mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 20:38:07 +01:00
Moved hooks calls and added hook retry
With that change, I no longer re-hook rendering functions as Hook_Manager::FoundRenderer removes all hooks and then we hook the true functions in the renderer specialization. Added a retry count.
This commit is contained in:
parent
5b0306dccc
commit
ca0ef4380a
8 changed files with 83 additions and 106 deletions
|
@ -14,7 +14,8 @@ bool DX10_Hook::start_hook()
|
||||||
{
|
{
|
||||||
if (!_hooked)
|
if (!_hooked)
|
||||||
{
|
{
|
||||||
Hook_Manager::Inst().FoundRenderer(this);
|
if (!Windows_Hook::Inst().start_hook())
|
||||||
|
return false;
|
||||||
|
|
||||||
IDXGISwapChain* pSwapChain;
|
IDXGISwapChain* pSwapChain;
|
||||||
ID3D10Device* pDevice;
|
ID3D10Device* pDevice;
|
||||||
|
@ -37,8 +38,11 @@ bool DX10_Hook::start_hook()
|
||||||
|
|
||||||
if (pDevice != nullptr && pSwapChain != nullptr)
|
if (pDevice != nullptr && pSwapChain != nullptr)
|
||||||
{
|
{
|
||||||
_hooked = true;
|
|
||||||
PRINT_DEBUG("Hooked DirectX 10\n");
|
PRINT_DEBUG("Hooked DirectX 10\n");
|
||||||
|
|
||||||
|
_hooked = true;
|
||||||
|
Hook_Manager::Inst().FoundRenderer(this);
|
||||||
|
|
||||||
loadFunctions(pDevice, pSwapChain);
|
loadFunctions(pDevice, pSwapChain);
|
||||||
|
|
||||||
UnhookAll();
|
UnhookAll();
|
||||||
|
@ -50,7 +54,6 @@ bool DX10_Hook::start_hook()
|
||||||
);
|
);
|
||||||
EndHook();
|
EndHook();
|
||||||
|
|
||||||
if (Windows_Hook::Inst().start_hook())
|
|
||||||
get_steam_client()->steam_overlay->HookReady();
|
get_steam_client()->steam_overlay->HookReady();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -24,7 +24,8 @@ bool DX11_Hook::start_hook()
|
||||||
{
|
{
|
||||||
if (!_hooked)
|
if (!_hooked)
|
||||||
{
|
{
|
||||||
Hook_Manager::Inst().FoundRenderer(this);
|
if (!Windows_Hook::Inst().start_hook())
|
||||||
|
return false;
|
||||||
|
|
||||||
IDXGISwapChain* pSwapChain;
|
IDXGISwapChain* pSwapChain;
|
||||||
ID3D11Device* pDevice;
|
ID3D11Device* pDevice;
|
||||||
|
@ -47,8 +48,11 @@ bool DX11_Hook::start_hook()
|
||||||
|
|
||||||
if (pDevice != nullptr && pSwapChain != nullptr)
|
if (pDevice != nullptr && pSwapChain != nullptr)
|
||||||
{
|
{
|
||||||
_hooked = true;
|
|
||||||
PRINT_DEBUG("Hooked DirectX 11\n");
|
PRINT_DEBUG("Hooked DirectX 11\n");
|
||||||
|
|
||||||
|
_hooked = true;
|
||||||
|
Hook_Manager::Inst().FoundRenderer(this);
|
||||||
|
|
||||||
loadFunctions(pDevice, pSwapChain);
|
loadFunctions(pDevice, pSwapChain);
|
||||||
|
|
||||||
UnhookAll();
|
UnhookAll();
|
||||||
|
@ -60,7 +64,6 @@ bool DX11_Hook::start_hook()
|
||||||
);
|
);
|
||||||
EndHook();
|
EndHook();
|
||||||
|
|
||||||
if (Windows_Hook::Inst().start_hook())
|
|
||||||
get_steam_client()->steam_overlay->HookReady();
|
get_steam_client()->steam_overlay->HookReady();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -14,6 +14,9 @@ bool DX12_Hook::start_hook()
|
||||||
{
|
{
|
||||||
if (!_hooked)
|
if (!_hooked)
|
||||||
{
|
{
|
||||||
|
//if (!Windows_Hook::Inst().start_hook())
|
||||||
|
// return false;
|
||||||
|
|
||||||
PRINT_DEBUG("Hooked DirectX 12\n");
|
PRINT_DEBUG("Hooked DirectX 12\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,7 +16,8 @@ bool DX9_Hook::start_hook()
|
||||||
{
|
{
|
||||||
if (!_hooked)
|
if (!_hooked)
|
||||||
{
|
{
|
||||||
Hook_Manager::Inst().FoundRenderer(this);
|
if (!Windows_Hook::Inst().start_hook())
|
||||||
|
return false;
|
||||||
|
|
||||||
IDirect3D9Ex* pD3D;
|
IDirect3D9Ex* pD3D;
|
||||||
IDirect3DDevice9Ex* pDeviceEx;
|
IDirect3DDevice9Ex* pDeviceEx;
|
||||||
|
@ -33,8 +34,11 @@ bool DX9_Hook::start_hook()
|
||||||
|
|
||||||
if (pDeviceEx != nullptr)
|
if (pDeviceEx != nullptr)
|
||||||
{
|
{
|
||||||
_hooked = true;
|
|
||||||
PRINT_DEBUG("Hooked DirectX 9\n");
|
PRINT_DEBUG("Hooked DirectX 9\n");
|
||||||
|
|
||||||
|
_hooked = true;
|
||||||
|
Hook_Manager::Inst().FoundRenderer(this);
|
||||||
|
|
||||||
loadFunctions(pDeviceEx);
|
loadFunctions(pDeviceEx);
|
||||||
|
|
||||||
UnhookAll();
|
UnhookAll();
|
||||||
|
@ -47,7 +51,6 @@ bool DX9_Hook::start_hook()
|
||||||
);
|
);
|
||||||
EndHook();
|
EndHook();
|
||||||
|
|
||||||
if (Windows_Hook::Inst().start_hook())
|
|
||||||
get_steam_client()->steam_overlay->HookReady();
|
get_steam_client()->steam_overlay->HookReady();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -29,111 +29,73 @@ decltype(wglMakeCurrent)* _wglMakeCurrent;
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
|
HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
|
||||||
{
|
{
|
||||||
IUnknown *pDevice;
|
Hook_Manager& inst = Hook_Manager::Inst();
|
||||||
_this->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice);
|
if (!inst.stop_retry())
|
||||||
|
{
|
||||||
|
IUnknown* pDevice;
|
||||||
|
_this->GetDevice(__uuidof(ID3D10Device), (void**)& pDevice);
|
||||||
if (pDevice)
|
if (pDevice)
|
||||||
{
|
{
|
||||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
|
||||||
DX10_Hook* hook = DX10_Hook::Inst();
|
DX10_Hook* hook = DX10_Hook::Inst();
|
||||||
if (!hook->start_hook())
|
if (hook->start_hook())
|
||||||
{
|
inst.AddHook(hook);
|
||||||
// Hook failed, start over
|
|
||||||
delete static_cast<Base_Hook*>(hook);
|
|
||||||
Hook_Manager::Inst().HookRenderer();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Hook_Manager::Inst().AddHook(hook);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
|
_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
|
||||||
if (pDevice)
|
if (pDevice)
|
||||||
{
|
{
|
||||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
|
||||||
DX11_Hook* hook = DX11_Hook::Inst();
|
DX11_Hook* hook = DX11_Hook::Inst();
|
||||||
if (!hook->start_hook())
|
if (hook->start_hook())
|
||||||
{
|
inst.AddHook(hook);
|
||||||
// Hook failed, start over
|
|
||||||
delete static_cast<Base_Hook*>(hook);
|
|
||||||
Hook_Manager::Inst().HookRenderer();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Hook_Manager::Inst().AddHook(hook);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
|
_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
|
||||||
DX12_Hook* hook = DX12_Hook::Inst();
|
DX12_Hook* hook = DX12_Hook::Inst();
|
||||||
if (!hook->start_hook())
|
if (hook->start_hook())
|
||||||
{
|
inst.AddHook(hook);
|
||||||
// Hook failed, start over
|
|
||||||
delete static_cast<Base_Hook*>(hook);
|
|
||||||
Hook_Manager::Inst().HookRenderer();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Hook_Manager::Inst().AddHook(hook);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pDevice) pDevice->Release();
|
if (pDevice) pDevice->Release();
|
||||||
|
}
|
||||||
|
|
||||||
return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
|
return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
|
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
|
||||||
{
|
{
|
||||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
Hook_Manager& inst = Hook_Manager::Inst();
|
||||||
|
if (!inst.stop_retry())
|
||||||
|
{
|
||||||
DX9_Hook* hook = DX9_Hook::Inst();
|
DX9_Hook* hook = DX9_Hook::Inst();
|
||||||
if (!hook->start_hook())
|
if (hook->start_hook())
|
||||||
{
|
inst.AddHook(hook);
|
||||||
// Hook failed, start over
|
|
||||||
delete static_cast<Base_Hook*>(hook);
|
|
||||||
Hook_Manager::Inst().HookRenderer();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Hook_Manager::Inst().AddHook(hook);
|
|
||||||
}
|
}
|
||||||
return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
|
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
|
||||||
{
|
{
|
||||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
Hook_Manager& inst = Hook_Manager::Inst();
|
||||||
|
if (!inst.stop_retry())
|
||||||
|
{
|
||||||
DX9_Hook* hook = DX9_Hook::Inst();
|
DX9_Hook* hook = DX9_Hook::Inst();
|
||||||
if (!hook->start_hook())
|
if (hook->start_hook())
|
||||||
{
|
inst.AddHook(hook);
|
||||||
// Hook failed, start over
|
|
||||||
delete static_cast<Base_Hook*>(hook);
|
|
||||||
Hook_Manager::Inst().HookRenderer();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Hook_Manager::Inst().AddHook(hook);
|
|
||||||
}
|
}
|
||||||
return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
|
return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
|
||||||
}
|
}
|
||||||
|
|
||||||
BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
|
BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
|
||||||
{
|
{
|
||||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
Hook_Manager& inst = Hook_Manager::Inst();
|
||||||
|
if (!inst.stop_retry())
|
||||||
|
{
|
||||||
OpenGL_Hook* hook = OpenGL_Hook::Inst();
|
OpenGL_Hook* hook = OpenGL_Hook::Inst();
|
||||||
if (!hook->start_hook())
|
if (hook->start_hook())
|
||||||
{
|
inst.AddHook(hook);
|
||||||
// Hook failed, start over
|
|
||||||
delete static_cast<Base_Hook*>(hook);
|
|
||||||
Hook_Manager::Inst().HookRenderer();
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
Hook_Manager::Inst().AddHook(hook);
|
|
||||||
}
|
|
||||||
|
|
||||||
return _wglMakeCurrent(hDC, hGLRC);
|
return _wglMakeCurrent(hDC, hGLRC);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -369,6 +331,20 @@ HMODULE WINAPI Hook_Manager::MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFil
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Hook_Manager::stop_retry()
|
||||||
|
{
|
||||||
|
// Retry 200 times, we look for rendering functions so its actually: "retry for 200 frames"
|
||||||
|
bool stop = ++_hook_retries >= 200;
|
||||||
|
|
||||||
|
if (stop)
|
||||||
|
{
|
||||||
|
PRINT_DEBUG("We found a renderer but couldn't hook it, aborting overlay hook.\n");
|
||||||
|
FoundRenderer(nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
return stop;
|
||||||
|
}
|
||||||
|
|
||||||
void Hook_Manager::HookLoadLibrary()
|
void Hook_Manager::HookLoadLibrary()
|
||||||
{
|
{
|
||||||
if (!_renderer_found && !_loadlibrary_hooked)
|
if (!_renderer_found && !_loadlibrary_hooked)
|
||||||
|
@ -393,24 +369,8 @@ void Hook_Manager::HookLoadLibrary()
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void Hook_Manager::UnHookAllRendererDetector()
|
|
||||||
{
|
|
||||||
auto it = std::find(_hooks.begin(), _hooks.end(), rendererdetect_hook);
|
|
||||||
if (it != _hooks.end())
|
|
||||||
{
|
|
||||||
_hooks.erase(it);
|
|
||||||
delete rendererdetect_hook;
|
|
||||||
rendererdetect_hook = nullptr;
|
|
||||||
}
|
|
||||||
_loadlibrary_hooked = false;
|
|
||||||
_ogl_hooked = false;
|
|
||||||
|
|
||||||
#ifdef STEAM_WIN32
|
|
||||||
_dxgi_hooked = _dx9_hooked = false;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
Hook_Manager::Hook_Manager():
|
Hook_Manager::Hook_Manager():
|
||||||
|
_hook_retries(0),
|
||||||
#ifdef STEAM_WIN32
|
#ifdef STEAM_WIN32
|
||||||
_loadlibrary_hooked(false),
|
_loadlibrary_hooked(false),
|
||||||
_dxgi_hooked(false),
|
_dxgi_hooked(false),
|
||||||
|
|
|
@ -31,6 +31,7 @@ protected:
|
||||||
// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
|
// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
|
||||||
std::vector<Base_Hook*> _hooks;
|
std::vector<Base_Hook*> _hooks;
|
||||||
|
|
||||||
|
unsigned int _hook_retries;
|
||||||
bool _renderer_found; // Is the renderer hooked ?
|
bool _renderer_found; // Is the renderer hooked ?
|
||||||
bool _ogl_hooked; // wglMakeCurrent is hooked ? (opengl)
|
bool _ogl_hooked; // wglMakeCurrent is hooked ? (opengl)
|
||||||
Base_Hook* rendererdetect_hook;
|
Base_Hook* rendererdetect_hook;
|
||||||
|
@ -39,10 +40,10 @@ protected:
|
||||||
Hook_Manager();
|
Hook_Manager();
|
||||||
virtual ~Hook_Manager();
|
virtual ~Hook_Manager();
|
||||||
|
|
||||||
void UnHookAllRendererDetector();
|
|
||||||
// Setup opengl device
|
// Setup opengl device
|
||||||
void hook_opengl();
|
void hook_opengl();
|
||||||
|
|
||||||
|
bool stop_retry();
|
||||||
void HookLoadLibrary();
|
void HookLoadLibrary();
|
||||||
|
|
||||||
#if defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(WIN64)
|
#if defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(WIN64)
|
||||||
|
|
|
@ -18,14 +18,20 @@ bool OpenGL_Hook::start_hook()
|
||||||
{
|
{
|
||||||
if (!_hooked)
|
if (!_hooked)
|
||||||
{
|
{
|
||||||
Hook_Manager::Inst().FoundRenderer(this);
|
if (!Windows_Hook::Inst().start_hook())
|
||||||
|
return false;
|
||||||
|
|
||||||
GLenum err = glewInit();
|
GLenum err = glewInit();
|
||||||
|
|
||||||
if (err == GLEW_OK)
|
if (err == GLEW_OK)
|
||||||
{
|
{
|
||||||
_hooked = true;
|
|
||||||
PRINT_DEBUG("Hooked OpenGL\n");
|
PRINT_DEBUG("Hooked OpenGL\n");
|
||||||
|
|
||||||
|
_hooked = true;
|
||||||
|
Hook_Manager::Inst().FoundRenderer(this);
|
||||||
|
|
||||||
|
wglSwapBuffers = (decltype(wglSwapBuffers))GetProcAddress(reinterpret_cast<HMODULE>(_library), "wglSwapBuffers");
|
||||||
|
|
||||||
UnhookAll();
|
UnhookAll();
|
||||||
BeginHook();
|
BeginHook();
|
||||||
HookFuncs(
|
HookFuncs(
|
||||||
|
@ -33,7 +39,6 @@ bool OpenGL_Hook::start_hook()
|
||||||
);
|
);
|
||||||
EndHook();
|
EndHook();
|
||||||
|
|
||||||
if (Windows_Hook::Inst().start_hook())
|
|
||||||
get_steam_client()->steam_overlay->HookReady();
|
get_steam_client()->steam_overlay->HookReady();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -62,7 +67,6 @@ void OpenGL_Hook::resetRenderState()
|
||||||
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
||||||
void OpenGL_Hook::prepareForOverlay(HDC hDC)
|
void OpenGL_Hook::prepareForOverlay(HDC hDC)
|
||||||
{
|
{
|
||||||
|
|
||||||
HWND hWnd = WindowFromDC(hDC);
|
HWND hWnd = WindowFromDC(hDC);
|
||||||
RECT rect;
|
RECT rect;
|
||||||
|
|
||||||
|
|
|
@ -11,7 +11,7 @@
|
||||||
class Windows_Hook : public Base_Hook
|
class Windows_Hook : public Base_Hook
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//static constexpr const char* DLL_NAME = "user32.dll";
|
static constexpr const char* DLL_NAME = "user32.dll";
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Variables
|
// Variables
|
||||||
|
|
Loading…
Reference in a new issue