Fixed build for 64bits

This commit is contained in:
Nemirtingas 2019-08-14 18:54:38 +02:00
parent 6224350142
commit cb67853e45

View file

@ -1037,7 +1037,7 @@ void Callback(Common_Message *msg)
PRINT_DEBUG("Steam_Friends Got Lobby Invite\n");
//TODO: the user should accept the invite first but we auto accept it because there's no gui yet
// Then we will handle it !
overlay->SetLobbyInvite(*find_friend(msg->source_id()), msg->friend_messages().lobby_id());
overlay->SetLobbyInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().lobby_id());
//GameLobbyJoinRequested_t data;
//data.m_steamIDLobby = CSteamID((uint64)msg->friend_messages().lobby_id());
@ -1049,7 +1049,7 @@ void Callback(Common_Message *msg)
PRINT_DEBUG("Steam_Friends Got Game Invite\n");
//TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above
// Then we will handle it !
overlay->SetRichInvite(*find_friend(msg->source_id()), msg->friend_messages().connect_str().c_str());
overlay->SetRichInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().connect_str().c_str());
//std::string const& connect_str = msg->friend_messages().connect_str();
//GameRichPresenceJoinRequested_t data = {};
@ -1062,4 +1062,4 @@ void Callback(Common_Message *msg)
};
#endif//__INCLUDED_STEAM_FRIENDS_H__
#endif//__INCLUDED_STEAM_FRIENDS_H__