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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Experimental build: Load luma ceg plugin dll if present.
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parent
1f79ca9231
commit
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2 changed files with 22 additions and 0 deletions
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@ -30,3 +30,6 @@ All ips except these ranges are blocked:
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192.168.0.0 - 192.168.255.255
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224.0.0.0 - 255.255.255.255
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Luma CEG support:
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If LumaCEG_Plugin_x86.dll (steam_api.dll) or LumaCEG_Plugin_x64.dll (steam_api64.dll) is present it will be loaded automatically.
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19
dll/base.cpp
19
dll/base.cpp
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@ -583,6 +583,24 @@ static void load_dll()
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}
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}
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#ifdef DETOURS_64BIT
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#define LUMA_CEG_DLL_NAME "LumaCEG_Plugin_x64.dll"
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#else
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#define LUMA_CEG_DLL_NAME "LumaCEG_Plugin_x86.dll"
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#endif
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static void load_lumaCEG()
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{
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std::string path = get_full_program_path();
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path += LUMA_CEG_DLL_NAME;
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if (file_exists(path)) {
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PRINT_DEBUG("loading luma ceg dll %s\n", path.c_str());
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if (LoadLibraryA(path.c_str())) {
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PRINT_DEBUG("Loaded luma ceg dll file\n");
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}
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}
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}
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//For some reason when this function is optimized it breaks the shogun 2 prophet (reloaded) crack.
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#pragma optimize( "", off )
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bool crack_SteamAPI_RestartAppIfNecessary(uint32 unOwnAppID)
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@ -666,6 +684,7 @@ BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
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network_functions_attached = true;
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}
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load_dll();
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load_lumaCEG();
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break;
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case DLL_PROCESS_DETACH:
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