Update Nemirtingas overlay to latest.

This commit is contained in:
Mr_Goldberg 2022-08-05 02:06:42 -04:00
parent df94c38b0f
commit c17fb0c931
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GPG key ID: 8597D87419DEF278
82 changed files with 48737 additions and 59872 deletions

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@ -1,13 +1,32 @@
#ifndef __INCLUDED_OPENGL_HOOK_H__
#define __INCLUDED_OPENGL_HOOK_H__
/*
* Copyright (C) Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* <http://www.gnu.org/licenses/>.
*/
#include "../Base_Hook.h"
#ifdef EMU_OVERLAY
#pragma once
class OpenGL_Hook : public Base_Hook
#include "../internal_includes.h"
class OpenGL_Hook :
public Renderer_Hook,
public Base_Hook
{
public:
#define OPENGL_DLL "opengl32.dll"
static constexpr const char *DLL_NAME = "opengl32.dll";
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
@ -15,14 +34,17 @@ private:
static OpenGL_Hook* _inst;
// Variables
bool hooked;
bool initialized;
bool _Hooked;
bool _WindowsHooked;
bool _Initialized;
HWND last_window;
std::set<std::shared_ptr<uint64_t>> _ImageResources;
// Functions
OpenGL_Hook();
void resetRenderState();
void prepareForOverlay(HDC hDC);
void _ResetRenderState();
void _PrepareForOverlay(HDC hDC);
// Hook to render functions
static BOOL WINAPI MywglSwapBuffers(HDC hDC);
@ -30,13 +52,16 @@ private:
wglSwapBuffers_t wglSwapBuffers;
public:
std::string LibraryName;
virtual ~OpenGL_Hook();
bool start_hook();
virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
virtual bool IsStarted();
static OpenGL_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
};
virtual std::string GetLibraryName() const;
void LoadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
#endif//EMU_OVERLAY
#endif//__INCLUDED_OPENGL_HOOK_H__
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
};