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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Added hook retry.
Handed hook detection to a thread that can then retry. With that, don't need to wait for loadLibrary. Will remove all those commented functions in another version.
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5893b69d1f
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2 changed files with 85 additions and 94 deletions
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@ -6,6 +6,7 @@
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#ifndef NO_OVERLAY
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#include <vector>
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#include <thread>
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#if defined(_WIN32) || defined(WIN32)
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#include <Windows.h>
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@ -31,6 +32,7 @@ protected:
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// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
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std::vector<Base_Hook*> _hooks;
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std::thread *_hook_thread;
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unsigned int _hook_retries;
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bool _renderer_found; // Is the renderer hooked ?
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bool _ogl_hooked; // wglMakeCurrent is hooked ? (opengl)
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@ -44,7 +46,7 @@ protected:
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void hook_opengl();
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bool stop_retry();
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void HookLoadLibrary();
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//void HookLoadLibrary();
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#if defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(WIN64)
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bool _loadlibrary_hooked; // Are the LoadLibrary functions hooked ?
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@ -66,13 +68,15 @@ protected:
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// Setup DX12 Device and get vtable
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void hook_dx12();
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void create_hookA(const char* libname);
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void create_hookW(const wchar_t* libname);
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void create_hook(const char* libname);
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//void create_hookW(const wchar_t* libname);
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static HMODULE WINAPI MyLoadLibraryA(LPCTSTR lpLibFileName);
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static HMODULE WINAPI MyLoadLibraryW(LPCWSTR lpLibFileName);
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static HMODULE WINAPI MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
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static HMODULE WINAPI MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
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static void find_renderer(Hook_Manager* _this);
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//static HMODULE WINAPI MyLoadLibraryA(LPCTSTR lpLibFileName);
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//static HMODULE WINAPI MyLoadLibraryW(LPCWSTR lpLibFileName);
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//static HMODULE WINAPI MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
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//static HMODULE WINAPI MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
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// If this is called, then DX10, DX11 or DX12 will be used to render overlay
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static HRESULT STDMETHODCALLTYPE MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
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// If any of theses is called, then DX9 will be used to render overlay
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