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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-12-24 11:48:34 +01:00
Fix some possible controller issues.
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parent
958ced0edd
commit
c9d97abd5b
2 changed files with 5 additions and 2 deletions
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@ -444,7 +444,7 @@ static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
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if (events[i].value) {
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STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button);
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} else {
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STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button);
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STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(button);
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}
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break;
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case EV_ABS:
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@ -133,6 +133,7 @@ public ISteamInput
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std::map<EControllerActionOrigin, std::string> steamcontroller_glyphs;
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bool disabled;
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bool initialized;
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void set_handles(std::map<std::string, std::map<std::string, std::pair<std::set<std::string>, std::string>>> action_sets) {
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uint64 handle_num = 1;
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@ -214,6 +215,7 @@ Steam_Controller(class Settings *settings, class SteamCallResults *callback_resu
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set_handles(settings->controller_settings.action_sets);
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disabled = !action_handles.size();
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initialized = false;
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}
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~Steam_Controller()
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@ -245,6 +247,7 @@ bool Init()
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controllers.insert(std::pair<ControllerHandle_t, struct Controller_Action>(i, cont_action));
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}
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initialized = true;
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return true;
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}
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@ -277,7 +280,7 @@ void SetOverrideMode( const char *pchMode )
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void RunFrame()
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{
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PRINT_DEBUG("Steam_Controller::RunFrame()\n");
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if (disabled) {
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if (disabled || !initialized) {
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return;
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}
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