mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 12:14:54 +01:00
Update Nemirtingas overlay to latest.
This commit is contained in:
parent
df94c38b0f
commit
c17fb0c931
82 changed files with 48737 additions and 59872 deletions
|
|
@ -1,60 +1,144 @@
|
|||
#ifndef __INCLUDED_DX12_HOOK_H__
|
||||
#define __INCLUDED_DX12_HOOK_H__
|
||||
/*
|
||||
* Copyright (C) Nemirtingas
|
||||
* This file is part of the ingame overlay project
|
||||
*
|
||||
* The ingame overlay project is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* The ingame overlay project is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with the ingame overlay project; if not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Base_Hook.h"
|
||||
#ifdef EMU_OVERLAY
|
||||
#pragma once
|
||||
|
||||
#include "../internal_includes.h"
|
||||
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_4.h>
|
||||
#include "DirectX_VTables.h"
|
||||
|
||||
class DX12_Hook : public Base_Hook
|
||||
class DX12_Hook :
|
||||
public Renderer_Hook,
|
||||
public Base_Hook
|
||||
{
|
||||
public:
|
||||
#define DX12_DLL "d3d12.dll"
|
||||
static constexpr const char *DLL_NAME = "d3d12.dll";
|
||||
|
||||
private:
|
||||
static DX12_Hook* _inst;
|
||||
|
||||
// Variables
|
||||
bool hooked;
|
||||
bool initialized;
|
||||
struct DX12Frame_t
|
||||
{
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE RenderTarget = {};
|
||||
ID3D12CommandAllocator* pCmdAlloc = nullptr;
|
||||
ID3D12Resource* pBackBuffer = nullptr;
|
||||
|
||||
inline void Reset()
|
||||
{
|
||||
pCmdAlloc = nullptr;
|
||||
pBackBuffer = nullptr;
|
||||
}
|
||||
|
||||
DX12Frame_t(DX12Frame_t const&) = delete;
|
||||
DX12Frame_t& operator=(DX12Frame_t const&) = delete;
|
||||
|
||||
DX12Frame_t(D3D12_CPU_DESCRIPTOR_HANDLE RenderTarget, ID3D12CommandAllocator* pCmdAlloc, ID3D12Resource* pBackBuffer):
|
||||
RenderTarget(RenderTarget), pCmdAlloc(pCmdAlloc), pBackBuffer(pBackBuffer)
|
||||
{}
|
||||
|
||||
DX12Frame_t(DX12Frame_t&& other) noexcept:
|
||||
RenderTarget(other.RenderTarget), pCmdAlloc(other.pCmdAlloc), pBackBuffer(other.pBackBuffer)
|
||||
{
|
||||
other.Reset();
|
||||
}
|
||||
|
||||
DX12Frame_t& operator=(DX12Frame_t&& other) noexcept
|
||||
{
|
||||
DX12Frame_t tmp(std::move(other));
|
||||
RenderTarget = tmp.RenderTarget;
|
||||
pCmdAlloc = tmp.pCmdAlloc;
|
||||
pBackBuffer = tmp.pBackBuffer;
|
||||
tmp.Reset();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
~DX12Frame_t()
|
||||
{
|
||||
if (pCmdAlloc != nullptr) pCmdAlloc->Release();
|
||||
if (pBackBuffer != nullptr) pBackBuffer->Release();
|
||||
}
|
||||
};
|
||||
|
||||
// Variables
|
||||
bool _Hooked;
|
||||
bool _WindowsHooked;
|
||||
bool _Initialized;
|
||||
|
||||
size_t CommandQueueOffset;
|
||||
ID3D12CommandQueue* pCmdQueue;
|
||||
UINT bufferCount;
|
||||
std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> mainRenderTargets;
|
||||
ID3D12CommandAllocator** pCmdAlloc;
|
||||
ID3D12Device* pDevice;
|
||||
std::vector<DX12Frame_t> OverlayFrames;
|
||||
//std::vector<bool> srvDescHeapBitmap;
|
||||
ID3D12DescriptorHeap* pSrvDescHeap;
|
||||
ID3D12GraphicsCommandList* pCmdList;
|
||||
ID3D12DescriptorHeap* pRtvDescHeap;
|
||||
ID3D12Resource** pBackBuffer;
|
||||
|
||||
// Functions
|
||||
DX12_Hook();
|
||||
|
||||
void resetRenderState();
|
||||
void prepareForOverlay(IDXGISwapChain* pSwapChain);
|
||||
//struct heap_t
|
||||
//{
|
||||
// D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
|
||||
// D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
|
||||
// int64_t id;
|
||||
//};
|
||||
//
|
||||
//heap_t get_free_texture_heap();
|
||||
//bool release_texture_heap(int64_t heap_id);
|
||||
|
||||
ID3D12CommandQueue* _FindCommandQueueFromSwapChain(IDXGISwapChain* pSwapChain);
|
||||
|
||||
void _ResetRenderState();
|
||||
void _PrepareForOverlay(IDXGISwapChain* pSwapChain, ID3D12CommandQueue* pCommandQueue);
|
||||
|
||||
// Hook to render functions
|
||||
static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
|
||||
static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
|
||||
static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
|
||||
static void STDMETHODCALLTYPE MyExecuteCommandLists(ID3D12CommandQueue *_this, UINT NumCommandLists, ID3D12CommandList* const* ppCommandLists);
|
||||
static HRESULT STDMETHODCALLTYPE MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters);
|
||||
|
||||
decltype(&IDXGISwapChain::Present) Present;
|
||||
decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
|
||||
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
|
||||
decltype(&ID3D12CommandQueue::ExecuteCommandLists) ExecuteCommandLists;
|
||||
decltype(&IDXGISwapChain1::Present1) Present1;
|
||||
|
||||
public:
|
||||
std::string LibraryName;
|
||||
|
||||
virtual ~DX12_Hook();
|
||||
|
||||
bool start_hook();
|
||||
virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
|
||||
virtual bool IsStarted();
|
||||
static DX12_Hook* Inst();
|
||||
virtual const char* get_lib_name() const;
|
||||
virtual std::string GetLibraryName() const;
|
||||
|
||||
void loadFunctions(ID3D12CommandQueue* pCommandQueue, IDXGISwapChain* pSwapChain);
|
||||
void LoadFunctions(
|
||||
decltype(Present) PresentFcn,
|
||||
decltype(ResizeBuffers) ResizeBuffersFcn,
|
||||
decltype(ResizeTarget) ResizeTargetFcn,
|
||||
decltype(ExecuteCommandLists) ExecuteCommandListsFcn,
|
||||
decltype(Present1) Present1Fcn1);
|
||||
|
||||
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
|
||||
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
|
||||
};
|
||||
|
||||
#endif//EMU_OVERLAY
|
||||
#endif//__INCLUDED_DX12_HOOK_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue