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Properly handle leaderboard name being NULL (#167)
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1 changed files with 12 additions and 0 deletions
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@ -591,6 +591,12 @@ SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderb
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{
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PRINT_DEBUG("FindOrCreateLeaderboard %s\n", pchLeaderboardName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchLeaderboardName) {
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LeaderboardFindResult_t data;
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data.m_hSteamLeaderboard = 0;
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data.m_bLeaderboardFound = 0;
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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}
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unsigned int leader = find_leaderboard(pchLeaderboardName);
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if (!leader) {
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@ -616,6 +622,12 @@ SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName )
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{
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PRINT_DEBUG("FindLeaderboard %s\n", pchLeaderboardName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchLeaderboardName) {
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LeaderboardFindResult_t data;
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data.m_hSteamLeaderboard = 0;
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data.m_bLeaderboardFound = 0;
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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}
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auto settings_Leaderboards = settings->getLeaderboards();
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if (settings_Leaderboards.count(pchLeaderboardName)) {
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