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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Rework DX12 overlay to use Present to render the overlay
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parent
c006555b01
commit
c667dbd3af
2 changed files with 127 additions and 55 deletions
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@ -20,8 +20,13 @@ private:
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bool hooked;
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bool initialized;
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DXGI_SWAP_CHAIN_DESC sc_desc;
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ID3D12CommandQueue* pCmdQueue;
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UINT bufferCount;
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D3D12_CPU_DESCRIPTOR_HANDLE* pMainRenderTargets;
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ID3D12CommandAllocator** pCmdAlloc;
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ID3D12DescriptorHeap* pSrvDescHeap;
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ID3D12GraphicsCommandList* pCmdList;
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ID3D12DescriptorHeap* pRtvDescHeap;
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// Functions
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DX12_Hook();
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@ -34,13 +39,11 @@ private:
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static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
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static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
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static void STDMETHODCALLTYPE MyExecuteCommandLists(ID3D12CommandQueue *_this, UINT NumCommandLists, ID3D12CommandList* const* ppCommandLists);
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static HRESULT STDMETHODCALLTYPE MyClose(ID3D12GraphicsCommandList* _this);
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decltype(&IDXGISwapChain::Present) Present;
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decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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decltype(&ID3D12CommandQueue::ExecuteCommandLists) ExecuteCommandLists;
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decltype(&ID3D12GraphicsCommandList::Close) Close;
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public:
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virtual ~DX12_Hook();
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@ -49,7 +52,7 @@ public:
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static DX12_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(ID3D12CommandQueue* pCommandQueue, ID3D12GraphicsCommandList* pCommandList, IDXGISwapChain* pSwapChain);
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void loadFunctions(ID3D12CommandQueue* pCommandQueue, IDXGISwapChain* pSwapChain);
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};
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#endif//NO_OVERLAY
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