Update Nemirtingas overlay to latest.

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Mr_Goldberg 2022-08-05 02:06:42 -04:00
parent df94c38b0f
commit c17fb0c931
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82 changed files with 48737 additions and 59872 deletions

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@ -1,52 +1,75 @@
#ifndef __INCLUDED_DX9_HOOK_H__
#define __INCLUDED_DX9_HOOK_H__
/*
* Copyright (C) Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* <http://www.gnu.org/licenses/>.
*/
#include "../Base_Hook.h"
#ifdef EMU_OVERLAY
#pragma once
#include "../internal_includes.h"
#include <d3d9.h>
#include "DirectX_VTables.h"
class DX9_Hook : public Base_Hook
class DX9_Hook :
public Renderer_Hook,
public Base_Hook
{
public:
#define DX9_DLL "d3d9.dll"
static constexpr const char *DLL_NAME = "d3d9.dll";
private:
static DX9_Hook* _inst;
// Variables
bool hooked;
bool initialized;
bool uses_present;
bool _Hooked;
bool _WindowsHooked;
bool _Initialized;
HWND _LastWindow;
IDirect3DDevice9* _pDevice;
std::set<std::shared_ptr<uint64_t>> _ImageResources;
// Functions
DX9_Hook();
void resetRenderState();
void prepareForOverlay(IDirect3DDevice9* pDevice);
void _ResetRenderState();
void _PrepareForOverlay(IDirect3DDevice9* pDevice, HWND destWindow);
// Hook to render functions
decltype(&IDirect3DDevice9::Reset) Reset;
decltype(&IDirect3DDevice9::EndScene) EndScene;
decltype(&IDirect3DDevice9::Present) Present;
decltype(&IDirect3DDevice9Ex::PresentEx) PresentEx;
decltype(&IDirect3DSwapChain9::Present) SwapChainPresent;
static HRESULT STDMETHODCALLTYPE MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters);
static HRESULT STDMETHODCALLTYPE MyEndScene(IDirect3DDevice9 *_this);
static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
static HRESULT STDMETHODCALLTYPE MySwapChainPresent(IDirect3DSwapChain9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
public:
std::string LibraryName;
virtual ~DX9_Hook();
bool start_hook();
virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
virtual bool IsStarted();
static DX9_Hook* Inst();
virtual const char* get_lib_name() const;
virtual std::string GetLibraryName() const;
void loadFunctions(IDirect3DDevice9 *pDevice, bool ex);
void LoadFunctions(decltype(Present) PresentFcn, decltype(Reset) ResetFcn, decltype(PresentEx) PresentExFcn, decltype(&IDirect3DSwapChain9::Present) SwapChainPresentFcn);
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
};
#endif//EMU_OVERLAY
#endif//__INCLUDED_DX9_HOOK_H__