mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 12:28:07 +01:00
Added customizable notification
Notification can have a type depending on what to show.
This commit is contained in:
parent
982ec56007
commit
ce79df1c26
4 changed files with 1138 additions and 630 deletions
827
dll/steam_user_stats.cpp
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827
dll/steam_user_stats.cpp
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "steam_user_stats.h"
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#include "dll.h"
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unsigned int Steam_User_Stats::find_leaderboard(std::string name)
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{
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unsigned index = 1;
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for (auto& leaderboard : leaderboards) {
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if (leaderboard.name == name) return index;
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++index;
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}
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return 0;
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}
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void Steam_User_Stats::load_achievements_db()
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{
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std::string file_path = Local_Storage::get_game_settings_path() + achievements_user_file;
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local_storage->load_json(file_path, defined_achievements);
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}
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void Steam_User_Stats::load_achievements()
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{
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local_storage->load_json_file("", achievements_user_file, user_achievements);
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}
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void Steam_User_Stats::save_achievements()
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{
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local_storage->write_json_file("", achievements_user_file, user_achievements);
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}
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Steam_User_Stats::Steam_User_Stats(Settings* settings, Local_Storage* local_storage, class SteamCallResults* callback_results, class SteamCallBacks* callbacks) :
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settings(settings),
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local_storage(local_storage),
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callback_results(callback_results),
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callbacks(callbacks),
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defined_achievements(nlohmann::json::object()),
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user_achievements(nlohmann::json::object())
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{
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load_achievements_db(); // achievements db
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load_achievements(); // achievements per user
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}
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nlohmann::json const& Steam_User_Stats::GetAchievementsDb() const
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{
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return defined_achievements;
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}
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// Ask the server to send down this user's data and achievements for this game
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STEAM_CALL_BACK(UserStatsReceived_t)
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bool Steam_User_Stats::RequestCurrentStats()
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{
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PRINT_DEBUG("Steam_User_Stats::RequestCurrentStats\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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UserStatsReceived_t data;
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_eResult = k_EResultOK;
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data.m_steamIDUser = settings->get_local_steam_id();
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
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return true;
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}
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// Data accessors
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bool Steam_User_Stats::GetStat(const char* pchName, int32* pData)
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{
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PRINT_DEBUG("GetStat int32 %s\n", pchName);
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if (!pchName || !pData) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto stats_config = settings->getStats();
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auto stats_data = stats_config.find(pchName);
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if (stats_data != stats_config.end()) {
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if (stats_data->second.type != Stat_Type::STAT_TYPE_INT) return false;
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}
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, pchName, (char*)pData, sizeof(*pData));
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if (read_data == sizeof(int32))
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return true;
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if (stats_data != stats_config.end()) {
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*pData = stats_data->second.default_value_int;
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return true;
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}
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return false;
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}
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bool Steam_User_Stats::GetStat(const char* pchName, float* pData)
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{
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PRINT_DEBUG("GetStat float %s\n", pchName);
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if (!pchName || !pData) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto stats_config = settings->getStats();
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auto stats_data = stats_config.find(pchName);
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if (stats_data != stats_config.end()) {
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if (stats_data->second.type == Stat_Type::STAT_TYPE_INT) return false;
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}
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, pchName, (char*)pData, sizeof(*pData));
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if (read_data == sizeof(float))
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return true;
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if (stats_data != stats_config.end()) {
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*pData = stats_data->second.default_value_float;
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return true;
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}
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return false;
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}
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// Set / update data
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bool Steam_User_Stats::SetStat(const char* pchName, int32 nData)
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{
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PRINT_DEBUG("SetStat int32 %s\n", pchName);
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if (!pchName) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return local_storage->store_data(Local_Storage::stats_storage_folder, pchName, (char*)&nData, sizeof(nData)) == sizeof(nData);
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}
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bool Steam_User_Stats::SetStat(const char* pchName, float fData)
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{
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PRINT_DEBUG("SetStat float %s\n", pchName);
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if (!pchName) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return local_storage->store_data(Local_Storage::stats_storage_folder, pchName, (char*)&fData, sizeof(fData)) == sizeof(fData);
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}
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bool Steam_User_Stats::UpdateAvgRateStat(const char* pchName, float flCountThisSession, double dSessionLength)
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{
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PRINT_DEBUG("UpdateAvgRateStat %s\n", pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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char data[sizeof(float) + sizeof(float) + sizeof(double)];
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, pchName, (char*)data, sizeof(*data));
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float oldcount = 0;
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double oldsessionlength = 0;
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if (read_data == sizeof(data)) {
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memcpy(&oldcount, data + sizeof(float), sizeof(oldcount));
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memcpy(&oldsessionlength, data + sizeof(float) + sizeof(double), sizeof(oldsessionlength));
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}
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oldcount += flCountThisSession;
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oldsessionlength += dSessionLength;
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float average = oldcount / oldsessionlength;
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memcpy(data, &average, sizeof(average));
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memcpy(data + sizeof(float), &oldcount, sizeof(oldcount));
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memcpy(data + sizeof(float) * 2, &oldsessionlength, sizeof(oldsessionlength));
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return local_storage->store_data(Local_Storage::stats_storage_folder, pchName, data, sizeof(data)) == sizeof(data);
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}
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// Achievement flag accessors
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bool Steam_User_Stats::GetAchievement(const char* pchName, bool* pbAchieved)
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{
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PRINT_DEBUG("GetAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return item["name"].get<std::string>() == pchName;
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});
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auto ach = user_achievements.find(pchName);
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if (it != defined_achievements.end() && ach != user_achievements.end()) {
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if (pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
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return true;
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}
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}
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catch (...) {}
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if (pbAchieved != nullptr)*pbAchieved = false;
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return false;
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}
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bool Steam_User_Stats::SetAchievement(const char* pchName)
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{
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PRINT_DEBUG("SetAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return item["name"].get<std::string>() == pchName;
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});
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if (it != defined_achievements.end()) {
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if (user_achievements.find(pchName) == user_achievements.end() || user_achievements[pchName].value("earned", false) == false) {
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user_achievements[pchName]["earned"] = true;
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user_achievements[pchName]["earned_time"] = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
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get_steam_client()->steam_overlay->AddAchievementNotification(it.value());
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}
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return true;
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}
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}
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catch (...) {}
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return false;
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}
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bool Steam_User_Stats::ClearAchievement(const char* pchName)
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{
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PRINT_DEBUG("ClearAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != defined_achievements.end()) {
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user_achievements[pchName]["earned"] = false;
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user_achievements[pchName]["earned_time"] = static_cast<uint32>(0);
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return true;
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}
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}
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catch (...) {}
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return false;
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}
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// Get the achievement status, and the time it was unlocked if unlocked.
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// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
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// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
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bool Steam_User_Stats::GetAchievementAndUnlockTime(const char* pchName, bool* pbAchieved, uint32* punUnlockTime)
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{
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PRINT_DEBUG("GetAchievementAndUnlockTime\n");
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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auto ach = user_achievements.find(pchName);
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if (it != defined_achievements.end() && ach != user_achievements.end()) {
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if (pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
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if (punUnlockTime != nullptr) *punUnlockTime = (*ach)["earned_time"];
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return true;
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}
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}
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catch (...) {}
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if (pbAchieved != nullptr) *pbAchieved = false;
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if (punUnlockTime != nullptr) *punUnlockTime = 0;
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return true;
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}
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// Store the current data on the server, will get a callback when set
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// And one callback for every new achievement
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//
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// If the callback has a result of k_EResultInvalidParam, one or more stats
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// uploaded has been rejected, either because they broke constraints
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// or were out of date. In this case the server sends back updated values.
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// The stats should be re-iterated to keep in sync.
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bool Steam_User_Stats::StoreStats()
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{
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PRINT_DEBUG("StoreStats\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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save_achievements();
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UserStatsStored_t data;
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_eResult = k_EResultOK;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return true;
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}
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// Achievement / GroupAchievement metadata
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// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
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// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
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// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
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// specified achievement.
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int Steam_User_Stats::GetAchievementIcon(const char* pchName)
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{
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PRINT_DEBUG("GetAchievementIcon\n");
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if (pchName == nullptr) return 0;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return 0;
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}
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// Get general attributes for an achievement. Accepts the following keys:
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// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
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// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
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const char* Steam_User_Stats::GetAchievementDisplayAttribute(const char* pchName, const char* pchKey)
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{
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PRINT_DEBUG("GetAchievementDisplayAttribute %s %s\n", pchName, pchKey);
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if (pchName == nullptr) return "";
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if (pchKey == nullptr) return "";
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (strcmp(pchKey, "name") == 0) {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != defined_achievements.end()) {
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return it.value()["displayName"].get_ptr<std::string*>()->c_str();
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}
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}
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catch (...) {}
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}
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if (strcmp(pchKey, "desc") == 0) {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != defined_achievements.end()) {
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return it.value()["description"].get_ptr<std::string*>()->c_str();
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}
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}
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catch (...) {}
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}
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if (strcmp(pchKey, "hidden") == 0) {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != defined_achievements.end()) {
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return it.value()["hidden"].get_ptr<std::string*>()->c_str();
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}
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}
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catch (...) {}
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}
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return "";
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}
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// Achievement progress - triggers an AchievementProgress callback, that is all.
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// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
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bool Steam_User_Stats::IndicateAchievementProgress(const char* pchName, uint32 nCurProgress, uint32 nMaxProgress)
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{
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PRINT_DEBUG("IndicateAchievementProgress\n");
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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auto ach = user_achievements.find(pchName);
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if (it != defined_achievements.end()) {
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bool achieved = false;
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if (ach != user_achievements.end()) {
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bool achieved = ach->value("earned", false);
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}
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UserAchievementStored_t data = {};
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_bGroupAchievement = false;
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strncpy(data.m_rgchAchievementName, pchName, k_cchStatNameMax);
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if (achieved) {
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data.m_nCurProgress = 0;
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data.m_nMaxProgress = 0;
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}
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else {
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user_achievements[pchName]["progress"] = nCurProgress;
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user_achievements[pchName]["max_progress"] = nMaxProgress;
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data.m_nCurProgress = nCurProgress;
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data.m_nMaxProgress = nMaxProgress;
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}
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save_achievements();
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callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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return true;
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}
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}
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catch (...) {}
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return false;
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}
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// Used for iterating achievements. In general games should not need these functions because they should have a
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// list of existing achievements compiled into them
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uint32 Steam_User_Stats::GetNumAchievements()
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{
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PRINT_DEBUG("GetNumAchievements\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return defined_achievements.size();
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}
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// Get achievement name iAchievement in [0,GetNumAchievements)
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const char* Steam_User_Stats::GetAchievementName(uint32 iAchievement)
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{
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PRINT_DEBUG("GetAchievementName\n");
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try {
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static std::string achievement_name;
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achievement_name = defined_achievements[iAchievement]["name"].get<std::string>();
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return achievement_name.c_str();
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}
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catch (...) {}
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return "";
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}
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// Friends stats & achievements
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// downloads stats for the user
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// returns a UserStatsReceived_t received when completed
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// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
|
||||
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
|
||||
STEAM_CALL_RESULT(UserStatsReceived_t)
|
||||
SteamAPICall_t Steam_User_Stats::RequestUserStats(CSteamID steamIDUser)
|
||||
{
|
||||
PRINT_DEBUG("Steam_User_Stats::RequestUserStats %llu\n", steamIDUser.ConvertToUint64());
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
// Enable this to allow hot reload achievements status
|
||||
//if (steamIDUser == settings->get_local_steam_id()) {
|
||||
// load_achievements();
|
||||
//}
|
||||
|
||||
|
||||
UserStatsReceived_t data;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
data.m_steamIDUser = steamIDUser;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
}
|
||||
|
||||
|
||||
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||||
bool Steam_User_Stats::GetUserStat(CSteamID steamIDUser, const char* pchName, int32* pData)
|
||||
{
|
||||
PRINT_DEBUG("GetUserStat %s %llu\n", pchName, steamIDUser.ConvertToUint64());
|
||||
if (pchName == nullptr) return false;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (steamIDUser == settings->get_local_steam_id()) {
|
||||
GetStat(pchName, pData);
|
||||
}
|
||||
else {
|
||||
*pData = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Steam_User_Stats::GetUserStat(CSteamID steamIDUser, const char* pchName, float* pData)
|
||||
{
|
||||
PRINT_DEBUG("GetUserStat %s %llu\n", pchName, steamIDUser.ConvertToUint64());
|
||||
if (pchName == nullptr) return false;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (steamIDUser == settings->get_local_steam_id()) {
|
||||
GetStat(pchName, pData);
|
||||
}
|
||||
else {
|
||||
*pData = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Steam_User_Stats::GetUserAchievement(CSteamID steamIDUser, const char* pchName, bool* pbAchieved)
|
||||
{
|
||||
PRINT_DEBUG("GetUserAchievement %s\n", pchName);
|
||||
if (pchName == nullptr) return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (steamIDUser == settings->get_local_steam_id()) {
|
||||
return GetAchievement(pchName, pbAchieved);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// See notes for GetAchievementAndUnlockTime above
|
||||
bool Steam_User_Stats::GetUserAchievementAndUnlockTime(CSteamID steamIDUser, const char* pchName, bool* pbAchieved, uint32* punUnlockTime)
|
||||
{
|
||||
PRINT_DEBUG("GetUserAchievementAndUnlockTime %s\n", pchName);
|
||||
if (pchName == nullptr) return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (steamIDUser == settings->get_local_steam_id()) {
|
||||
return GetAchievementAndUnlockTime(pchName, pbAchieved, punUnlockTime);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Reset stats
|
||||
bool Steam_User_Stats::ResetAllStats(bool bAchievementsToo)
|
||||
{
|
||||
PRINT_DEBUG("ResetAllStats\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
//TODO
|
||||
if (bAchievementsToo) {
|
||||
std::for_each(user_achievements.begin(), user_achievements.end(), [](nlohmann::json& v) {
|
||||
v["earned"] = false;
|
||||
v["earned_time"] = 0;
|
||||
});
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Leaderboard functions
|
||||
|
||||
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
|
||||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||
STEAM_CALL_RESULT(LeaderboardFindResult_t)
|
||||
SteamAPICall_t Steam_User_Stats::FindOrCreateLeaderboard(const char* pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType)
|
||||
{
|
||||
PRINT_DEBUG("FindOrCreateLeaderboard %s\n", pchLeaderboardName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
unsigned int leader = find_leaderboard(pchLeaderboardName);
|
||||
if (!leader) {
|
||||
struct Steam_Leaderboard leaderboard;
|
||||
leaderboard.name = std::string(pchLeaderboardName);
|
||||
leaderboard.sort_method = eLeaderboardSortMethod;
|
||||
leaderboard.display_type = eLeaderboardDisplayType;
|
||||
leaderboards.push_back(leaderboard);
|
||||
leader = leaderboards.size();
|
||||
}
|
||||
|
||||
LeaderboardFindResult_t data;
|
||||
data.m_hSteamLeaderboard = leader;
|
||||
data.m_bLeaderboardFound = 1;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
// as above, but won't create the leaderboard if it's not found
|
||||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||
STEAM_CALL_RESULT(LeaderboardFindResult_t)
|
||||
SteamAPICall_t Steam_User_Stats::FindLeaderboard(const char* pchLeaderboardName)
|
||||
{
|
||||
PRINT_DEBUG("FindLeaderboard %s\n", pchLeaderboardName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
auto settings_Leaderboards = settings->getLeaderboards();
|
||||
if (settings_Leaderboards.count(pchLeaderboardName)) {
|
||||
auto config = settings_Leaderboards[pchLeaderboardName];
|
||||
return FindOrCreateLeaderboard(pchLeaderboardName, config.sort_method, config.display_type);
|
||||
}
|
||||
else if (settings->createUnknownLeaderboards()) {
|
||||
return FindOrCreateLeaderboard(pchLeaderboardName, k_ELeaderboardSortMethodDescending, k_ELeaderboardDisplayTypeNumeric);
|
||||
}
|
||||
else {
|
||||
LeaderboardFindResult_t data;
|
||||
data.m_hSteamLeaderboard = find_leaderboard(pchLeaderboardName);;
|
||||
data.m_bLeaderboardFound = !!data.m_hSteamLeaderboard;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// returns the name of a leaderboard
|
||||
const char* Steam_User_Stats::GetLeaderboardName(SteamLeaderboard_t hSteamLeaderboard)
|
||||
{
|
||||
PRINT_DEBUG("GetLeaderboardName\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return "";
|
||||
return leaderboards[hSteamLeaderboard - 1].name.c_str();
|
||||
}
|
||||
|
||||
|
||||
// returns the total number of entries in a leaderboard, as of the last request
|
||||
int Steam_User_Stats::GetLeaderboardEntryCount(SteamLeaderboard_t hSteamLeaderboard)
|
||||
{
|
||||
PRINT_DEBUG("GetLeaderboardEntryCount\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// returns the sort method of the leaderboard
|
||||
ELeaderboardSortMethod Steam_User_Stats::GetLeaderboardSortMethod(SteamLeaderboard_t hSteamLeaderboard)
|
||||
{
|
||||
PRINT_DEBUG("GetLeaderboardSortMethod\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return k_ELeaderboardSortMethodNone;
|
||||
return leaderboards[hSteamLeaderboard - 1].sort_method;
|
||||
}
|
||||
|
||||
|
||||
// returns the display type of the leaderboard
|
||||
ELeaderboardDisplayType Steam_User_Stats::GetLeaderboardDisplayType(SteamLeaderboard_t hSteamLeaderboard)
|
||||
{
|
||||
PRINT_DEBUG("GetLeaderboardDisplayType\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return k_ELeaderboardDisplayTypeNone;
|
||||
return leaderboards[hSteamLeaderboard - 1].display_type;
|
||||
}
|
||||
|
||||
|
||||
// Asks the Steam back-end for a set of rows in the leaderboard.
|
||||
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
|
||||
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
|
||||
// You can ask for more entries than exist, and it will return as many as do exist.
|
||||
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
|
||||
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
|
||||
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
|
||||
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
|
||||
STEAM_CALL_RESULT(LeaderboardScoresDownloaded_t)
|
||||
SteamAPICall_t Steam_User_Stats::DownloadLeaderboardEntries(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd)
|
||||
{
|
||||
PRINT_DEBUG("DownloadLeaderboardEntries %llu %i %i %i\n", hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
LeaderboardScoresDownloaded_t data;
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_hSteamLeaderboardEntries = 123;
|
||||
data.m_cEntryCount = 0;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
|
||||
// if a user doesn't have a leaderboard entry, they won't be included in the result
|
||||
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
|
||||
STEAM_METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers)
|
||||
STEAM_CALL_RESULT(LeaderboardScoresDownloaded_t)
|
||||
SteamAPICall_t Steam_User_Stats::DownloadLeaderboardEntriesForUsers(SteamLeaderboard_t hSteamLeaderboard,
|
||||
STEAM_ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID * prgUsers, int cUsers)
|
||||
{
|
||||
PRINT_DEBUG("DownloadLeaderboardEntriesForUsers %i %llu\n", cUsers, cUsers > 0 ? prgUsers[0].ConvertToUint64() : 0);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
LeaderboardScoresDownloaded_t data;
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_hSteamLeaderboardEntries = 123;
|
||||
data.m_cEntryCount = 0;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
// Returns data about a single leaderboard entry
|
||||
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
|
||||
// e.g.
|
||||
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
|
||||
// {
|
||||
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
|
||||
// {
|
||||
// LeaderboardEntry_t leaderboardEntry;
|
||||
// int32 details[3]; // we know this is how many we've stored previously
|
||||
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
|
||||
// assert( leaderboardEntry.m_cDetails == 3 );
|
||||
// ...
|
||||
// }
|
||||
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
|
||||
bool Steam_User_Stats::GetDownloadedLeaderboardEntry(SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
|
||||
{
|
||||
PRINT_DEBUG("GetDownloadedLeaderboardEntry\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Uploads a user score to the Steam back-end.
|
||||
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
|
||||
// Details are extra game-defined information regarding how the user got that score
|
||||
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
|
||||
STEAM_CALL_RESULT(LeaderboardScoreUploaded_t)
|
||||
SteamAPICall_t Steam_User_Stats::UploadLeaderboardScore(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 * pScoreDetails, int cScoreDetailsCount)
|
||||
{
|
||||
PRINT_DEBUG("UploadLeaderboardScore\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
LeaderboardScoreUploaded_t data;
|
||||
data.m_bSuccess = 1; //needs to be success or DOA6 freezes when uploading score.
|
||||
//data.m_bSuccess = 0;
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_nScore = nScore;
|
||||
//data.m_bScoreChanged = 1;
|
||||
data.m_bScoreChanged = 0;
|
||||
//data.m_nGlobalRankNew = 1;
|
||||
data.m_nGlobalRankNew = 0;
|
||||
data.m_nGlobalRankPrevious = 0;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
SteamAPICall_t Steam_User_Stats::UploadLeaderboardScore(SteamLeaderboard_t hSteamLeaderboard, int32 nScore, int32 * pScoreDetails, int cScoreDetailsCount)
|
||||
{
|
||||
PRINT_DEBUG("UploadLeaderboardScore old\n");
|
||||
return UploadLeaderboardScore(hSteamLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, pScoreDetails, cScoreDetailsCount);
|
||||
}
|
||||
|
||||
|
||||
// Attaches a piece of user generated content the user's entry on a leaderboard.
|
||||
// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
|
||||
// This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
|
||||
STEAM_CALL_RESULT(LeaderboardUGCSet_t)
|
||||
SteamAPICall_t Steam_User_Stats::AttachLeaderboardUGC(SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC)
|
||||
{
|
||||
PRINT_DEBUG("AttachLeaderboardUGC\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
LeaderboardUGCSet_t data = {};
|
||||
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) {
|
||||
data.m_eResult = k_EResultFail;
|
||||
}
|
||||
else {
|
||||
data.m_eResult = k_EResultOK;
|
||||
}
|
||||
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
// Retrieves the number of players currently playing your game (online + offline)
|
||||
// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
|
||||
STEAM_CALL_RESULT(NumberOfCurrentPlayers_t)
|
||||
SteamAPICall_t Steam_User_Stats::GetNumberOfCurrentPlayers()
|
||||
{
|
||||
PRINT_DEBUG("GetNumberOfCurrentPlayers\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
NumberOfCurrentPlayers_t data;
|
||||
data.m_bSuccess = 1;
|
||||
data.m_cPlayers = 69;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
// Requests that Steam fetch data on the percentage of players who have received each achievement
|
||||
// for the game globally.
|
||||
// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
|
||||
STEAM_CALL_RESULT(GlobalAchievementPercentagesReady_t)
|
||||
SteamAPICall_t Steam_User_Stats::RequestGlobalAchievementPercentages()
|
||||
{
|
||||
PRINT_DEBUG("RequestGlobalAchievementPercentages\n");
|
||||
}
|
||||
|
||||
|
||||
// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
|
||||
// the next most achieved afterwards. Will return -1 if there is no data on achievement
|
||||
// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
|
||||
int Steam_User_Stats::GetMostAchievedAchievementInfo(char* pchName, uint32 unNameBufLen, float* pflPercent, bool* pbAchieved)
|
||||
{
|
||||
PRINT_DEBUG("GetMostAchievedAchievementInfo\n");
|
||||
}
|
||||
|
||||
|
||||
// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
|
||||
// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
|
||||
// achievement has been iterated.
|
||||
int Steam_User_Stats::GetNextMostAchievedAchievementInfo(int iIteratorPrevious, char* pchName, uint32 unNameBufLen, float* pflPercent, bool* pbAchieved)
|
||||
{
|
||||
PRINT_DEBUG("GetNextMostAchievedAchievementInfo\n");
|
||||
}
|
||||
|
||||
|
||||
// Returns the percentage of users who have achieved the specified achievement.
|
||||
bool Steam_User_Stats::GetAchievementAchievedPercent(const char* pchName, float* pflPercent)
|
||||
{
|
||||
PRINT_DEBUG("GetAchievementAchievedPercent\n");
|
||||
}
|
||||
|
||||
|
||||
// Requests global stats data, which is available for stats marked as "aggregated".
|
||||
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
|
||||
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
|
||||
// to the overall totals. The limit is 60.
|
||||
STEAM_CALL_RESULT(GlobalStatsReceived_t)
|
||||
SteamAPICall_t Steam_User_Stats::RequestGlobalStats(int nHistoryDays)
|
||||
{
|
||||
PRINT_DEBUG("RequestGlobalStats %i\n", nHistoryDays);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
GlobalStatsReceived_t data;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
// Gets the lifetime totals for an aggregated stat
|
||||
bool Steam_User_Stats::GetGlobalStat(const char* pchStatName, int64 * pData)
|
||||
{
|
||||
PRINT_DEBUG("GetGlobalStat %s\n", pchStatName);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Steam_User_Stats::GetGlobalStat(const char* pchStatName, double* pData)
|
||||
{
|
||||
PRINT_DEBUG("GetGlobalStat %s\n", pchStatName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
|
||||
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
|
||||
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
|
||||
// elements actually set.
|
||||
int32 Steam_User_Stats::GetGlobalStatHistory(const char* pchStatName, STEAM_ARRAY_COUNT(cubData) int64 * pData, uint32 cubData)
|
||||
{
|
||||
PRINT_DEBUG("GetGlobalStatHistory int64 %s\n", pchStatName);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32 Steam_User_Stats::GetGlobalStatHistory(const char* pchStatName, STEAM_ARRAY_COUNT(cubData) double* pData, uint32 cubData)
|
||||
{
|
||||
PRINT_DEBUG("GetGlobalStatHistory double %s\n", pchStatName);
|
||||
return 0;
|
||||
}
|
|
@ -15,636 +15,252 @@
|
|||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#ifndef __INCLUDED_STEAM_USER_STATS_H__
|
||||
#define __INCLUDED_STEAM_USER_STATS_H__
|
||||
|
||||
#include "base.h"
|
||||
|
||||
#include <iomanip>
|
||||
#include <fstream>
|
||||
#include "../json/json.hpp"
|
||||
|
||||
struct Steam_Leaderboard {
|
||||
std::string name;
|
||||
ELeaderboardSortMethod sort_method;
|
||||
ELeaderboardDisplayType display_type;
|
||||
};
|
||||
|
||||
|
||||
class Steam_User_Stats :
|
||||
public ISteamUserStats003,
|
||||
public ISteamUserStats004,
|
||||
public ISteamUserStats005,
|
||||
public ISteamUserStats006,
|
||||
public ISteamUserStats007,
|
||||
public ISteamUserStats008,
|
||||
public ISteamUserStats009,
|
||||
public ISteamUserStats010,
|
||||
public ISteamUserStats
|
||||
public ISteamUserStats003,
|
||||
public ISteamUserStats004,
|
||||
public ISteamUserStats005,
|
||||
public ISteamUserStats006,
|
||||
public ISteamUserStats007,
|
||||
public ISteamUserStats008,
|
||||
public ISteamUserStats009,
|
||||
public ISteamUserStats010,
|
||||
public ISteamUserStats
|
||||
{
|
||||
Local_Storage *local_storage;
|
||||
Settings *settings;
|
||||
SteamCallResults *callback_results;
|
||||
class SteamCallBacks *callbacks;
|
||||
public:
|
||||
static constexpr auto achievements_user_file = "achievements.json";
|
||||
|
||||
private:
|
||||
|
||||
Local_Storage* local_storage;
|
||||
Settings* settings;
|
||||
SteamCallResults* callback_results;
|
||||
class SteamCallBacks* callbacks;
|
||||
std::vector<struct Steam_Leaderboard> leaderboards;
|
||||
|
||||
unsigned int find_leaderboard(std::string name)
|
||||
{
|
||||
unsigned index = 1;
|
||||
for (auto &leaderboard : leaderboards) {
|
||||
if (leaderboard.name == name) return index;
|
||||
++index;
|
||||
}
|
||||
nlohmann::json defined_achievements;
|
||||
nlohmann::json user_achievements;
|
||||
|
||||
return 0;
|
||||
}
|
||||
unsigned int find_leaderboard(std::string name);
|
||||
|
||||
void load_achievements_db();
|
||||
void load_achievements();
|
||||
void save_achievements();
|
||||
|
||||
public:
|
||||
Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
|
||||
{
|
||||
this->local_storage = local_storage;
|
||||
this->settings = settings;
|
||||
this->callback_results = callback_results;
|
||||
this->callbacks = callbacks;
|
||||
}
|
||||
|
||||
// Ask the server to send down this user's data and achievements for this game
|
||||
STEAM_CALL_BACK( UserStatsReceived_t )
|
||||
bool RequestCurrentStats()
|
||||
{
|
||||
PRINT_DEBUG("Steam_User_Stats::RequestCurrentStats\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
UserStatsReceived_t data;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
data.m_steamIDUser = settings->get_local_steam_id();
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Data accessors
|
||||
bool GetStat( const char *pchName, int32 *pData )
|
||||
{
|
||||
PRINT_DEBUG("GetStat int32 %s\n", pchName);
|
||||
if (!pchName || !pData) return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
auto stats_config = settings->getStats();
|
||||
auto stats_data = stats_config.find(pchName);
|
||||
if (stats_data != stats_config.end()) {
|
||||
if (stats_data->second.type != Stat_Type::STAT_TYPE_INT) return false;
|
||||
}
|
||||
|
||||
int read_data = local_storage->get_data(STATS_STORAGE_FOLDER, pchName, (char* )pData, sizeof(*pData));
|
||||
if (read_data == sizeof(int32))
|
||||
return true;
|
||||
|
||||
if (stats_data != stats_config.end()) {
|
||||
*pData = stats_data->second.default_value_int;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GetStat( const char *pchName, float *pData )
|
||||
{
|
||||
PRINT_DEBUG("GetStat float %s\n", pchName);
|
||||
if (!pchName || !pData) return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
auto stats_config = settings->getStats();
|
||||
auto stats_data = stats_config.find(pchName);
|
||||
if (stats_data != stats_config.end()) {
|
||||
if (stats_data->second.type == Stat_Type::STAT_TYPE_INT) return false;
|
||||
}
|
||||
|
||||
int read_data = local_storage->get_data(STATS_STORAGE_FOLDER, pchName, (char* )pData, sizeof(*pData));
|
||||
if (read_data == sizeof(float))
|
||||
return true;
|
||||
|
||||
if (stats_data != stats_config.end()) {
|
||||
*pData = stats_data->second.default_value_float;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Set / update data
|
||||
bool SetStat( const char *pchName, int32 nData )
|
||||
{
|
||||
PRINT_DEBUG("SetStat int32 %s\n", pchName);
|
||||
if (!pchName) return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
return local_storage->store_data(STATS_STORAGE_FOLDER, pchName, (char* )&nData, sizeof(nData)) == sizeof(nData);
|
||||
}
|
||||
|
||||
bool SetStat( const char *pchName, float fData )
|
||||
{
|
||||
PRINT_DEBUG("SetStat float %s\n", pchName);
|
||||
if (!pchName) return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
return local_storage->store_data(STATS_STORAGE_FOLDER, pchName, (char* )&fData, sizeof(fData)) == sizeof(fData);
|
||||
}
|
||||
|
||||
bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength )
|
||||
{
|
||||
PRINT_DEBUG("UpdateAvgRateStat %s\n", pchName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
char data[sizeof(float) + sizeof(float) + sizeof(double)];
|
||||
int read_data = local_storage->get_data(STATS_STORAGE_FOLDER, pchName, (char* )data, sizeof(*data));
|
||||
float oldcount = 0;
|
||||
double oldsessionlength = 0;
|
||||
if (read_data == sizeof(data)) {
|
||||
memcpy(&oldcount, data + sizeof(float), sizeof(oldcount));
|
||||
memcpy(&oldsessionlength, data + sizeof(float) + sizeof(double), sizeof(oldsessionlength));
|
||||
}
|
||||
|
||||
oldcount += flCountThisSession;
|
||||
oldsessionlength += dSessionLength;
|
||||
|
||||
float average = oldcount / oldsessionlength;
|
||||
memcpy(data, &average, sizeof(average));
|
||||
memcpy(data + sizeof(float), &oldcount, sizeof(oldcount));
|
||||
memcpy(data + sizeof(float) * 2, &oldsessionlength, sizeof(oldsessionlength));
|
||||
|
||||
return local_storage->store_data(STATS_STORAGE_FOLDER, pchName, data, sizeof(data)) == sizeof(data);
|
||||
}
|
||||
|
||||
|
||||
// Achievement flag accessors
|
||||
bool GetAchievement( const char *pchName, bool *pbAchieved )
|
||||
{
|
||||
//TODO: these achievement functions need to load a list of achievements from somewhere, return false so that kf2 doesn't loop endlessly
|
||||
PRINT_DEBUG("GetAchievement %s\n", pchName);
|
||||
*pbAchieved = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SetAchievement( const char *pchName )
|
||||
{
|
||||
PRINT_DEBUG("SetAchievement %s\n", pchName);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ClearAchievement( const char *pchName )
|
||||
{
|
||||
PRINT_DEBUG("ClearAchievement %s\n", pchName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Get the achievement status, and the time it was unlocked if unlocked.
|
||||
// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
|
||||
// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
|
||||
bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime )
|
||||
{
|
||||
PRINT_DEBUG("GetAchievementAndUnlockTime\n");
|
||||
*pbAchieved = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Store the current data on the server, will get a callback when set
|
||||
// And one callback for every new achievement
|
||||
//
|
||||
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||||
// uploaded has been rejected, either because they broke constraints
|
||||
// or were out of date. In this case the server sends back updated values.
|
||||
// The stats should be re-iterated to keep in sync.
|
||||
bool StoreStats()
|
||||
{
|
||||
PRINT_DEBUG("StoreStats\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
UserStatsStored_t data;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Achievement / GroupAchievement metadata
|
||||
|
||||
// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
|
||||
// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
|
||||
// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
|
||||
// specified achievement.
|
||||
int GetAchievementIcon( const char *pchName )
|
||||
{
|
||||
PRINT_DEBUG("GetAchievementIcon\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Get general attributes for an achievement. Accepts the following keys:
|
||||
// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
|
||||
// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
|
||||
const char * GetAchievementDisplayAttribute( const char *pchName, const char *pchKey )
|
||||
{
|
||||
PRINT_DEBUG("GetAchievementDisplayAttribute %s %s\n", pchName, pchKey);
|
||||
return ""; //TODO
|
||||
|
||||
if (strcmp (pchKey, "name") == 0) {
|
||||
return "Achievement Name";
|
||||
}
|
||||
|
||||
if (strcmp (pchKey, "desc") == 0) {
|
||||
return "Achievement Description";
|
||||
}
|
||||
|
||||
if (strcmp (pchKey, "hidden") == 0) {
|
||||
return "0";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
// Achievement progress - triggers an AchievementProgress callback, that is all.
|
||||
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
|
||||
bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress )
|
||||
{
|
||||
PRINT_DEBUG("IndicateAchievementProgress\n");
|
||||
}
|
||||
|
||||
|
||||
// Used for iterating achievements. In general games should not need these functions because they should have a
|
||||
// list of existing achievements compiled into them
|
||||
uint32 GetNumAchievements()
|
||||
{
|
||||
PRINT_DEBUG("GetNumAchievements\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get achievement name iAchievement in [0,GetNumAchievements)
|
||||
const char * GetAchievementName( uint32 iAchievement )
|
||||
{
|
||||
PRINT_DEBUG("GetAchievementName\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
// Friends stats & achievements
|
||||
|
||||
// downloads stats for the user
|
||||
// returns a UserStatsReceived_t received when completed
|
||||
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
|
||||
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
|
||||
STEAM_CALL_RESULT( UserStatsReceived_t )
|
||||
SteamAPICall_t RequestUserStats( CSteamID steamIDUser )
|
||||
{
|
||||
PRINT_DEBUG("Steam_User_Stats::RequestUserStats %llu\n", steamIDUser.ConvertToUint64());
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
UserStatsReceived_t data;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
data.m_steamIDUser = steamIDUser;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
}
|
||||
|
||||
|
||||
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||||
bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData )
|
||||
{
|
||||
PRINT_DEBUG("GetUserStat %s %llu\n", pchName, steamIDUser.ConvertToUint64());
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (steamIDUser == settings->get_local_steam_id()) {
|
||||
GetStat(pchName, pData);
|
||||
} else {
|
||||
*pData = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData )
|
||||
{
|
||||
PRINT_DEBUG("GetUserStat %s %llu\n", pchName, steamIDUser.ConvertToUint64());
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (steamIDUser == settings->get_local_steam_id()) {
|
||||
GetStat(pchName, pData);
|
||||
} else {
|
||||
*pData = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved )
|
||||
{
|
||||
PRINT_DEBUG("GetUserAchievement %s\n", pchName);
|
||||
return false;
|
||||
}
|
||||
|
||||
// See notes for GetAchievementAndUnlockTime above
|
||||
bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime )
|
||||
{
|
||||
PRINT_DEBUG("GetUserAchievementAndUnlockTime %s\n", pchName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Reset stats
|
||||
bool ResetAllStats( bool bAchievementsToo )
|
||||
{
|
||||
PRINT_DEBUG("ResetAllStats\n");
|
||||
//TODO
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Leaderboard functions
|
||||
|
||||
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
|
||||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||
STEAM_CALL_RESULT(LeaderboardFindResult_t)
|
||||
SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType )
|
||||
{
|
||||
PRINT_DEBUG("FindOrCreateLeaderboard %s\n", pchLeaderboardName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
unsigned int leader = find_leaderboard(pchLeaderboardName);
|
||||
if (!leader) {
|
||||
struct Steam_Leaderboard leaderboard;
|
||||
leaderboard.name = std::string(pchLeaderboardName);
|
||||
leaderboard.sort_method = eLeaderboardSortMethod;
|
||||
leaderboard.display_type = eLeaderboardDisplayType;
|
||||
leaderboards.push_back(leaderboard);
|
||||
leader = leaderboards.size();
|
||||
}
|
||||
|
||||
LeaderboardFindResult_t data;
|
||||
data.m_hSteamLeaderboard = leader;
|
||||
data.m_bLeaderboardFound = 1;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
// as above, but won't create the leaderboard if it's not found
|
||||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||
STEAM_CALL_RESULT( LeaderboardFindResult_t )
|
||||
SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName )
|
||||
{
|
||||
PRINT_DEBUG("FindLeaderboard %s\n", pchLeaderboardName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
auto settings_Leaderboards = settings->getLeaderboards();
|
||||
if (settings_Leaderboards.count(pchLeaderboardName)) {
|
||||
auto config = settings_Leaderboards[pchLeaderboardName];
|
||||
return FindOrCreateLeaderboard(pchLeaderboardName, config.sort_method, config.display_type);
|
||||
} else if (settings->createUnknownLeaderboards()) {
|
||||
return FindOrCreateLeaderboard(pchLeaderboardName, k_ELeaderboardSortMethodDescending, k_ELeaderboardDisplayTypeNumeric);
|
||||
} else {
|
||||
LeaderboardFindResult_t data;
|
||||
data.m_hSteamLeaderboard = find_leaderboard(pchLeaderboardName);;
|
||||
data.m_bLeaderboardFound = !!data.m_hSteamLeaderboard;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// returns the name of a leaderboard
|
||||
const char * GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard )
|
||||
{
|
||||
PRINT_DEBUG("GetLeaderboardName\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return "";
|
||||
return leaderboards[hSteamLeaderboard - 1].name.c_str();
|
||||
}
|
||||
|
||||
|
||||
// returns the total number of entries in a leaderboard, as of the last request
|
||||
int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard )
|
||||
{
|
||||
PRINT_DEBUG("GetLeaderboardEntryCount\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// returns the sort method of the leaderboard
|
||||
ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard )
|
||||
{
|
||||
PRINT_DEBUG("GetLeaderboardSortMethod\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return k_ELeaderboardSortMethodNone;
|
||||
return leaderboards[hSteamLeaderboard - 1].sort_method;
|
||||
}
|
||||
|
||||
|
||||
// returns the display type of the leaderboard
|
||||
ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard )
|
||||
{
|
||||
PRINT_DEBUG("GetLeaderboardDisplayType\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return k_ELeaderboardDisplayTypeNone;
|
||||
return leaderboards[hSteamLeaderboard - 1].display_type;
|
||||
}
|
||||
|
||||
|
||||
// Asks the Steam back-end for a set of rows in the leaderboard.
|
||||
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
|
||||
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
|
||||
// You can ask for more entries than exist, and it will return as many as do exist.
|
||||
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
|
||||
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
|
||||
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
|
||||
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
|
||||
STEAM_CALL_RESULT( LeaderboardScoresDownloaded_t )
|
||||
SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd )
|
||||
{
|
||||
PRINT_DEBUG("DownloadLeaderboardEntries %llu %i %i %i\n", hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
LeaderboardScoresDownloaded_t data;
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_hSteamLeaderboardEntries = 123;
|
||||
data.m_cEntryCount = 0;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
|
||||
// if a user doesn't have a leaderboard entry, they won't be included in the result
|
||||
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
|
||||
STEAM_METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers)
|
||||
STEAM_CALL_RESULT( LeaderboardScoresDownloaded_t )
|
||||
SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard,
|
||||
STEAM_ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers )
|
||||
{
|
||||
PRINT_DEBUG("DownloadLeaderboardEntriesForUsers %i %llu\n", cUsers, cUsers > 0 ? prgUsers[0].ConvertToUint64() : 0);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
LeaderboardScoresDownloaded_t data;
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_hSteamLeaderboardEntries = 123;
|
||||
data.m_cEntryCount = 0;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
// Returns data about a single leaderboard entry
|
||||
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
|
||||
// e.g.
|
||||
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
|
||||
// {
|
||||
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
|
||||
// {
|
||||
// LeaderboardEntry_t leaderboardEntry;
|
||||
// int32 details[3]; // we know this is how many we've stored previously
|
||||
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
|
||||
// assert( leaderboardEntry.m_cDetails == 3 );
|
||||
// ...
|
||||
// }
|
||||
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
|
||||
bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax )
|
||||
{
|
||||
PRINT_DEBUG("GetDownloadedLeaderboardEntry\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Uploads a user score to the Steam back-end.
|
||||
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
|
||||
// Details are extra game-defined information regarding how the user got that score
|
||||
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
|
||||
STEAM_CALL_RESULT( LeaderboardScoreUploaded_t )
|
||||
SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount )
|
||||
{
|
||||
PRINT_DEBUG("UploadLeaderboardScore\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
LeaderboardScoreUploaded_t data;
|
||||
data.m_bSuccess = 1; //needs to be success or DOA6 freezes when uploading score.
|
||||
//data.m_bSuccess = 0;
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_nScore = nScore;
|
||||
//data.m_bScoreChanged = 1;
|
||||
data.m_bScoreChanged = 0;
|
||||
//data.m_nGlobalRankNew = 1;
|
||||
data.m_nGlobalRankNew = 0;
|
||||
data.m_nGlobalRankPrevious = 0;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, int32 nScore, int32 *pScoreDetails, int cScoreDetailsCount )
|
||||
{
|
||||
PRINT_DEBUG("UploadLeaderboardScore old\n");
|
||||
return UploadLeaderboardScore(hSteamLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, pScoreDetails, cScoreDetailsCount);
|
||||
}
|
||||
|
||||
|
||||
// Attaches a piece of user generated content the user's entry on a leaderboard.
|
||||
// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
|
||||
// This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
|
||||
STEAM_CALL_RESULT( LeaderboardUGCSet_t )
|
||||
SteamAPICall_t AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC )
|
||||
{
|
||||
PRINT_DEBUG("AttachLeaderboardUGC\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
LeaderboardUGCSet_t data = {};
|
||||
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) {
|
||||
data.m_eResult = k_EResultFail;
|
||||
} else {
|
||||
data.m_eResult = k_EResultOK;
|
||||
}
|
||||
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
// Retrieves the number of players currently playing your game (online + offline)
|
||||
// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
|
||||
STEAM_CALL_RESULT( NumberOfCurrentPlayers_t )
|
||||
SteamAPICall_t GetNumberOfCurrentPlayers()
|
||||
{
|
||||
PRINT_DEBUG("GetNumberOfCurrentPlayers\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
NumberOfCurrentPlayers_t data;
|
||||
data.m_bSuccess = 1;
|
||||
data.m_cPlayers = 69;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
// Requests that Steam fetch data on the percentage of players who have received each achievement
|
||||
// for the game globally.
|
||||
// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
|
||||
STEAM_CALL_RESULT( GlobalAchievementPercentagesReady_t )
|
||||
SteamAPICall_t RequestGlobalAchievementPercentages()
|
||||
{
|
||||
PRINT_DEBUG("RequestGlobalAchievementPercentages\n");
|
||||
}
|
||||
|
||||
|
||||
// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
|
||||
// the next most achieved afterwards. Will return -1 if there is no data on achievement
|
||||
// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
|
||||
int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved )
|
||||
{
|
||||
PRINT_DEBUG("GetMostAchievedAchievementInfo\n");
|
||||
}
|
||||
|
||||
|
||||
// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
|
||||
// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
|
||||
// achievement has been iterated.
|
||||
int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved )
|
||||
{
|
||||
PRINT_DEBUG("GetNextMostAchievedAchievementInfo\n");
|
||||
}
|
||||
|
||||
|
||||
// Returns the percentage of users who have achieved the specified achievement.
|
||||
bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent )
|
||||
{
|
||||
PRINT_DEBUG("GetAchievementAchievedPercent\n");
|
||||
}
|
||||
|
||||
|
||||
// Requests global stats data, which is available for stats marked as "aggregated".
|
||||
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
|
||||
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
|
||||
// to the overall totals. The limit is 60.
|
||||
STEAM_CALL_RESULT( GlobalStatsReceived_t )
|
||||
SteamAPICall_t RequestGlobalStats( int nHistoryDays )
|
||||
{
|
||||
PRINT_DEBUG("RequestGlobalStats %i\n", nHistoryDays);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
GlobalStatsReceived_t data;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
|
||||
// Gets the lifetime totals for an aggregated stat
|
||||
bool GetGlobalStat( const char *pchStatName, int64 *pData )
|
||||
{
|
||||
PRINT_DEBUG("GetGlobalStat %s\n", pchStatName);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GetGlobalStat( const char *pchStatName, double *pData )
|
||||
{
|
||||
PRINT_DEBUG("GetGlobalStat %s\n", pchStatName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
|
||||
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
|
||||
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
|
||||
// elements actually set.
|
||||
int32 GetGlobalStatHistory( const char *pchStatName, STEAM_ARRAY_COUNT(cubData) int64 *pData, uint32 cubData )
|
||||
{
|
||||
PRINT_DEBUG("GetGlobalStatHistory int64 %s\n", pchStatName);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32 GetGlobalStatHistory( const char *pchStatName, STEAM_ARRAY_COUNT(cubData) double *pData, uint32 cubData )
|
||||
{
|
||||
PRINT_DEBUG("GetGlobalStatHistory double %s\n", pchStatName);
|
||||
return 0;
|
||||
}
|
||||
Steam_User_Stats(Settings* settings, Local_Storage* local_storage, class SteamCallResults* callback_results, class SteamCallBacks* callbacks);
|
||||
|
||||
nlohmann::json const& GetAchievementsDb() const;
|
||||
|
||||
// Ask the server to send down this user's data and achievements for this game
|
||||
STEAM_CALL_BACK(UserStatsReceived_t)
|
||||
bool RequestCurrentStats();
|
||||
|
||||
// Data accessors
|
||||
bool GetStat(const char* pchName, int32* pData);
|
||||
bool GetStat(const char* pchName, float* pData);
|
||||
|
||||
// Set / update data
|
||||
bool SetStat(const char* pchName, int32 nData);
|
||||
bool SetStat(const char* pchName, float fData);
|
||||
bool UpdateAvgRateStat(const char* pchName, float flCountThisSession, double dSessionLength);
|
||||
|
||||
// Achievement flag accessors
|
||||
bool GetAchievement(const char* pchName, bool* pbAchieved);
|
||||
bool SetAchievement(const char* pchName);
|
||||
bool ClearAchievement(const char* pchName);
|
||||
|
||||
|
||||
// Get the achievement status, and the time it was unlocked if unlocked.
|
||||
// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
|
||||
// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
|
||||
bool GetAchievementAndUnlockTime(const char* pchName, bool* pbAchieved, uint32* punUnlockTime);
|
||||
|
||||
// Store the current data on the server, will get a callback when set
|
||||
// And one callback for every new achievement
|
||||
//
|
||||
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||||
// uploaded has been rejected, either because they broke constraints
|
||||
// or were out of date. In this case the server sends back updated values.
|
||||
// The stats should be re-iterated to keep in sync.
|
||||
bool StoreStats();
|
||||
|
||||
// Achievement / GroupAchievement metadata
|
||||
|
||||
// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
|
||||
// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
|
||||
// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
|
||||
// specified achievement.
|
||||
int GetAchievementIcon(const char* pchName);
|
||||
|
||||
|
||||
// Get general attributes for an achievement. Accepts the following keys:
|
||||
// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
|
||||
// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
|
||||
const char* GetAchievementDisplayAttribute(const char* pchName, const char* pchKey);
|
||||
|
||||
// Achievement progress - triggers an AchievementProgress callback, that is all.
|
||||
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
|
||||
bool IndicateAchievementProgress(const char* pchName, uint32 nCurProgress, uint32 nMaxProgress);
|
||||
|
||||
// Used for iterating achievements. In general games should not need these functions because they should have a
|
||||
// list of existing achievements compiled into them
|
||||
uint32 GetNumAchievements();
|
||||
|
||||
// Get achievement name iAchievement in [0,GetNumAchievements)
|
||||
const char* GetAchievementName(uint32 iAchievement);
|
||||
|
||||
// Friends stats & achievements
|
||||
|
||||
// downloads stats for the user
|
||||
// returns a UserStatsReceived_t received when completed
|
||||
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
|
||||
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
|
||||
STEAM_CALL_RESULT(UserStatsReceived_t)
|
||||
SteamAPICall_t RequestUserStats(CSteamID steamIDUser);
|
||||
|
||||
|
||||
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||||
bool GetUserStat(CSteamID steamIDUser, const char* pchName, int32* pData);
|
||||
bool GetUserStat(CSteamID steamIDUser, const char* pchName, float* pData);
|
||||
|
||||
bool GetUserAchievement(CSteamID steamIDUser, const char* pchName, bool* pbAchieved);
|
||||
|
||||
// See notes for GetAchievementAndUnlockTime above
|
||||
bool GetUserAchievementAndUnlockTime(CSteamID steamIDUser, const char* pchName, bool* pbAchieved, uint32* punUnlockTime);
|
||||
|
||||
// Reset stats
|
||||
bool ResetAllStats(bool bAchievementsToo);
|
||||
|
||||
// Leaderboard functions
|
||||
|
||||
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
|
||||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||
STEAM_CALL_RESULT(LeaderboardFindResult_t)
|
||||
SteamAPICall_t FindOrCreateLeaderboard(const char* pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType);
|
||||
|
||||
// as above, but won't create the leaderboard if it's not found
|
||||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||
STEAM_CALL_RESULT(LeaderboardFindResult_t)
|
||||
SteamAPICall_t FindLeaderboard(const char* pchLeaderboardName);
|
||||
|
||||
// returns the name of a leaderboard
|
||||
const char* GetLeaderboardName(SteamLeaderboard_t hSteamLeaderboard);
|
||||
|
||||
// returns the total number of entries in a leaderboard, as of the last request
|
||||
int GetLeaderboardEntryCount(SteamLeaderboard_t hSteamLeaderboard);
|
||||
|
||||
// returns the sort method of the leaderboard
|
||||
ELeaderboardSortMethod GetLeaderboardSortMethod(SteamLeaderboard_t hSteamLeaderboard);
|
||||
|
||||
// returns the display type of the leaderboard
|
||||
ELeaderboardDisplayType GetLeaderboardDisplayType(SteamLeaderboard_t hSteamLeaderboard);
|
||||
|
||||
// Asks the Steam back-end for a set of rows in the leaderboard.
|
||||
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
|
||||
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
|
||||
// You can ask for more entries than exist, and it will return as many as do exist.
|
||||
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
|
||||
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
|
||||
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
|
||||
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
|
||||
STEAM_CALL_RESULT(LeaderboardScoresDownloaded_t)
|
||||
SteamAPICall_t DownloadLeaderboardEntries(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd);
|
||||
|
||||
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
|
||||
// if a user doesn't have a leaderboard entry, they won't be included in the result
|
||||
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
|
||||
STEAM_METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers)
|
||||
STEAM_CALL_RESULT(LeaderboardScoresDownloaded_t)
|
||||
SteamAPICall_t DownloadLeaderboardEntriesForUsers(SteamLeaderboard_t hSteamLeaderboard,
|
||||
STEAM_ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID* prgUsers, int cUsers);
|
||||
|
||||
// Returns data about a single leaderboard entry
|
||||
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
|
||||
// e.g.
|
||||
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
|
||||
// {
|
||||
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
|
||||
// {
|
||||
// LeaderboardEntry_t leaderboardEntry;
|
||||
// int32 details[3]; // we know this is how many we've stored previously
|
||||
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
|
||||
// assert( leaderboardEntry.m_cDetails == 3 );
|
||||
// ...
|
||||
// }
|
||||
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
|
||||
bool GetDownloadedLeaderboardEntry(SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t* pLeaderboardEntry, int32* pDetails, int cDetailsMax);
|
||||
|
||||
// Uploads a user score to the Steam back-end.
|
||||
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
|
||||
// Details are extra game-defined information regarding how the user got that score
|
||||
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
|
||||
STEAM_CALL_RESULT(LeaderboardScoreUploaded_t)
|
||||
SteamAPICall_t UploadLeaderboardScore(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32* pScoreDetails, int cScoreDetailsCount);
|
||||
|
||||
SteamAPICall_t UploadLeaderboardScore(SteamLeaderboard_t hSteamLeaderboard, int32 nScore, int32* pScoreDetails, int cScoreDetailsCount);
|
||||
|
||||
// Attaches a piece of user generated content the user's entry on a leaderboard.
|
||||
// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
|
||||
// This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
|
||||
STEAM_CALL_RESULT(LeaderboardUGCSet_t)
|
||||
SteamAPICall_t AttachLeaderboardUGC(SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC);
|
||||
|
||||
// Retrieves the number of players currently playing your game (online + offline)
|
||||
// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
|
||||
STEAM_CALL_RESULT(NumberOfCurrentPlayers_t)
|
||||
SteamAPICall_t GetNumberOfCurrentPlayers();
|
||||
|
||||
// Requests that Steam fetch data on the percentage of players who have received each achievement
|
||||
// for the game globally.
|
||||
// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
|
||||
STEAM_CALL_RESULT(GlobalAchievementPercentagesReady_t)
|
||||
SteamAPICall_t RequestGlobalAchievementPercentages();
|
||||
|
||||
// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
|
||||
// the next most achieved afterwards. Will return -1 if there is no data on achievement
|
||||
// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
|
||||
int GetMostAchievedAchievementInfo(char* pchName, uint32 unNameBufLen, float* pflPercent, bool* pbAchieved);
|
||||
|
||||
// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
|
||||
// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
|
||||
// achievement has been iterated.
|
||||
int GetNextMostAchievedAchievementInfo(int iIteratorPrevious, char* pchName, uint32 unNameBufLen, float* pflPercent, bool* pbAchieved);
|
||||
|
||||
// Returns the percentage of users who have achieved the specified achievement.
|
||||
bool GetAchievementAchievedPercent(const char* pchName, float* pflPercent);
|
||||
|
||||
// Requests global stats data, which is available for stats marked as "aggregated".
|
||||
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
|
||||
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
|
||||
// to the overall totals. The limit is 60.
|
||||
STEAM_CALL_RESULT(GlobalStatsReceived_t)
|
||||
SteamAPICall_t RequestGlobalStats(int nHistoryDays);
|
||||
|
||||
// Gets the lifetime totals for an aggregated stat
|
||||
bool GetGlobalStat(const char* pchStatName, int64* pData);
|
||||
bool GetGlobalStat(const char* pchStatName, double* pData);
|
||||
|
||||
// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
|
||||
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
|
||||
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
|
||||
// elements actually set.
|
||||
int32 GetGlobalStatHistory(const char* pchStatName, STEAM_ARRAY_COUNT(cubData) int64* pData, uint32 cubData);
|
||||
int32 GetGlobalStatHistory(const char* pchStatName, STEAM_ARRAY_COUNT(cubData) double* pData, uint32 cubData);
|
||||
};
|
||||
|
||||
#endif//__INCLUDED_STEAM_USER_STATS_H__
|
||||
|
|
|
@ -213,7 +213,7 @@ void Steam_Overlay::ShowOverlay(bool state)
|
|||
overlay_state_changed = true;
|
||||
}
|
||||
|
||||
void Steam_Overlay::NotifyUser(friend_window_state& friend_state, std::string const& message)
|
||||
void Steam_Overlay::NotifyUser(friend_window_state& friend_state)
|
||||
{
|
||||
if (!(friend_state.window_state & window_state_show) || !show_overlay)
|
||||
{
|
||||
|
@ -221,7 +221,6 @@ void Steam_Overlay::NotifyUser(friend_window_state& friend_state, std::string co
|
|||
#ifdef __WINDOWS__
|
||||
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
|
||||
#endif
|
||||
AddNotification(message);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -239,7 +238,8 @@ void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
|
|||
frd.window_state |= window_state_lobby_invite;
|
||||
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
|
||||
frd.window_state &= ~window_state_rich_invite;
|
||||
NotifyUser(i->second, i->first.name() + " invited you to join a game");
|
||||
AddInviteNotification(*i);
|
||||
NotifyUser(i->second);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -257,7 +257,8 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
|
|||
frd.window_state |= window_state_rich_invite;
|
||||
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
|
||||
frd.window_state &= ~window_state_lobby_invite;
|
||||
NotifyUser(i->second, i->first.name() + " invited you to join a game");
|
||||
AddInviteNotification(*i);
|
||||
NotifyUser(i->second);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -285,13 +286,14 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
|
|||
friends.erase(it);
|
||||
}
|
||||
|
||||
void Steam_Overlay::AddNotification(std::string const& message)
|
||||
void Steam_Overlay::AddMessageNotification(std::string const& message)
|
||||
{
|
||||
int id = find_free_notification_id(notifications);
|
||||
if (id != 0)
|
||||
{
|
||||
Notification notif;
|
||||
notif.id = id;
|
||||
notif.type = notification_type_message;
|
||||
notif.message = message;
|
||||
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
notifications.emplace_back(notif);
|
||||
|
@ -300,6 +302,40 @@ void Steam_Overlay::AddNotification(std::string const& message)
|
|||
PRINT_DEBUG("No more free id to create a notification window\n");
|
||||
}
|
||||
|
||||
void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
|
||||
{
|
||||
int id = find_free_notification_id(notifications);
|
||||
if (id != 0)
|
||||
{
|
||||
Notification notif;
|
||||
notif.id = id;
|
||||
notif.type = notification_type_achievement;
|
||||
// Load achievement image
|
||||
notif.message = ach["displayName"].get<std::string>() + "\n" + ach["description"].get<std::string>();
|
||||
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
notifications.emplace_back(notif);
|
||||
}
|
||||
else
|
||||
PRINT_DEBUG("No more free id to create a notification window\n");
|
||||
}
|
||||
|
||||
void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
|
||||
{
|
||||
int id = find_free_notification_id(notifications);
|
||||
if (id != 0)
|
||||
{
|
||||
Notification notif;
|
||||
notif.id = id;
|
||||
notif.type = notification_type_invite;
|
||||
notif.frd = &wnd_state;
|
||||
notif.message = wnd_state.first.name() + " invited you to join a game";
|
||||
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
notifications.emplace_back(notif);
|
||||
}
|
||||
else
|
||||
PRINT_DEBUG("No more free id to create a notification window\n");
|
||||
}
|
||||
|
||||
bool Steam_Overlay::FriendHasLobby(uint64 friend_id)
|
||||
{
|
||||
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
|
||||
|
@ -341,13 +377,13 @@ void Steam_Overlay::BuildContextMenu(Friend const& frd, friend_window_state& sta
|
|||
// If we have the same appid, activate the invite/join buttons
|
||||
if (settings->get_local_game_id().AppID() == frd.appid())
|
||||
{
|
||||
if (IHaveLobby() && ImGui::Button("Invite"))
|
||||
if (IHaveLobby() && ImGui::Button("Invite###PopupInvite"))
|
||||
{
|
||||
state.window_state |= window_state_invite;
|
||||
has_friend_action.push(frd);
|
||||
close_popup = true;
|
||||
}
|
||||
if (FriendHasLobby(frd.id()) && ImGui::Button("Join"))
|
||||
if (FriendHasLobby(frd.id()) && ImGui::Button("Join###PopupJoin"))
|
||||
{
|
||||
state.window_state |= window_state_join;
|
||||
has_friend_action.push(frd);
|
||||
|
@ -499,9 +535,26 @@ void Steam_Overlay::BuildNotifications(int width, int height)
|
|||
ImGui::SetNextWindowPos(ImVec2((float)width - width * Notification::width, Notification::height * font_size * i ));
|
||||
ImGui::SetNextWindowSize(ImVec2( width * Notification::width, Notification::height * font_size ));
|
||||
ImGui::Begin(std::to_string(it->id).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMouseInputs);
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration);
|
||||
|
||||
ImGui::TextWrapped("%s", it->message.c_str());
|
||||
switch (it->type)
|
||||
{
|
||||
case notification_type_achievement:
|
||||
ImGui::TextWrapped("%s", it->message.c_str());
|
||||
break;
|
||||
case notification_type_invite:
|
||||
{
|
||||
ImGui::TextWrapped("%s", it->message.c_str());
|
||||
if (ImGui::Button("Join"))
|
||||
{
|
||||
has_friend_action.push(it->frd->first);
|
||||
it->start_time = std::chrono::seconds(0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case notification_type_message:
|
||||
ImGui::TextWrapped("%s", it->message.c_str()); break;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
|
||||
|
@ -619,7 +672,8 @@ void Steam_Overlay::Callback(Common_Message *msg)
|
|||
friend_info->second.window_state |= window_state_need_attention;
|
||||
}
|
||||
|
||||
NotifyUser(friend_info->second, friend_info->first.name() + " says: " + steam_message.message());
|
||||
AddMessageNotification(friend_info->first.name() + " says: " + steam_message.message());
|
||||
NotifyUser(friend_info->second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,10 +41,17 @@ struct Friend_Less
|
|||
}
|
||||
};
|
||||
|
||||
enum notification_type
|
||||
{
|
||||
notification_type_message = 0,
|
||||
notification_type_invite,
|
||||
notification_type_achievement,
|
||||
};
|
||||
|
||||
struct Notification
|
||||
{
|
||||
static constexpr float width = 0.25;
|
||||
static constexpr float height = 4.0;
|
||||
static constexpr float height = 5.0;
|
||||
static constexpr std::chrono::milliseconds fade_in = std::chrono::milliseconds(2000);
|
||||
static constexpr std::chrono::milliseconds fade_out = std::chrono::milliseconds(2000);
|
||||
static constexpr std::chrono::milliseconds show_time = std::chrono::milliseconds(6000) + fade_in + fade_out;
|
||||
|
@ -55,8 +62,10 @@ struct Notification
|
|||
static constexpr float max_alpha = 0.5f;
|
||||
|
||||
int id;
|
||||
uint8 type;
|
||||
std::chrono::seconds start_time;
|
||||
std::string message;
|
||||
std::pair<const Friend, friend_window_state>* frd;
|
||||
};
|
||||
|
||||
#ifndef NO_OVERLAY
|
||||
|
@ -97,7 +106,7 @@ class Steam_Overlay
|
|||
bool FriendHasLobby(uint64 friend_id);
|
||||
bool IHaveLobby();
|
||||
|
||||
void NotifyUser(friend_window_state& friend_state, std::string const& message);
|
||||
void NotifyUser(friend_window_state& friend_state);
|
||||
|
||||
// Right click on friend
|
||||
void BuildContextMenu(Friend const& frd, friend_window_state &state);
|
||||
|
@ -136,7 +145,9 @@ public:
|
|||
void FriendConnect(Friend _friend);
|
||||
void FriendDisconnect(Friend _friend);
|
||||
|
||||
void AddNotification(std::string const& message);
|
||||
void AddMessageNotification(std::string const& message);
|
||||
void AddAchievementNotification(nlohmann::json const& ach);
|
||||
void AddInviteNotification(std::pair<const Friend, friend_window_state> &wnd_state);
|
||||
};
|
||||
|
||||
#else
|
||||
|
|
Loading…
Reference in a new issue