diff --git a/dll/local_storage.cpp b/dll/local_storage.cpp index f6ab1fc..1c333b8 100644 --- a/dll/local_storage.cpp +++ b/dll/local_storage.cpp @@ -717,7 +717,7 @@ bool Local_Storage::load_json(std::string full_path, nlohmann::json& json) try { json = std::move(nlohmann::json::parse(buffer)); - PRINT_DEBUG("Loaded json \"%s\". Loaded %u items.\n", full_path.c_str(), json.size()); + PRINT_DEBUG("Loaded json \"%s\". Loaded %" PRI_ZU " items.\n", full_path.c_str(), json.size()); return true; } catch (std::exception& e) { PRINT_DEBUG("Error while parsing \"%s\" json: %s\n", full_path.c_str(), e.what()); diff --git a/dll/network.cpp b/dll/network.cpp index c7323c6..9006fce 100644 --- a/dll/network.cpp +++ b/dll/network.cpp @@ -513,7 +513,7 @@ std::set<IP_PORT> Networking::resolve_ip(std::string dns) if (getaddrinfo(dns.c_str(), NULL, NULL, &result) == 0) { for (struct addrinfo *res = result; res != NULL; res = res->ai_next) { - PRINT_DEBUG("%u %u\n", res->ai_addrlen, res->ai_family); + PRINT_DEBUG("%" PRI_ZU " %u\n", res->ai_addrlen, res->ai_family); if (res->ai_family == AF_INET) { struct sockaddr_in *ipv4 = (struct sockaddr_in *)res->ai_addr; uint32 ip; diff --git a/dll/settings_parser.cpp b/dll/settings_parser.cpp index af56f73..87ec1d7 100644 --- a/dll/settings_parser.cpp +++ b/dll/settings_parser.cpp @@ -110,7 +110,7 @@ static void load_gamecontroller_settings(Settings *settings) } settings->controller_settings.action_sets[action_set_name] = button_pairs; - PRINT_DEBUG("Added %u action names to %s\n", button_pairs.size(), action_set_name.c_str()); + PRINT_DEBUG("Added %" PRI_ZU " action names to %s\n", button_pairs.size(), action_set_name.c_str()); } } diff --git a/dll/steam_matchmaking_servers.cpp b/dll/steam_matchmaking_servers.cpp index 23441f3..c436ee6 100644 --- a/dll/steam_matchmaking_servers.cpp +++ b/dll/steam_matchmaking_servers.cpp @@ -33,7 +33,7 @@ Steam_Matchmaking_Servers::Steam_Matchmaking_Servers(class Settings *settings, c this->network->setCallback(CALLBACK_ID_GAMESERVER, (uint64) 0, &network_callback, this); } -static int server_list_request; +static size_t server_list_request; // Request a new list of servers of a particular type. These calls each correspond to one of the EMatchMakingType values. // Each call allocates a new asynchronous request object. @@ -297,7 +297,7 @@ gameserveritem_t *Steam_Matchmaking_Servers::GetServerDetails( HServerListReques PRINT_DEBUG("equal? %p %p\n", hRequest, g->id); if (g->id == hRequest) { gameservers_filtered = g->gameservers_filtered; - PRINT_DEBUG("found %u\n", gameservers_filtered.size()); + PRINT_DEBUG("found %" PRI_ZU "\n", gameservers_filtered.size()); break; } diff --git a/dll/steam_networking_sockets.h b/dll/steam_networking_sockets.h index b2f1697..8c11a08 100644 --- a/dll/steam_networking_sockets.h +++ b/dll/steam_networking_sockets.h @@ -884,7 +884,7 @@ SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn pMsg->m_pfnRelease = &delete_steam_message; pMsg->m_nChannel = 0; connect_socket->second.data.pop(); - PRINT_DEBUG("get_steam_message_connection %u %u, %u\n", hConn, size, pMsg->m_nMessageNumber); + PRINT_DEBUG("get_steam_message_connection %u, %u, %" PRIu64 "\n", hConn, size, pMsg->m_nMessageNumber); return pMsg; } @@ -2089,13 +2089,13 @@ void Callback(Common_Message *msg) auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id()); if (connect_socket != s->connect_sockets.end()) { if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && (connect_socket->second.status == CONNECT_SOCKET_CONNECTED)) { - PRINT_DEBUG("Steam_Networking_Sockets: got data len %u, num %u on connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first); + PRINT_DEBUG("Steam_Networking_Sockets: got data len %" PRI_ZU ", num %" PRIu64 " on connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first); connect_socket->second.data.push(msg->networking_sockets()); } } else { connect_socket = std::find_if(s->connect_sockets.begin(), s->connect_sockets.end(), [msg](const auto &in) {return in.second.remote_identity.GetSteamID64() == msg->source_id() && (in.second.status == CONNECT_SOCKET_NOT_ACCEPTED || in.second.status == CONNECT_SOCKET_CONNECTED) && in.second.remote_id == msg->networking_sockets().connection_id_from();}); if (connect_socket != s->connect_sockets.end()) { - PRINT_DEBUG("Steam_Networking_Sockets: got data len %u, num %u on not accepted connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first); + PRINT_DEBUG("Steam_Networking_Sockets: got data len %" PRI_ZU ", num %" PRIu64 " on not accepted connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first); connect_socket->second.data.push(msg->networking_sockets()); } } diff --git a/dll/steam_networking_utils.h b/dll/steam_networking_utils.h index 6897351..322adde 100644 --- a/dll/steam_networking_utils.h +++ b/dll/steam_networking_utils.h @@ -361,7 +361,7 @@ bool SetConnectionConfigValueString( HSteamNetConnection hConn, ESteamNetworking bool SetConfigValue( ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void *pArg ) { - PRINT_DEBUG("Steam_Networking_Utils::SetConfigValue %i %i %p %i %p\n", eValue, eScopeType, scopeObj, eDataType, pArg); + PRINT_DEBUG("Steam_Networking_Utils::SetConfigValue %i %i %" PRIuPTR " %i %p\n", eValue, eScopeType, scopeObj, eDataType, pArg); return true; }