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FileReadAsync should be as fast as possible.
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@ -144,7 +144,7 @@ SteamAPICall_t FileReadAsync( const char *pchFile, uint32 nOffset, uint32 cubToR
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a_read.size = size;
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async_reads.push_back(a_read);
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callback_results->addCallResult(data.m_hFileReadAsync, data.k_iCallback, &data, sizeof(data));
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callback_results->addCallResult(data.m_hFileReadAsync, data.k_iCallback, &data, sizeof(data), 0.0);
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return data.m_hFileReadAsync;
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}
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