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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-27 14:08:39 +01:00
Linux renderer detection
This commit is contained in:
parent
86f94bc337
commit
c27ab3993c
2 changed files with 221 additions and 51 deletions
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@ -1,6 +1,10 @@
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#include "Renderer_Detector.h"
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#include "Hook_Manager.h"
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#include <algorithm>
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constexpr int max_hook_retries = 500;
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#ifdef STEAM_WIN32
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#include "DX12_Hook.h"
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#include "DX11_Hook.h"
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@ -8,13 +12,7 @@
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#include "DX9_Hook.h"
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#include "OpenGL_Hook.h"
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#include "Windows_Hook.h"
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#endif
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#include <algorithm>
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constexpr int max_hook_retries = 500;
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#ifdef STEAM_WIN32
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static decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present = nullptr;
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static decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present = nullptr;
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static decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx = nullptr;
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@ -493,29 +491,18 @@ void Renderer_Detector::hook_opengl()
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void Renderer_Detector::create_hook(const char* libname)
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{
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if (!_stricmp(libname, "d3d9.dll"))
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if (!_stricmp(libname, DX9_Hook::DLL_NAME))
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hook_dx9();
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else if (!_stricmp(libname, "d3d10.dll"))
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else if (!_stricmp(libname, DX10_Hook::DLL_NAME))
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hook_dx10();
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else if (!_stricmp(libname, "d3d11.dll"))
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else if (!_stricmp(libname, DX11_Hook::DLL_NAME))
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hook_dx11();
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else if (!_stricmp(libname, "d3d12.dll"))
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else if (!_stricmp(libname, DX12_Hook::DLL_NAME))
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hook_dx12();
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else if (!_stricmp(libname, "opengl32.dll"))
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else if (!_stricmp(libname, OpenGL_Hook::DLL_NAME))
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hook_opengl();
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}
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bool Renderer_Detector::stop_retry()
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{
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// Retry or not
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bool stop = ++_hook_retries >= max_hook_retries;
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if (stop)
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renderer_found(nullptr);
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return stop;
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}
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void Renderer_Detector::find_renderer_proc(Renderer_Detector* _this)
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{
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_this->rendererdetect_hook = new Base_Hook();
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@ -547,18 +534,6 @@ void Renderer_Detector::find_renderer_proc(Renderer_Detector* _this)
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}
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}
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#endif
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void Renderer_Detector::find_renderer()
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{
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if (_hook_thread == nullptr)
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{
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#ifdef STEAM_WIN32
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_hook_thread = new std::thread(&Renderer_Detector::find_renderer_proc, this);
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#endif
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}
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}
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void Renderer_Detector::renderer_found(Base_Hook* hook)
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{
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Hook_Manager& hm = Hook_Manager::Inst();
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@ -578,7 +553,6 @@ void Renderer_Detector::renderer_found(Base_Hook* hook)
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hm.RemoveHook(rendererdetect_hook);
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destroy_hwnd();
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#ifdef STEAM_WIN32
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if (hook == nullptr) // Couldn't hook renderer
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{
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hm.RemoveHook(Windows_Hook::Inst());
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@ -632,18 +606,6 @@ void Renderer_Detector::renderer_found(Base_Hook* hook)
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hm.RemoveHook(h);
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}
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}
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#endif
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}
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Renderer_Detector& Renderer_Detector::Inst()
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{
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static Renderer_Detector inst;
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return inst;
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}
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Base_Hook* Renderer_Detector::get_renderer() const
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{
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return game_renderer;
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}
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Renderer_Detector::Renderer_Detector():
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@ -662,6 +624,179 @@ Renderer_Detector::Renderer_Detector():
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dummy_hWnd(nullptr)
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{}
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#else// defined(__LINUX__)//!STEAM_WIN32
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#include "X11_Hook.h"
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#include <dlfcn.h>
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#include <fstream>
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static decltype(glXSwapBuffers)* _glXSwapBuffers = nullptr;
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void Renderer_Detector::MyglXSwapBuffers(Display *dpy, GLXDrawable drawable)
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{
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Renderer_Detector& inst = Renderer_Detector::Inst();
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Hook_Manager& hm = Hook_Manager::Inst();
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_glXSwapBuffers(reinterpret_cast<::Display*>(dpy), drawable);
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if (!inst.stop_retry())
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{
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OpenGLX_Hook::Inst()->start_hook();
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}
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}
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void Renderer_Detector::HookglXSwapBuffers(decltype(glXSwapBuffers)* glXSwapBuffers)
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{
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_glXSwapBuffers = glXSwapBuffers;
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rendererdetect_hook->BeginHook();
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>(&(void*&)_glXSwapBuffers, (void*)MyglXSwapBuffers)
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);
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rendererdetect_hook->EndHook();
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}
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void Renderer_Detector::hook_openglx(const char* libname)
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{
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if (!_oglx_hooked && !_renderer_found)
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{
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void* library = dlopen(libname, RTLD_NOW);
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decltype(glXSwapBuffers)* glXSwapBuffers = nullptr;
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if (library != nullptr)
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{
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glXSwapBuffers = (decltype(glXSwapBuffers))dlsym(library, "glXSwapBuffers");
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}
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if (glXSwapBuffers != nullptr)
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{
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PRINT_DEBUG("Hooked glXMakeCurrent to detect OpenGLX\n");
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_oglx_hooked = true;
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auto h = OpenGLX_Hook::Inst();
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h->loadFunctions(glXSwapBuffers);
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Hook_Manager::Inst().AddHook(h);
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HookglXSwapBuffers(glXSwapBuffers);
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}
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else
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{
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PRINT_DEBUG("Failed to Hook glXMakeCurrent to detect OpenGLX\n");
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}
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}
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}
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void Renderer_Detector::create_hook(const char* libname)
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{
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if (strcasestr(libname, OpenGLX_Hook::DLL_NAME) != nullptr)
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hook_openglx(libname);
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}
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void Renderer_Detector::find_renderer_proc(Renderer_Detector* _this)
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{
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_this->rendererdetect_hook = new Base_Hook();
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Hook_Manager& hm = Hook_Manager::Inst();
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hm.AddHook(_this->rendererdetect_hook);
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std::vector<std::string> const libraries = { "libGLX.so" };
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while (!_this->_renderer_found && !_this->stop_retry())
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{
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std::ifstream flibrary("/proc/self/maps");
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std::string line;
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while( std::getline(flibrary, line) )
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{
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std::for_each(libraries.begin(), libraries.end(), [&line, &_this]( std::string const& library )
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{
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if( std::search(line.begin(), line.end(), library.begin(), library.end()) != line.end() )
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{
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_this->create_hook(line.substr(line.find('/')).c_str());
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}
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});
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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}
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}
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Renderer_Detector::Renderer_Detector():
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_hook_thread(nullptr),
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_hook_retries(0),
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_renderer_found(false),
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_oglx_hooked(false),
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rendererdetect_hook(nullptr),
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game_renderer(nullptr)
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{}
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void Renderer_Detector::renderer_found(Base_Hook* hook)
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{
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Hook_Manager& hm = Hook_Manager::Inst();
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_renderer_found = true;
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game_renderer = hook;
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if (hook == nullptr)
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PRINT_DEBUG("We found a renderer but couldn't hook it, aborting overlay hook.\n");
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else
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PRINT_DEBUG("Hooked renderer in %d/%d tries\n", _hook_retries, max_hook_retries);
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_hook_thread->join();
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delete _hook_thread;
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_hook_thread = nullptr;
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hm.RemoveHook(rendererdetect_hook);
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if (hook == nullptr) // Couldn't hook renderer
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{
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hm.RemoveHook(X11_Hook::Inst());
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}
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else
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{
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hm.AddHook(X11_Hook::Inst());
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}
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if (_oglx_hooked)
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{
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auto h = OpenGLX_Hook::Inst();
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if (h != hook)
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{
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_oglx_hooked = false;
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hm.RemoveHook(h);
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}
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}
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}
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#endif
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bool Renderer_Detector::stop_retry()
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{
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// Retry or not
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bool stop = ++_hook_retries >= max_hook_retries;
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if (stop)
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{
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renderer_found(nullptr);
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}
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return stop;
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}
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void Renderer_Detector::find_renderer()
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{
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if (_hook_thread == nullptr)
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{
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_hook_thread = new std::thread(&Renderer_Detector::find_renderer_proc, this);
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}
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}
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Renderer_Detector& Renderer_Detector::Inst()
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{
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static Renderer_Detector inst;
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return inst;
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}
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Base_Hook* Renderer_Detector::get_renderer() const
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{
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return game_renderer;
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}
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Renderer_Detector::~Renderer_Detector()
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{
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if (_hook_thread != nullptr)
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@ -5,12 +5,11 @@
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#include <thread>
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#ifndef NO_OVERLAY
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#ifdef __WINDOWS__
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#ifdef STEAM_WIN32
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struct IDXGISwapChain;
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struct IDirect3DDevice9;
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struct IDirect3DDevice9Ex;
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#endif
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class Renderer_Detector
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{
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@ -64,5 +63,41 @@ public:
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static Renderer_Detector& Inst();
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};
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#elif defined __LINUX__
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#include "OpenGLX_Hook.h"
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class Renderer_Detector
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{
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// Variables
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std::thread* _hook_thread;
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unsigned int _hook_retries;
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bool _oglx_hooked;
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bool _renderer_found; // Is the renderer hooked ?
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Base_Hook* rendererdetect_hook;
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Base_Hook* game_renderer;
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// Functions
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Renderer_Detector();
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~Renderer_Detector();
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static void MyglXSwapBuffers(Display *dpy, GLXDrawable drawable);
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void HookglXSwapBuffers(decltype(glXSwapBuffers)* glXSwapBuffers);
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void hook_openglx(const char* libname);
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void create_hook(const char* libname);
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bool stop_retry();
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static void find_renderer_proc(Renderer_Detector* _this);
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public:
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void find_renderer();
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void renderer_found(Base_Hook* hook);
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Base_Hook* get_renderer() const;
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static Renderer_Detector& Inst();
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};
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#endif//__WINDOWS__
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#endif//NO_OVERLAY
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#endif//__INCLUDED_RENDERER_DETECTOR_H__
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