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Make GetAchievementAndUnlockTime return false to prevent some games getting stuck.
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1 changed files with 1 additions and 1 deletions
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@ -300,7 +300,7 @@ bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32
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if(pbAchieved != nullptr) *pbAchieved = false;
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if(pbAchieved != nullptr) *pbAchieved = false;
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if(punUnlockTime != nullptr) *punUnlockTime = 0;
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if(punUnlockTime != nullptr) *punUnlockTime = 0;
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return true;
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return false;
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}
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}
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