (SwapChainPresent != nullptr)
|
||||
{
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)SwapChainPresent, &DX9_Hook::MySwapChainPresent)
|
||||
);
|
||||
}
|
||||
EndHook();
|
||||
|
||||
get_steam_client()->steam_overlay->HookReady();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void DX9_Hook::resetRenderState()
|
||||
bool DX9_Hook::IsStarted()
|
||||
{
|
||||
if (initialized)
|
||||
return _Hooked;
|
||||
}
|
||||
|
||||
void DX9_Hook::_ResetRenderState()
|
||||
{
|
||||
if (_Initialized)
|
||||
{
|
||||
initialized = false;
|
||||
OverlayHookReady(false);
|
||||
|
||||
ImGui_ImplDX9_Shutdown();
|
||||
Windows_Hook::Inst()->resetRenderState();
|
||||
Windows_Hook::Inst()->_ResetRenderState();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
SafeRelease(_pDevice);
|
||||
|
||||
_LastWindow = nullptr;
|
||||
_Initialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
||||
void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
|
||||
void DX9_Hook::_PrepareForOverlay(IDirect3DDevice9 *pDevice, HWND destWindow)
|
||||
{
|
||||
D3DDEVICE_CREATION_PARAMETERS param;
|
||||
pDevice->GetCreationParameters(¶m);
|
||||
if (!destWindow)
|
||||
{
|
||||
IDirect3DSwapChain9 *pSwapChain = nullptr;
|
||||
if (pDevice->GetSwapChain(0, &pSwapChain) == D3D_OK)
|
||||
{
|
||||
D3DPRESENT_PARAMETERS params;
|
||||
if (pSwapChain->GetPresentParameters(¶ms) == D3D_OK)
|
||||
{
|
||||
destWindow = params.hDeviceWindow;
|
||||
}
|
||||
|
||||
pSwapChain->Release();
|
||||
}
|
||||
}
|
||||
|
||||
//Is this necessary anymore?
|
||||
if (!destWindow)
|
||||
{
|
||||
D3DDEVICE_CREATION_PARAMETERS param;
|
||||
pDevice->GetCreationParameters(¶m);
|
||||
destWindow = param.hFocusWindow;
|
||||
}
|
||||
|
||||
// Workaround to detect if we changed window.
|
||||
if (param.hFocusWindow != Windows_Hook::Inst()->GetGameHwnd())
|
||||
resetRenderState();
|
||||
if (destWindow != _LastWindow || _pDevice != pDevice)
|
||||
_ResetRenderState();
|
||||
|
||||
if (!initialized)
|
||||
if (!_Initialized)
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.IniFilename = NULL;
|
||||
pDevice->AddRef();
|
||||
_pDevice = pDevice;
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui_ImplDX9_Init(pDevice);
|
||||
|
||||
get_steam_client()->steam_overlay->CreateFonts();
|
||||
|
||||
initialized = true;
|
||||
_LastWindow = destWindow;
|
||||
_Initialized = true;
|
||||
OverlayHookReady(true);
|
||||
}
|
||||
|
||||
if (ImGui_ImplDX9_NewFrame())
|
||||
{
|
||||
Windows_Hook::Inst()->prepareForOverlay(param.hFocusWindow);
|
||||
|
||||
if (ImGui_ImplDX9_NewFrame() && Windows_Hook::Inst()->_PrepareForOverlay(destWindow))
|
||||
{
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc();
|
||||
OverlayProc();
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
|
|
@ -91,55 +155,72 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
|
|||
|
||||
HRESULT STDMETHODCALLTYPE DX9_Hook::MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters)
|
||||
{
|
||||
DX9_Hook::Inst()->resetRenderState();
|
||||
return (_this->*DX9_Hook::Inst()->Reset)(pPresentationParameters);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX9_Hook::MyEndScene(IDirect3DDevice9* _this)
|
||||
{
|
||||
if( !DX9_Hook::Inst()->uses_present )
|
||||
DX9_Hook::Inst()->prepareForOverlay(_this);
|
||||
return (_this->*DX9_Hook::Inst()->EndScene)();
|
||||
auto inst = DX9_Hook::Inst();
|
||||
inst->_ResetRenderState();
|
||||
return (_this->*inst->Reset)(pPresentationParameters);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX9_Hook::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
|
||||
{
|
||||
DX9_Hook::Inst()->uses_present = true;
|
||||
DX9_Hook::Inst()->prepareForOverlay(_this);
|
||||
return (_this->*DX9_Hook::Inst()->Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
||||
auto inst = DX9_Hook::Inst();
|
||||
inst->_PrepareForOverlay(_this, hDestWindowOverride);
|
||||
return (_this->*inst->Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX9_Hook::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
|
||||
{
|
||||
DX9_Hook::Inst()->uses_present = true;
|
||||
DX9_Hook::Inst()->prepareForOverlay(_this);
|
||||
return (_this->*DX9_Hook::Inst()->PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
|
||||
auto inst = DX9_Hook::Inst();
|
||||
inst->_PrepareForOverlay(_this, hDestWindowOverride);
|
||||
return (_this->*inst->PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE DX9_Hook::MySwapChainPresent(IDirect3DSwapChain9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
|
||||
{
|
||||
IDirect3DDevice9* pDevice;
|
||||
auto inst = DX9_Hook::Inst();
|
||||
|
||||
if (SUCCEEDED(_this->GetDevice(&pDevice)))
|
||||
{
|
||||
HWND destWindow = hDestWindowOverride;
|
||||
if (!destWindow)
|
||||
{
|
||||
D3DPRESENT_PARAMETERS param;
|
||||
if (_this->GetPresentParameters(¶m) == D3D_OK)
|
||||
{
|
||||
destWindow = param.hDeviceWindow;
|
||||
}
|
||||
}
|
||||
|
||||
inst->_PrepareForOverlay(pDevice, destWindow);
|
||||
pDevice->Release();
|
||||
}
|
||||
return (_this->*inst->SwapChainPresent)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
|
||||
}
|
||||
|
||||
DX9_Hook::DX9_Hook():
|
||||
initialized(false),
|
||||
hooked(false),
|
||||
uses_present(false),
|
||||
EndScene(nullptr),
|
||||
_Initialized(false),
|
||||
_Hooked(false),
|
||||
_WindowsHooked(false),
|
||||
_LastWindow(nullptr),
|
||||
Present(nullptr),
|
||||
PresentEx(nullptr),
|
||||
Reset(nullptr)
|
||||
{
|
||||
_library = LoadLibrary(DX9_DLL);
|
||||
}
|
||||
|
||||
DX9_Hook::~DX9_Hook()
|
||||
{
|
||||
PRINT_DEBUG("DX9 Hook removed\n");
|
||||
SPDLOG_INFO("DX9 Hook removed");
|
||||
|
||||
if (initialized)
|
||||
if (_WindowsHooked)
|
||||
delete Windows_Hook::Inst();
|
||||
|
||||
if (_Initialized)
|
||||
{
|
||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
|
||||
FreeLibrary(reinterpret_cast<HMODULE>(_library));
|
||||
|
||||
_inst = nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -151,22 +232,94 @@ DX9_Hook* DX9_Hook::Inst()
|
|||
return _inst;
|
||||
}
|
||||
|
||||
const char* DX9_Hook::get_lib_name() const
|
||||
std::string DX9_Hook::GetLibraryName() const
|
||||
{
|
||||
return DX9_DLL;
|
||||
return LibraryName;
|
||||
}
|
||||
|
||||
void DX9_Hook::loadFunctions(IDirect3DDevice9* pDevice, bool ex)
|
||||
void DX9_Hook::LoadFunctions(decltype(Present) PresentFcn, decltype(Reset) ResetFcn, decltype(PresentEx) PresentExFcn, decltype(&IDirect3DSwapChain9::Present) SwapChainPresentFcn)
|
||||
{
|
||||
void** vTable = *reinterpret_cast<void***>(pDevice);
|
||||
Present = PresentFcn;
|
||||
Reset = ResetFcn;
|
||||
|
||||
#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDirect3DDevice9VTable::X]
|
||||
LOAD_FUNC(Reset);
|
||||
LOAD_FUNC(EndScene);
|
||||
LOAD_FUNC(Present);
|
||||
if (ex)
|
||||
LOAD_FUNC(PresentEx);
|
||||
#undef LOAD_FUNC
|
||||
PresentEx = PresentExFcn;
|
||||
|
||||
SwapChainPresent = SwapChainPresentFcn;
|
||||
}
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
std::weak_ptr<uint64_t> DX9_Hook::CreateImageResource(const void* image_data, uint32_t width, uint32_t height)
|
||||
{
|
||||
IDirect3DTexture9** pTexture = new IDirect3DTexture9*(nullptr);
|
||||
|
||||
_pDevice->CreateTexture(
|
||||
width,
|
||||
height,
|
||||
1,
|
||||
D3DUSAGE_DYNAMIC,
|
||||
D3DFMT_A8R8G8B8,
|
||||
D3DPOOL_DEFAULT,
|
||||
pTexture,
|
||||
nullptr
|
||||
);
|
||||
|
||||
if (*pTexture != nullptr)
|
||||
{
|
||||
D3DLOCKED_RECT rect;
|
||||
if (SUCCEEDED((*pTexture)->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD)))
|
||||
{
|
||||
const uint32_t* pixels = reinterpret_cast<const uint32_t*>(image_data);
|
||||
uint8_t* texture_bits = reinterpret_cast<uint8_t*>(rect.pBits);
|
||||
for (int32_t i = 0; i < height; ++i)
|
||||
{
|
||||
for (int32_t j = 0; j < width; ++j)
|
||||
{
|
||||
// RGBA to ARGB Conversion, DX9 doesn't have a RGBA loader
|
||||
uint32_t color = *pixels++;
|
||||
reinterpret_cast<uint32_t*>(texture_bits)[j] = ((color & 0xff) << 16) | (color & 0xff00) | ((color & 0xff0000) >> 16) | (color & 0xff000000);
|
||||
}
|
||||
texture_bits += rect.Pitch;
|
||||
}
|
||||
|
||||
if (FAILED((*pTexture)->UnlockRect(0)))
|
||||
{
|
||||
(*pTexture)->Release();
|
||||
delete pTexture;
|
||||
pTexture = nullptr;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
(*pTexture)->Release();
|
||||
delete pTexture;
|
||||
pTexture = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (pTexture == nullptr)
|
||||
return std::shared_ptr<uint64_t>();
|
||||
|
||||
auto ptr = std::shared_ptr<uint64_t>((uint64_t*)pTexture, [](uint64_t* handle)
|
||||
{
|
||||
if (handle != nullptr)
|
||||
{
|
||||
IDirect3DTexture9** resource = reinterpret_cast<IDirect3DTexture9**>(handle);
|
||||
(*resource)->Release();
|
||||
delete resource;
|
||||
}
|
||||
});
|
||||
|
||||
_ImageResources.emplace(ptr);
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void DX9_Hook::ReleaseImageResource(std::weak_ptr<uint64_t> resource)
|
||||
{
|
||||
auto ptr = resource.lock();
|
||||
if (ptr)
|
||||
{
|
||||
auto it = _ImageResources.find(ptr);
|
||||
if (it != _ImageResources.end())
|
||||
_ImageResources.erase(it);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,52 +1,75 @@
|
|||
#ifndef __INCLUDED_DX9_HOOK_H__
|
||||
#define __INCLUDED_DX9_HOOK_H__
|
||||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Base_Hook.h"
|
||||
#ifdef EMU_OVERLAY
|
||||
#pragma once
|
||||
|
||||
#include "../internal_includes.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
#include "DirectX_VTables.h"
|
||||
|
||||
class DX9_Hook : public Base_Hook
|
||||
class DX9_Hook :
|
||||
public Renderer_Hook,
|
||||
public Base_Hook
|
||||
{
|
||||
public:
|
||||
#define DX9_DLL "d3d9.dll"
|
||||
static constexpr const char *DLL_NAME = "d3d9.dll";
|
||||
|
||||
private:
|
||||
static DX9_Hook* _inst;
|
||||
|
||||
// Variables
|
||||
bool hooked;
|
||||
bool initialized;
|
||||
bool uses_present;
|
||||
bool _Hooked;
|
||||
bool _WindowsHooked;
|
||||
bool _Initialized;
|
||||
HWND _LastWindow;
|
||||
IDirect3DDevice9* _pDevice;
|
||||
std::set<std::shared_ptr<uint64_t>> _ImageResources;
|
||||
|
||||
// Functions
|
||||
DX9_Hook();
|
||||
|
||||
void resetRenderState();
|
||||
void prepareForOverlay(IDirect3DDevice9* pDevice);
|
||||
void _ResetRenderState();
|
||||
void _PrepareForOverlay(IDirect3DDevice9* pDevice, HWND destWindow);
|
||||
|
||||
// Hook to render functions
|
||||
decltype(&IDirect3DDevice9::Reset) Reset;
|
||||
decltype(&IDirect3DDevice9::EndScene) EndScene;
|
||||
decltype(&IDirect3DDevice9::Present) Present;
|
||||
decltype(&IDirect3DDevice9Ex::PresentEx) PresentEx;
|
||||
decltype(&IDirect3DSwapChain9::Present) SwapChainPresent;
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters);
|
||||
static HRESULT STDMETHODCALLTYPE MyEndScene(IDirect3DDevice9 *_this);
|
||||
static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
|
||||
static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
|
||||
static HRESULT STDMETHODCALLTYPE MySwapChainPresent(IDirect3DSwapChain9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
|
||||
|
||||
public:
|
||||
std::string LibraryName;
|
||||
|
||||
virtual ~DX9_Hook();
|
||||
|
||||
bool start_hook();
|
||||
virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
|
||||
virtual bool IsStarted();
|
||||
static DX9_Hook* Inst();
|
||||
virtual const char* get_lib_name() const;
|
||||
virtual std::string GetLibraryName() const;
|
||||
|
||||
void loadFunctions(IDirect3DDevice9 *pDevice, bool ex);
|
||||
void LoadFunctions(decltype(Present) PresentFcn, decltype(Reset) ResetFcn, decltype(PresentEx) PresentExFcn, decltype(&IDirect3DSwapChain9::Present) SwapChainPresentFcn);
|
||||
|
||||
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
|
||||
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
|
||||
};
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
|
||||
#endif//__INCLUDED_DX9_HOOK_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,23 @@
|
|||
#pragma once
|
||||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <DXGI.h>
|
||||
#pragma once
|
||||
|
||||
enum class IDXGISwapChainVTable
|
||||
{
|
||||
|
|
@ -446,3 +463,44 @@ enum class IDirect3DDevice9VTable
|
|||
ResetEx,
|
||||
GetDisplayModeEx,
|
||||
};
|
||||
|
||||
struct IDirect3DSwapChain9VTable
|
||||
{
|
||||
enum class Index
|
||||
{
|
||||
// IUnknown
|
||||
QueryInterface,
|
||||
AddRef,
|
||||
Release,
|
||||
|
||||
// IDirect3DSwapChain9
|
||||
Present,
|
||||
GetFrontBufferData,
|
||||
GetBackBuffer,
|
||||
GetRasterStatus,
|
||||
GetDisplayMode,
|
||||
GetDevice,
|
||||
GetPresentParameters,
|
||||
|
||||
// IDirect3DSwapChain9Ex
|
||||
GetLastPresentCount,
|
||||
GetPresentStats,
|
||||
GetDisplayModeEx,
|
||||
};
|
||||
|
||||
decltype(&IDirect3DSwapChain9::QueryInterface) pQueryInterface;
|
||||
decltype(&IDirect3DSwapChain9::AddRef) pAddRef;
|
||||
decltype(&IDirect3DSwapChain9::Release) pRelease;
|
||||
|
||||
decltype(&IDirect3DSwapChain9::Present) pPresent;
|
||||
decltype(&IDirect3DSwapChain9::GetFrontBufferData) pGetFrontBufferData;
|
||||
decltype(&IDirect3DSwapChain9::GetBackBuffer) pGetBackBuffer;
|
||||
decltype(&IDirect3DSwapChain9::GetRasterStatus) pGetRasterStatus;
|
||||
decltype(&IDirect3DSwapChain9::GetDisplayMode) pGetDisplayMode;
|
||||
decltype(&IDirect3DSwapChain9::GetDevice) pGetDevice;
|
||||
decltype(&IDirect3DSwapChain9::GetPresentParameters) pGetPresentParameters;
|
||||
|
||||
decltype(&IDirect3DSwapChain9Ex::GetLastPresentCount) pGetLastPresentCount;
|
||||
decltype(&IDirect3DSwapChain9Ex::GetPresentStats) pGetPresentStats;
|
||||
decltype(&IDirect3DSwapChain9Ex::GetDisplayModeEx) pGetDisplayModeEx;
|
||||
};
|
||||
|
|
@ -1,96 +1,104 @@
|
|||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "OpenGL_Hook.h"
|
||||
#include "Windows_Hook.h"
|
||||
#include "../Renderer_Detector.h"
|
||||
#include "../../dll/dll.h"
|
||||
|
||||
#ifdef EMU_OVERLAY
|
||||
|
||||
#include <imgui.h>
|
||||
#include <impls/imgui_impl_opengl3.h>
|
||||
#include <backends/imgui_impl_opengl3.h>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include "../steam_overlay.h"
|
||||
#include <glad/gl.h>
|
||||
|
||||
OpenGL_Hook* OpenGL_Hook::_inst = nullptr;
|
||||
|
||||
bool OpenGL_Hook::start_hook()
|
||||
bool OpenGL_Hook::StartHook(std::function<bool(bool)> key_combination_callback)
|
||||
{
|
||||
bool res = true;
|
||||
if (!hooked)
|
||||
if (!_Hooked)
|
||||
{
|
||||
if (!Windows_Hook::Inst()->start_hook())
|
||||
if (wglSwapBuffers == nullptr)
|
||||
{
|
||||
SPDLOG_WARN("Failed to hook OpenGL: Rendering functions missing.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Windows_Hook::Inst()->StartHook(key_combination_callback))
|
||||
return false;
|
||||
|
||||
GLenum err = glewInit();
|
||||
_WindowsHooked = true;
|
||||
|
||||
if (err == GLEW_OK)
|
||||
{
|
||||
PRINT_DEBUG("Hooked OpenGL\n");
|
||||
SPDLOG_INFO("Hooked OpenGL");
|
||||
|
||||
hooked = true;
|
||||
Renderer_Detector::Inst().renderer_found(this);
|
||||
_Hooked = true;
|
||||
|
||||
UnhookAll();
|
||||
BeginHook();
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)wglSwapBuffers, &OpenGL_Hook::MywglSwapBuffers)
|
||||
);
|
||||
EndHook();
|
||||
|
||||
get_steam_client()->steam_overlay->HookReady();
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_DEBUG("Failed to hook OpenGL\n");
|
||||
/* Problem: glewInit failed, something is seriously wrong. */
|
||||
PRINT_DEBUG("Error: %s\n", glewGetErrorString(err));
|
||||
res = false;
|
||||
}
|
||||
UnhookAll();
|
||||
BeginHook();
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)wglSwapBuffers, &OpenGL_Hook::MywglSwapBuffers)
|
||||
);
|
||||
EndHook();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGL_Hook::resetRenderState()
|
||||
bool OpenGL_Hook::IsStarted()
|
||||
{
|
||||
if (initialized)
|
||||
return _Hooked;
|
||||
}
|
||||
|
||||
void OpenGL_Hook::_ResetRenderState()
|
||||
{
|
||||
if (_Initialized)
|
||||
{
|
||||
OverlayHookReady(false);
|
||||
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
Windows_Hook::Inst()->resetRenderState();
|
||||
Windows_Hook::Inst()->_ResetRenderState();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
initialized = false;
|
||||
last_window = nullptr;
|
||||
_Initialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
||||
void OpenGL_Hook::prepareForOverlay(HDC hDC)
|
||||
void OpenGL_Hook::_PrepareForOverlay(HDC hDC)
|
||||
{
|
||||
HWND hWnd = WindowFromDC(hDC);
|
||||
|
||||
if (hWnd != Windows_Hook::Inst()->GetGameHwnd())
|
||||
resetRenderState();
|
||||
if (hWnd != last_window)
|
||||
_ResetRenderState();
|
||||
|
||||
if (!initialized)
|
||||
if (!_Initialized)
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.IniFilename = NULL;
|
||||
|
||||
ImGui_ImplOpenGL3_Init();
|
||||
|
||||
get_steam_client()->steam_overlay->CreateFonts();
|
||||
|
||||
initialized = true;
|
||||
last_window = hWnd;
|
||||
_Initialized = true;
|
||||
OverlayHookReady(true);
|
||||
}
|
||||
|
||||
if (ImGui_ImplOpenGL3_NewFrame())
|
||||
if (ImGui_ImplOpenGL3_NewFrame() && Windows_Hook::Inst()->_PrepareForOverlay(hWnd))
|
||||
{
|
||||
Windows_Hook::Inst()->prepareForOverlay(hWnd);
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc();
|
||||
OverlayProc();
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
|
|
@ -100,30 +108,33 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
|
|||
|
||||
BOOL WINAPI OpenGL_Hook::MywglSwapBuffers(HDC hDC)
|
||||
{
|
||||
OpenGL_Hook::Inst()->prepareForOverlay(hDC);
|
||||
return OpenGL_Hook::Inst()->wglSwapBuffers(hDC);
|
||||
auto inst = OpenGL_Hook::Inst();
|
||||
inst->_PrepareForOverlay(hDC);
|
||||
return inst->wglSwapBuffers(hDC);
|
||||
}
|
||||
|
||||
OpenGL_Hook::OpenGL_Hook():
|
||||
initialized(false),
|
||||
hooked(false),
|
||||
_Hooked(false),
|
||||
_WindowsHooked(false),
|
||||
_Initialized(false),
|
||||
last_window(nullptr),
|
||||
wglSwapBuffers(nullptr)
|
||||
{
|
||||
_library = LoadLibrary(OPENGL_DLL);
|
||||
}
|
||||
|
||||
OpenGL_Hook::~OpenGL_Hook()
|
||||
{
|
||||
PRINT_DEBUG("OpenGL Hook removed\n");
|
||||
SPDLOG_INFO("OpenGL Hook removed");
|
||||
|
||||
if (initialized)
|
||||
if (_WindowsHooked)
|
||||
delete Windows_Hook::Inst();
|
||||
|
||||
if (_Initialized)
|
||||
{
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
|
||||
FreeLibrary(reinterpret_cast<HMODULE>(_library));
|
||||
|
||||
_inst = nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -135,14 +146,62 @@ OpenGL_Hook* OpenGL_Hook::Inst()
|
|||
return _inst;
|
||||
}
|
||||
|
||||
const char* OpenGL_Hook::get_lib_name() const
|
||||
std::string OpenGL_Hook::GetLibraryName() const
|
||||
{
|
||||
return OPENGL_DLL;
|
||||
return LibraryName;
|
||||
}
|
||||
|
||||
void OpenGL_Hook::loadFunctions(wglSwapBuffers_t pfnwglSwapBuffers)
|
||||
void OpenGL_Hook::LoadFunctions(wglSwapBuffers_t pfnwglSwapBuffers)
|
||||
{
|
||||
wglSwapBuffers = pfnwglSwapBuffers;
|
||||
}
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
std::weak_ptr<uint64_t> OpenGL_Hook::CreateImageResource(const void* image_data, uint32_t width, uint32_t height)
|
||||
{
|
||||
GLuint* texture = new GLuint(0);
|
||||
glGenTextures(1, texture);
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
delete texture;
|
||||
return std::shared_ptr<uint64_t>(nullptr);
|
||||
}
|
||||
|
||||
// Save old texture id
|
||||
GLint oldTex;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTex);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, *texture);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Upload pixels into texture
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, oldTex);
|
||||
|
||||
auto ptr = std::shared_ptr<uint64_t>((uint64_t*)texture, [](uint64_t* handle)
|
||||
{
|
||||
if (handle != nullptr)
|
||||
{
|
||||
GLuint* texture = (GLuint*)handle;
|
||||
glDeleteTextures(1, texture);
|
||||
delete texture;
|
||||
}
|
||||
});
|
||||
|
||||
_ImageResources.emplace(ptr);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void OpenGL_Hook::ReleaseImageResource(std::weak_ptr<uint64_t> resource)
|
||||
{
|
||||
auto ptr = resource.lock();
|
||||
if (ptr)
|
||||
{
|
||||
auto it = _ImageResources.find(ptr);
|
||||
if (it != _ImageResources.end())
|
||||
_ImageResources.erase(it);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,13 +1,32 @@
|
|||
#ifndef __INCLUDED_OPENGL_HOOK_H__
|
||||
#define __INCLUDED_OPENGL_HOOK_H__
|
||||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Base_Hook.h"
|
||||
#ifdef EMU_OVERLAY
|
||||
#pragma once
|
||||
|
||||
class OpenGL_Hook : public Base_Hook
|
||||
#include "../internal_includes.h"
|
||||
|
||||
class OpenGL_Hook :
|
||||
public Renderer_Hook,
|
||||
public Base_Hook
|
||||
{
|
||||
public:
|
||||
#define OPENGL_DLL "opengl32.dll"
|
||||
static constexpr const char *DLL_NAME = "opengl32.dll";
|
||||
|
||||
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
|
||||
|
||||
|
|
@ -15,14 +34,17 @@ private:
|
|||
static OpenGL_Hook* _inst;
|
||||
|
||||
// Variables
|
||||
bool hooked;
|
||||
bool initialized;
|
||||
bool _Hooked;
|
||||
bool _WindowsHooked;
|
||||
bool _Initialized;
|
||||
HWND last_window;
|
||||
std::set<std::shared_ptr<uint64_t>> _ImageResources;
|
||||
|
||||
// Functions
|
||||
OpenGL_Hook();
|
||||
|
||||
void resetRenderState();
|
||||
void prepareForOverlay(HDC hDC);
|
||||
void _ResetRenderState();
|
||||
void _PrepareForOverlay(HDC hDC);
|
||||
|
||||
// Hook to render functions
|
||||
static BOOL WINAPI MywglSwapBuffers(HDC hDC);
|
||||
|
|
@ -30,13 +52,16 @@ private:
|
|||
wglSwapBuffers_t wglSwapBuffers;
|
||||
|
||||
public:
|
||||
std::string LibraryName;
|
||||
|
||||
virtual ~OpenGL_Hook();
|
||||
|
||||
bool start_hook();
|
||||
virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
|
||||
virtual bool IsStarted();
|
||||
static OpenGL_Hook* Inst();
|
||||
virtual const char* get_lib_name() const;
|
||||
void loadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
|
||||
};
|
||||
virtual std::string GetLibraryName() const;
|
||||
void LoadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
#endif//__INCLUDED_OPENGL_HOOK_H__
|
||||
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
|
||||
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
|
||||
};
|
||||
|
|
|
|||
128
overlay_experimental/windows/Vulkan_Hook.cpp
Normal file
128
overlay_experimental/windows/Vulkan_Hook.cpp
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "Vulkan_Hook.h"
|
||||
#include "Windows_Hook.h"
|
||||
|
||||
#include <imgui.h>
|
||||
#include <backends/imgui_impl_vulkan.h>
|
||||
|
||||
Vulkan_Hook* Vulkan_Hook::_inst = nullptr;
|
||||
|
||||
bool Vulkan_Hook::StartHook(std::function<bool(bool)> key_combination_callback)
|
||||
{
|
||||
SPDLOG_WARN("Vulkan overlay is not yet supported.");
|
||||
return false;
|
||||
if (!_Hooked)
|
||||
{
|
||||
if (vkQueuePresentKHR == nullptr)
|
||||
{
|
||||
SPDLOG_WARN("Failed to hook Vulkan: Rendering functions missing.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Windows_Hook::Inst()->StartHook(key_combination_callback))
|
||||
return false;
|
||||
|
||||
_WindowsHooked = true;
|
||||
|
||||
SPDLOG_INFO("Hooked Vulkan");
|
||||
_Hooked = true;
|
||||
|
||||
BeginHook();
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)vkQueuePresentKHR, &Vulkan_Hook::MyvkQueuePresentKHR)
|
||||
);
|
||||
EndHook();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Vulkan_Hook::IsStarted()
|
||||
{
|
||||
return _Hooked;
|
||||
}
|
||||
|
||||
void Vulkan_Hook::_ResetRenderState()
|
||||
{
|
||||
}
|
||||
|
||||
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
||||
void Vulkan_Hook::_PrepareForOverlay()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
VKAPI_ATTR VkResult VKAPI_CALL Vulkan_Hook::MyvkQueuePresentKHR(VkQueue queue, const VkPresentInfoKHR* pPresentInfo)
|
||||
{
|
||||
auto inst = Vulkan_Hook::Inst();
|
||||
inst->_PrepareForOverlay();
|
||||
return inst->vkQueuePresentKHR(queue, pPresentInfo);
|
||||
}
|
||||
|
||||
Vulkan_Hook::Vulkan_Hook():
|
||||
_Hooked(false),
|
||||
_WindowsHooked(false),
|
||||
_Initialized(false),
|
||||
vkQueuePresentKHR(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
Vulkan_Hook::~Vulkan_Hook()
|
||||
{
|
||||
SPDLOG_INFO("Vulkan_Hook Hook removed");
|
||||
|
||||
if (_WindowsHooked)
|
||||
delete Windows_Hook::Inst();
|
||||
|
||||
if (_Initialized)
|
||||
{
|
||||
}
|
||||
|
||||
_inst = nullptr;
|
||||
}
|
||||
|
||||
Vulkan_Hook* Vulkan_Hook::Inst()
|
||||
{
|
||||
if (_inst == nullptr)
|
||||
_inst = new Vulkan_Hook;
|
||||
|
||||
return _inst;
|
||||
}
|
||||
|
||||
std::string Vulkan_Hook::GetLibraryName() const
|
||||
{
|
||||
return LibraryName;
|
||||
}
|
||||
|
||||
void Vulkan_Hook::LoadFunctions(decltype(::vkQueuePresentKHR)* _vkQueuePresentKHR)
|
||||
{
|
||||
vkQueuePresentKHR = _vkQueuePresentKHR;
|
||||
}
|
||||
|
||||
std::weak_ptr<uint64_t> Vulkan_Hook::CreateImageResource(const void* image_data, uint32_t width, uint32_t height)
|
||||
{
|
||||
return std::shared_ptr<uint64_t>(nullptr);
|
||||
}
|
||||
|
||||
void Vulkan_Hook::ReleaseImageResource(std::weak_ptr<uint64_t> resource)
|
||||
{
|
||||
|
||||
}
|
||||
65
overlay_experimental/windows/Vulkan_Hook.h
Normal file
65
overlay_experimental/windows/Vulkan_Hook.h
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../internal_includes.h"
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
class Vulkan_Hook :
|
||||
public Renderer_Hook,
|
||||
public Base_Hook
|
||||
{
|
||||
public:
|
||||
static constexpr const char *DLL_NAME = "vulkan-1.dll";
|
||||
|
||||
private:
|
||||
static Vulkan_Hook* _inst;
|
||||
|
||||
// Variables
|
||||
bool _Hooked;
|
||||
bool _WindowsHooked;
|
||||
bool _Initialized;
|
||||
|
||||
// Functions
|
||||
Vulkan_Hook();
|
||||
|
||||
void _ResetRenderState();
|
||||
void _PrepareForOverlay();
|
||||
|
||||
// Hook to render functions
|
||||
static VKAPI_ATTR VkResult VKAPI_CALL MyvkQueuePresentKHR(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
|
||||
|
||||
decltype(::vkQueuePresentKHR)* vkQueuePresentKHR;
|
||||
|
||||
public:
|
||||
std::string LibraryName;
|
||||
|
||||
virtual ~Vulkan_Hook();
|
||||
|
||||
virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
|
||||
virtual bool IsStarted();
|
||||
static Vulkan_Hook* Inst();
|
||||
virtual std::string GetLibraryName() const;
|
||||
void LoadFunctions(decltype(::vkQueuePresentKHR)* _vkQueuePresentKHR);
|
||||
|
||||
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
|
||||
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
|
||||
};
|
||||
|
|
@ -1,75 +1,152 @@
|
|||
#include "Windows_Hook.h"
|
||||
#include "../Renderer_Detector.h"
|
||||
#include "../../dll/dll.h"
|
||||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifdef EMU_OVERLAY
|
||||
#include "Windows_Hook.h"
|
||||
|
||||
#include <imgui.h>
|
||||
#include <impls/windows/imgui_impl_win32.h>
|
||||
#include <backends/imgui_impl_win32.h>
|
||||
#include <System/Library.h>
|
||||
|
||||
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
constexpr decltype(Windows_Hook::DLL_NAME) Windows_Hook::DLL_NAME;
|
||||
|
||||
Windows_Hook* Windows_Hook::_inst = nullptr;
|
||||
|
||||
bool Windows_Hook::start_hook()
|
||||
bool Windows_Hook::StartHook(std::function<bool(bool)>& _key_combination_callback)
|
||||
{
|
||||
bool res = true;
|
||||
if (!hooked)
|
||||
if (!_Hooked)
|
||||
{
|
||||
GetRawInputBuffer = ::GetRawInputBuffer;
|
||||
GetRawInputData = ::GetRawInputData;
|
||||
SetCursorPos = ::SetCursorPos;
|
||||
void* hUser32 = System::Library::GetLibraryHandle(DLL_NAME);
|
||||
if (hUser32 == nullptr)
|
||||
{
|
||||
SPDLOG_WARN("Failed to hook Windows: Cannot find {}", DLL_NAME);
|
||||
return false;
|
||||
}
|
||||
|
||||
PRINT_DEBUG("Hooked Windows\n");
|
||||
System::Library::Library libUser32;
|
||||
LibraryName = System::Library::GetLibraryPath(hUser32);
|
||||
if (!libUser32.OpenLibrary(LibraryName, false))
|
||||
{
|
||||
SPDLOG_WARN("Failed to hook Windows: Cannot load {}", LibraryName);
|
||||
return false;
|
||||
}
|
||||
|
||||
GetRawInputBuffer = libUser32.GetSymbol<decltype(::GetRawInputBuffer)>("GetRawInputBuffer");
|
||||
GetRawInputData = libUser32.GetSymbol<decltype(::GetRawInputData)>("GetRawInputData");
|
||||
GetKeyState = libUser32.GetSymbol<decltype(::GetKeyState)>("GetKeyState");
|
||||
GetAsyncKeyState = libUser32.GetSymbol<decltype(::GetAsyncKeyState)>("GetAsyncKeyState");
|
||||
GetKeyboardState = libUser32.GetSymbol<decltype(::GetKeyboardState)>("GetKeyboardState");
|
||||
GetCursorPos = libUser32.GetSymbol<decltype(::GetCursorPos)>("GetCursorPos");
|
||||
SetCursorPos = libUser32.GetSymbol<decltype(::SetCursorPos)>("SetCursorPos");
|
||||
|
||||
if(GetRawInputBuffer == nullptr ||
|
||||
GetRawInputData == nullptr ||
|
||||
GetKeyState == nullptr ||
|
||||
GetAsyncKeyState == nullptr ||
|
||||
GetKeyboardState == nullptr ||
|
||||
GetCursorPos == nullptr ||
|
||||
SetCursorPos == nullptr)
|
||||
{
|
||||
SPDLOG_ERROR("Failed to hook Windows: Events functions missing.");
|
||||
return false;
|
||||
}
|
||||
|
||||
SPDLOG_INFO("Hooked Windows");
|
||||
_KeyCombinationCallback = std::move(_key_combination_callback);
|
||||
|
||||
BeginHook();
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetRawInputBuffer, &Windows_Hook::MyGetRawInputBuffer),
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetRawInputData , &Windows_Hook::MyGetRawInputData),
|
||||
std::make_pair<void**, void*>(&(PVOID&)SetCursorPos , &Windows_Hook::MySetCursorPos)
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetKeyState , &Windows_Hook::MyGetKeyState),
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetAsyncKeyState , &Windows_Hook::MyGetAsyncKeyState),
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetKeyboardState , &Windows_Hook::MyGetKeyboardState),
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetCursorPos , &Windows_Hook::MyGetCursorPos),
|
||||
std::make_pair<void**, void*>(&(PVOID&)SetCursorPos , &Windows_Hook::MySetCursorPos)
|
||||
);
|
||||
EndHook();
|
||||
|
||||
hooked = true;
|
||||
_Hooked = true;
|
||||
}
|
||||
return res;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Windows_Hook::resetRenderState()
|
||||
void Windows_Hook::_ResetRenderState()
|
||||
{
|
||||
if (initialized)
|
||||
if (_Initialized)
|
||||
{
|
||||
initialized = false;
|
||||
SetWindowLongPtr(_game_hwnd, GWLP_WNDPROC, (LONG_PTR)_game_wndproc);
|
||||
_game_hwnd = nullptr;
|
||||
_game_wndproc = nullptr;
|
||||
_Initialized = false;
|
||||
SetWindowLongPtr(_GameHwnd, GWLP_WNDPROC, (LONG_PTR)_GameWndProc);
|
||||
_GameHwnd = nullptr;
|
||||
_GameWndProc = nullptr;
|
||||
ImGui_ImplWin32_Shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
void Windows_Hook::prepareForOverlay(HWND hWnd)
|
||||
bool Windows_Hook::_PrepareForOverlay(HWND hWnd)
|
||||
{
|
||||
if (!initialized)
|
||||
if (_GameHwnd != hWnd)
|
||||
_ResetRenderState();
|
||||
|
||||
if (!_Initialized)
|
||||
{
|
||||
ImGui_ImplWin32_Init(hWnd);
|
||||
_GameHwnd = hWnd;
|
||||
ImGui_ImplWin32_Init(_GameHwnd);
|
||||
|
||||
_game_hwnd = hWnd;
|
||||
_game_wndproc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)&Windows_Hook::HookWndProc);
|
||||
|
||||
initialized = true;
|
||||
_GameWndProc = (WNDPROC)SetWindowLongPtr(_GameHwnd, GWLP_WNDPROC, (LONG_PTR)&Windows_Hook::HookWndProc);
|
||||
_Initialized = true;
|
||||
}
|
||||
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
if (_Initialized)
|
||||
{
|
||||
void* current_proc = (void*)GetWindowLongPtr(_GameHwnd, GWLP_WNDPROC);
|
||||
if (current_proc == nullptr)
|
||||
return false;
|
||||
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
// Read keyboard modifiers inputs
|
||||
auto& io = ImGui::GetIO();
|
||||
|
||||
POINT pos;
|
||||
if (this->GetCursorPos(&pos) && ScreenToClient(hWnd, &pos))
|
||||
{
|
||||
io.MousePos = ImVec2((float)pos.x, (float)pos.y);
|
||||
}
|
||||
|
||||
io.KeyCtrl = (this->GetKeyState(VK_CONTROL) & 0x8000) != 0;
|
||||
io.KeyShift = (this->GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
||||
io.KeyAlt = (this->GetKeyState(VK_MENU) & 0x8000) != 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
HWND Windows_Hook::GetGameHwnd() const
|
||||
{
|
||||
return _game_hwnd;
|
||||
return _GameHwnd;
|
||||
}
|
||||
|
||||
WNDPROC Windows_Hook::GetGameWndProc() const
|
||||
{
|
||||
return _game_wndproc;
|
||||
return _GameWndProc;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -97,112 +174,207 @@ bool IgnoreMsg(UINT uMsg)
|
|||
return false;
|
||||
}
|
||||
|
||||
void RawMouseEvent(RAWINPUT& raw)
|
||||
void RawEvent(RAWINPUT& raw)
|
||||
{
|
||||
if (raw.header.dwType == RIM_TYPEMOUSE)
|
||||
HWND hWnd = Windows_Hook::Inst()->GetGameHwnd();
|
||||
switch(raw.header.dwType)
|
||||
{
|
||||
if (raw.data.mouse.usButtonFlags & RI_MOUSE_LEFT_BUTTON_DOWN)
|
||||
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_LBUTTONDOWN, 0, 0);
|
||||
else if (raw.data.mouse.usButtonFlags & RI_MOUSE_LEFT_BUTTON_UP)
|
||||
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_LBUTTONUP, 0, 0);
|
||||
else if (raw.data.mouse.usButtonFlags & RI_MOUSE_MIDDLE_BUTTON_DOWN)
|
||||
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_MBUTTONDOWN, 0, 0);
|
||||
else if (raw.data.mouse.usButtonFlags & RI_MOUSE_MIDDLE_BUTTON_UP)
|
||||
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_MBUTTONUP, 0, 0);
|
||||
else if (raw.data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_DOWN)
|
||||
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_RBUTTONDOWN, 0, 0);
|
||||
else if (raw.data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_UP)
|
||||
ImGui_ImplWin32_WndProcHandler(Windows_Hook::Inst()->GetGameHwnd(), WM_RBUTTONUP, 0, 0);
|
||||
case RIM_TYPEMOUSE:
|
||||
if (raw.data.mouse.usButtonFlags & RI_MOUSE_LEFT_BUTTON_DOWN)
|
||||
ImGui_ImplWin32_WndProcHandler(hWnd, WM_LBUTTONDOWN, 0, 0);
|
||||
if (raw.data.mouse.usButtonFlags & RI_MOUSE_LEFT_BUTTON_UP)
|
||||
ImGui_ImplWin32_WndProcHandler(hWnd, WM_LBUTTONUP, 0, 0);
|
||||
if (raw.data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_DOWN)
|
||||
ImGui_ImplWin32_WndProcHandler(hWnd, WM_RBUTTONDOWN, 0, 0);
|
||||
if (raw.data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_UP)
|
||||
ImGui_ImplWin32_WndProcHandler(hWnd, WM_RBUTTONUP, 0, 0);
|
||||
if (raw.data.mouse.usButtonFlags & RI_MOUSE_MIDDLE_BUTTON_DOWN)
|
||||
ImGui_ImplWin32_WndProcHandler(hWnd, WM_MBUTTONDOWN, 0, 0);
|
||||
if (raw.data.mouse.usButtonFlags & RI_MOUSE_MIDDLE_BUTTON_UP)
|
||||
ImGui_ImplWin32_WndProcHandler(hWnd, WM_MBUTTONUP, 0, 0);
|
||||
if (raw.data.mouse.usButtonFlags & RI_MOUSE_WHEEL)
|
||||
ImGui_ImplWin32_WndProcHandler(hWnd, WM_MOUSEWHEEL, ((WPARAM)raw.data.mouse.usButtonData) << 16, 0);
|
||||
if (raw.data.mouse.usButtonFlags & RI_MOUSE_HWHEEL)
|
||||
ImGui_ImplWin32_WndProcHandler(hWnd, WM_MOUSEHWHEEL, ((WPARAM)raw.data.mouse.usButtonData) << 16, 0);
|
||||
break;
|
||||
|
||||
//case RIM_TYPEKEYBOARD:
|
||||
//ImGui_ImplWin32_WndProcHandler(hWnd, raw.data.keyboard.Message, raw.data.keyboard.VKey, 0);
|
||||
//break;
|
||||
}
|
||||
}
|
||||
|
||||
LRESULT CALLBACK Windows_Hook::HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
Steam_Overlay* overlay = get_steam_client()->steam_overlay;
|
||||
bool show = overlay->ShowOverlay();
|
||||
// Is the event is a key press
|
||||
if (uMsg == WM_KEYDOWN)
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
bool skip_input = inst->_KeyCombinationCallback(false);
|
||||
bool clean_keys = false;
|
||||
if (inst->_Initialized)
|
||||
{
|
||||
// Tab is pressed and was not pressed before
|
||||
if (wParam == VK_TAB && !(lParam & (1 << 30)))
|
||||
// Is the event is a key press
|
||||
if (uMsg == WM_KEYDOWN)
|
||||
{
|
||||
// If Left Shift is pressed
|
||||
if (GetAsyncKeyState(VK_LSHIFT) & (1 << 15))
|
||||
// Tab is pressed and was not pressed before
|
||||
if (wParam == VK_TAB && !(lParam & (1 << 30)))
|
||||
{
|
||||
show = !overlay->ShowOverlay();
|
||||
overlay->ShowOverlay(show);
|
||||
// If Left Shift is pressed
|
||||
if (inst->GetAsyncKeyState(VK_LSHIFT) & (1 << 15))
|
||||
{
|
||||
if (inst->_KeyCombinationCallback(true))
|
||||
{
|
||||
skip_input = true;
|
||||
// Save the last known cursor pos when opening the overlay
|
||||
// so we can spoof the GetCursorPos return value.
|
||||
inst->GetCursorPos(&inst->_SavedCursorPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
clean_keys = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (skip_input && IgnoreMsg(uMsg))
|
||||
{
|
||||
ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
|
||||
if (clean_keys)
|
||||
{
|
||||
auto& io = ImGui::GetIO();
|
||||
memset(io.KeysDown, 0, sizeof(io.KeysDown));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
|
||||
if (show)
|
||||
{
|
||||
if (IgnoreMsg(uMsg))
|
||||
return 0;
|
||||
}
|
||||
// Protect against recursive call of the WindowProc...
|
||||
if (inst->_RecurseCallCount > 16)
|
||||
return 0;
|
||||
|
||||
++inst->_RecurseCallCount;
|
||||
// Call the overlay window procedure
|
||||
return CallWindowProc(Windows_Hook::Inst()->_game_wndproc, hWnd, uMsg, wParam, lParam);
|
||||
auto res = CallWindowProc(Windows_Hook::Inst()->_GameWndProc, hWnd, uMsg, wParam, lParam);
|
||||
--inst->_RecurseCallCount;
|
||||
return res;
|
||||
}
|
||||
|
||||
UINT WINAPI Windows_Hook::MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader)
|
||||
{
|
||||
if (pData == nullptr || !get_steam_client()->steam_overlay->ShowOverlay())
|
||||
return Windows_Hook::Inst()->GetRawInputBuffer(pData, pcbSize, cbSizeHeader);
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
int res = inst->GetRawInputBuffer(pData, pcbSize, cbSizeHeader);
|
||||
if (!inst->_Initialized)
|
||||
return res;
|
||||
|
||||
int num = Windows_Hook::Inst()->GetRawInputBuffer(pData, pcbSize, cbSizeHeader);
|
||||
for (int i = 0; i < num; ++i)
|
||||
RawMouseEvent(pData[i]);
|
||||
if (pData != nullptr)
|
||||
{
|
||||
for (int i = 0; i < res; ++i)
|
||||
RawEvent(pData[i]);
|
||||
}
|
||||
|
||||
if (!inst->_KeyCombinationCallback(false))
|
||||
return res;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT WINAPI Windows_Hook::MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader)
|
||||
{
|
||||
if (pData == nullptr || !get_steam_client()->steam_overlay->ShowOverlay())
|
||||
return Windows_Hook::Inst()->GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
auto res = inst->GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
|
||||
if (!inst->_Initialized || pData == nullptr)
|
||||
return res;
|
||||
|
||||
Windows_Hook::Inst()->GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
|
||||
if (uiCommand == RID_INPUT && res == sizeof(RAWINPUT))
|
||||
RawEvent(*reinterpret_cast<RAWINPUT*>(pData));
|
||||
|
||||
RawMouseEvent(*reinterpret_cast<RAWINPUT*>(pData));
|
||||
if (!inst->_KeyCombinationCallback(false))
|
||||
return res;
|
||||
|
||||
memset(pData, 0, *pcbSize);
|
||||
*pcbSize = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
BOOL WINAPI Windows_Hook::MySetCursorPos(int x, int y)
|
||||
SHORT WINAPI Windows_Hook::MyGetKeyState(int nVirtKey)
|
||||
{
|
||||
if (get_steam_client()->steam_overlay->ShowOverlay()) {
|
||||
POINT p;
|
||||
GetCursorPos(&p);
|
||||
x = p.x;
|
||||
y = p.y;
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
|
||||
if (inst->_Initialized && inst->_KeyCombinationCallback(false))
|
||||
return 0;
|
||||
|
||||
return inst->GetKeyState(nVirtKey);
|
||||
}
|
||||
|
||||
SHORT WINAPI Windows_Hook::MyGetAsyncKeyState(int vKey)
|
||||
{
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
|
||||
if (inst->_Initialized && inst->_KeyCombinationCallback(false))
|
||||
return 0;
|
||||
|
||||
return inst->GetAsyncKeyState(vKey);
|
||||
}
|
||||
|
||||
BOOL WINAPI Windows_Hook::MyGetKeyboardState(PBYTE lpKeyState)
|
||||
{
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
|
||||
if (inst->_Initialized && inst->_KeyCombinationCallback(false))
|
||||
return FALSE;
|
||||
|
||||
return inst->GetKeyboardState(lpKeyState);
|
||||
}
|
||||
|
||||
BOOL WINAPI Windows_Hook::MyGetCursorPos(LPPOINT lpPoint)
|
||||
{
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
|
||||
BOOL res = inst->GetCursorPos(lpPoint);
|
||||
if (inst->_Initialized && inst->_KeyCombinationCallback(false) && lpPoint != nullptr)
|
||||
{
|
||||
*lpPoint = inst->_SavedCursorPos;
|
||||
}
|
||||
|
||||
return Windows_Hook::Inst()->SetCursorPos(x, y);
|
||||
return res;
|
||||
}
|
||||
|
||||
BOOL WINAPI Windows_Hook::MySetCursorPos(int X, int Y)
|
||||
{
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
|
||||
if (inst->_Initialized && inst->_KeyCombinationCallback(false))
|
||||
{// That way, it will fail only if the real API fails.
|
||||
// Hides error messages on some Unity debug builds.
|
||||
POINT pos;
|
||||
inst->GetCursorPos(&pos);
|
||||
X = pos.x;
|
||||
Y = pos.y;
|
||||
}
|
||||
|
||||
return inst->SetCursorPos(X, Y);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Windows_Hook::Windows_Hook() :
|
||||
initialized(false),
|
||||
hooked(false),
|
||||
_game_hwnd(nullptr),
|
||||
_game_wndproc(nullptr),
|
||||
_Initialized(false),
|
||||
_Hooked(false),
|
||||
_RecurseCallCount(0),
|
||||
_GameHwnd(nullptr),
|
||||
_GameWndProc(nullptr),
|
||||
GetRawInputBuffer(nullptr),
|
||||
GetRawInputData(nullptr)
|
||||
GetRawInputData(nullptr),
|
||||
GetKeyState(nullptr),
|
||||
GetAsyncKeyState(nullptr),
|
||||
GetKeyboardState(nullptr)
|
||||
{
|
||||
//_library = LoadLibrary(DLL_NAME);
|
||||
}
|
||||
|
||||
Windows_Hook::~Windows_Hook()
|
||||
{
|
||||
PRINT_DEBUG("Windows Hook removed\n");
|
||||
SPDLOG_INFO("Windows Hook removed");
|
||||
|
||||
resetRenderState();
|
||||
|
||||
//FreeLibrary(reinterpret_cast<HMODULE>(_library));
|
||||
_ResetRenderState();
|
||||
|
||||
_inst = nullptr;
|
||||
}
|
||||
|
|
@ -215,9 +387,7 @@ Windows_Hook* Windows_Hook::Inst()
|
|||
return _inst;
|
||||
}
|
||||
|
||||
const char* Windows_Hook::get_lib_name() const
|
||||
std::string Windows_Hook::GetLibraryName() const
|
||||
{
|
||||
return WINDOWS_DLL;
|
||||
}
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
return LibraryName;
|
||||
}
|
||||
|
|
@ -1,52 +1,80 @@
|
|||
#ifndef __INCLUDED_WINDOWS_HOOK_H__
|
||||
#define __INCLUDED_WINDOWS_HOOK_H__
|
||||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Base_Hook.h"
|
||||
#pragma once
|
||||
|
||||
#ifdef __WINDOWS__
|
||||
#ifdef EMU_OVERLAY
|
||||
#include "../internal_includes.h"
|
||||
|
||||
class Windows_Hook : public Base_Hook
|
||||
class Windows_Hook :
|
||||
public Base_Hook
|
||||
{
|
||||
public:
|
||||
#define WINDOWS_DLL "user32.dll"
|
||||
static constexpr const char* DLL_NAME = "user32.dll";
|
||||
|
||||
private:
|
||||
static Windows_Hook* _inst;
|
||||
|
||||
// Variables
|
||||
bool hooked;
|
||||
bool initialized;
|
||||
HWND _game_hwnd;
|
||||
WNDPROC _game_wndproc;
|
||||
bool _Hooked;
|
||||
bool _Initialized;
|
||||
int _RecurseCallCount;
|
||||
HWND _GameHwnd;
|
||||
WNDPROC _GameWndProc;
|
||||
POINT _SavedCursorPos;
|
||||
|
||||
// Functions
|
||||
Windows_Hook();
|
||||
|
||||
// Hook to Windows window messages
|
||||
decltype(GetRawInputBuffer)* GetRawInputBuffer;
|
||||
decltype(GetRawInputData)* GetRawInputData;
|
||||
decltype(SetCursorPos)* SetCursorPos;
|
||||
decltype(::GetRawInputBuffer) *GetRawInputBuffer;
|
||||
decltype(::GetRawInputData) *GetRawInputData;
|
||||
decltype(::GetKeyState) *GetKeyState;
|
||||
decltype(::GetAsyncKeyState) *GetAsyncKeyState;
|
||||
decltype(::GetKeyboardState) *GetKeyboardState;
|
||||
decltype(::GetCursorPos) *GetCursorPos;
|
||||
decltype(::SetCursorPos) *SetCursorPos;
|
||||
|
||||
static LRESULT CALLBACK HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
static UINT WINAPI MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
|
||||
static UINT WINAPI MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader);
|
||||
static UINT WINAPI MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
|
||||
static UINT WINAPI MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader);
|
||||
static SHORT WINAPI MyGetKeyState(int nVirtKey);
|
||||
static SHORT WINAPI MyGetAsyncKeyState(int vKey);
|
||||
static BOOL WINAPI MyGetKeyboardState(PBYTE lpKeyState);
|
||||
static BOOL WINAPI MyGetCursorPos(LPPOINT lpPoint);
|
||||
static BOOL WINAPI MySetCursorPos(int X, int Y);
|
||||
|
||||
// In (bool): Is toggle wanted
|
||||
// Out(bool): Is the overlay visible, if true, inputs will be disabled
|
||||
std::function<bool(bool)> _KeyCombinationCallback;
|
||||
|
||||
static BOOL WINAPI MySetCursorPos(int x, int y);
|
||||
public:
|
||||
std::string LibraryName;
|
||||
|
||||
virtual ~Windows_Hook();
|
||||
|
||||
void resetRenderState();
|
||||
void prepareForOverlay(HWND);
|
||||
void _ResetRenderState();
|
||||
bool _PrepareForOverlay(HWND hWnd);
|
||||
|
||||
HWND GetGameHwnd() const;
|
||||
WNDPROC GetGameWndProc() const;
|
||||
|
||||
bool start_hook();
|
||||
bool StartHook(std::function<bool(bool)>& key_combination_callback);
|
||||
static Windows_Hook* Inst();
|
||||
virtual const char* get_lib_name() const;
|
||||
virtual std::string GetLibraryName() const;
|
||||
};
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
#endif//__WINDOWS__
|
||||
#endif//__INCLUDED_WINDOWS_HOOK_H__
|
||||
|
|
|
|||
1009
overlay_experimental/windows/vulkan_lib.cpp
Normal file
1009
overlay_experimental/windows/vulkan_lib.cpp
Normal file
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue