mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Merge branch 'master' into 'overlay_h'
# Conflicts: # .gitlab-ci.yml # dll/steam_client.cpp # dll/steam_inventory.h # dll/steam_user_stats.h
This commit is contained in:
commit
d1a4adc5bd
37 changed files with 2545 additions and 195 deletions
10
dll/base.h
10
dll/base.h
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@ -132,8 +132,12 @@ struct Steam_Call_Result {
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return check_timedout(created, STEAM_CALLRESULT_TIMEOUT);
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}
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bool call_completed() {
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return (!reserved) && check_timedout(created, run_in);
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}
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bool can_execute() {
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return (!reserved) && (!to_delete) && check_timedout(created, run_in);
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return (!to_delete) && call_completed();
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}
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bool has_cb() {
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@ -191,14 +195,14 @@ public:
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bool exists(SteamAPICall_t api_call) {
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auto cr = std::find_if(callresults.begin(), callresults.end(), [api_call](struct Steam_Call_Result const& item) { return item.api_call == api_call; });
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if (cr == callresults.end()) return false;
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if (cr->reserved) return false;
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if (!cr->call_completed()) return false;
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return true;
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}
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bool callback_result(SteamAPICall_t api_call, void *copy_to, unsigned int size) {
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auto cb_result = std::find_if(callresults.begin(), callresults.end(), [api_call](struct Steam_Call_Result const& item) { return item.api_call == api_call; });
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if (cb_result != callresults.end()) {
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if (cb_result->reserved) return false;
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if (!cb_result->call_completed()) return false;
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if (cb_result->result.size() > size) return false;
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memcpy(copy_to, &(cb_result->result[0]), cb_result->result.size());
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@ -1,62 +0,0 @@
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/* Copyright (C) 2019 Nemirtingas (Maxime P)
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "item_db_loader.h"
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#include <fstream>
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#include "../json/json.hpp"
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void read_items_db(std::string items_db, std::map<SteamItemDef_t, std::map<std::string, std::string>> *items, std::atomic_bool *is_loadedb)
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{
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std::ifstream items_file(items_db);
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// If there is a file and we opened it
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if( items_file )
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{
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items_file.seekg(0, std::ios::end);
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size_t size = items_file.tellg();
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std::string buffer(size, '\0');
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items_file.seekg(0);
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// Read it entirely, if the .json file gets too big,
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// I should look into this and split reads into smaller parts.
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items_file.read(&buffer[0], size);
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items_file.close();
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try
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{
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std::map<SteamItemDef_t, std::map<std::string, std::string>> tmp;
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nlohmann::json json = nlohmann::json::parse(buffer);
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for (auto& i : json.items())
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{
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SteamItemDef_t key = std::stoi((*i).key());
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nlohmann::json& value = (*i).value();
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for (auto& j : value.items())
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{
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tmp[key][(*j).key()] = (*j).value();
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}
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}
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items->swap(tmp);
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}
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catch (std::exception& e)
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{
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PRINT_DEBUG("Error while parsing json: %s\n", e.what());
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}
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}
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PRINT_DEBUG("Loaded json. Loaded %u items.\n", items->size());
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*is_loadedb = true;
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}
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@ -1,24 +0,0 @@
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/* Copyright (C) 2019 Nemirtingas (Maxime P)
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This file is part of the Goldberg Emulator
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|
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The Goldberg Emulator is free software; you can redistribute it and/or
|
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modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
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version 3 of the License, or (at your option) any later version.
|
||||
|
||||
The Goldberg Emulator is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
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|
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator;*/
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#ifndef __ITEM_DB_LOADER_INCLUDED__
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#define __ITEM_DB_LOADER_INCLUDED__
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#include "base.h" // For SteamItemDef_t
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#include <atomic>
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void read_items_db(std::string items_db, std::map<SteamItemDef_t, std::map<std::string, std::string>> *items, std::atomic_bool *is_loaded);
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#endif//__ITEM_DB_LOADER_INCLUDED__
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@ -20,6 +20,7 @@
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#include <fstream>
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#include <algorithm>
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#include <iterator>
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#include <iomanip>
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struct File_Data {
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std::string name;
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@ -393,7 +394,7 @@ std::string Local_Storage::get_program_path()
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std::string Local_Storage::get_game_settings_path()
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{
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return get_program_path().append(GAME_SETTINGS_FOLDER).append(PATH_SEPARATOR);
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return get_program_path().append(game_settings_folder).append(PATH_SEPARATOR);
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}
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#if defined(STEAM_WIN32)
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@ -523,7 +524,7 @@ std::string Local_Storage::get_path(std::string folder)
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std::string Local_Storage::get_global_settings_path()
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{
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return save_directory + SETTINGS_STORAGE_FOLDER + PATH_SEPARATOR;
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return save_directory + settings_storage_folder + PATH_SEPARATOR;
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}
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std::vector<std::string> Local_Storage::get_filenames_path(std::string path)
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@ -21,18 +21,21 @@
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#ifndef LOCAL_STORAGE_INCLUDE
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#define LOCAL_STORAGE_INCLUDE
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#define SETTINGS_STORAGE_FOLDER "settings"
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#define REMOTE_STORAGE_FOLDER "remote"
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#define STATS_STORAGE_FOLDER "stats"
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#define USER_DATA_FOLDER "local"
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#define GAME_SETTINGS_FOLDER "steam_settings"
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#include <string>
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#include "../json/json.hpp"
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#define MAX_FILENAME_LENGTH 300
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class Local_Storage {
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public:
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static constexpr auto inventory_storage_folder = "inventory";
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static constexpr auto settings_storage_folder = "settings";
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static constexpr auto remote_storage_folder = "remote";
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static constexpr auto stats_storage_folder = "stats";
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static constexpr auto user_data_storage = "local";
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static constexpr auto game_settings_folder = "steam_settings";
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private:
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std::string save_directory;
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std::string appid;
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public:
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@ -711,18 +711,26 @@ bool Networking::handle_low_level_udp(Common_Message *msg, IP_PORT ip_port)
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#define NUM_TCP_WAITING 128
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Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts)
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Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts, bool disable_sockets)
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{
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run_at_startup();
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tcp_port = udp_port = port;
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own_ip = 0x7F000001;
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alive = true;
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last_run = std::chrono::high_resolution_clock::now();
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this->appid = appid;
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if (disable_sockets) {
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enabled = false;
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udp_socket = -1;
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tcp_socket = -1;
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return;
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}
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if (custom_broadcasts) {
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std::transform(custom_broadcasts->begin(), custom_broadcasts->end(), std::back_inserter(this->custom_broadcasts), [](uint32 ip) {return htonl(ip);});
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}
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run_at_startup();
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sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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PRINT_DEBUG("UDP socket: %u\n", sock);
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if (is_socket_valid(sock) && set_socket_nonblocking(sock)) {
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@ -1059,6 +1067,7 @@ void Networking::Run()
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void Networking::addListenId(CSteamID id)
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{
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if (!enabled) return;
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auto i = std::find(ids.begin(), ids.end(), id);
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if (i != ids.end()) {
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return;
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@ -1092,6 +1101,8 @@ bool Networking::sendToIPPort(Common_Message *msg, uint32 ip, uint16 port, bool
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bool Networking::sendTo(Common_Message *msg, bool reliable, Connection *conn)
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{
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if (!enabled) return false;
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bool ret = false;
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CSteamID dest_id((uint64)msg->dest_id());
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if (std::find(ids.begin(), ids.end(), dest_id) != ids.end()) {
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@ -125,7 +125,7 @@ public:
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//NOTE: for all functions ips/ports are passed/returned in host byte order
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//ex: 127.0.0.1 should be passed as 0x7F000001
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static std::set<uint32> resolve_ip(std::string dns);
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Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts);
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Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts, bool disable_sockets);
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void addListenId(CSteamID id);
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void setAppID(uint32 appid);
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void Run();
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@ -135,6 +135,9 @@ public:
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//controller
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struct Controller_Settings controller_settings;
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//networking
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bool disable_networking = false;
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};
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#endif
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@ -217,7 +217,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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uint64 steam_id = 0;
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bool generate_new = false;
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//try to load steam id from game specific settings folder first
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if (local_storage->get_data(SETTINGS_STORAGE_FOLDER, "user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) {
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if (local_storage->get_data(Local_Storage::settings_storage_folder, "user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) {
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user_id = CSteamID((uint64)std::atoll(array_steam_id));
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if (!user_id.IsValid()) {
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generate_new = true;
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@ -247,6 +247,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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}
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bool steam_offline_mode = false;
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bool disable_networking = false;
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{
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std::string steam_settings_path = Local_Storage::get_game_settings_path();
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@ -255,6 +256,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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PRINT_DEBUG("steam settings path %s\n", p.c_str());
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if (p == "offline.txt") {
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steam_offline_mode = true;
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} else if (p == "disable_networking.txt") {
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disable_networking = true;
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}
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}
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}
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@ -265,6 +268,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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settings_server->set_port(port);
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settings_client->custom_broadcasts = custom_broadcasts;
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settings_server->custom_broadcasts = custom_broadcasts;
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settings_client->disable_networking = disable_networking;
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settings_server->disable_networking = disable_networking;
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
|
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|
|
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|
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@ -42,7 +42,6 @@ static void background_thread(Steam_Client *client)
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Steam_Client::Steam_Client()
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{
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uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
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std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json");
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{
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std::ifstream chk_ovlay(Local_Storage::get_program_path() + PATH_SEPARATOR + "disable_overlay.txt", std::ios::in);
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@ -79,7 +78,7 @@ Steam_Client::Steam_Client()
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steam_music = new Steam_Music(callbacks_client);
|
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steam_musicremote = new Steam_MusicRemote();
|
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steam_HTMLsurface = new Steam_HTMLsurface(settings_client, network, callback_results_client, callbacks_client);
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steam_inventory = new Steam_Inventory(settings_client, callback_results_client, callbacks_client, run_every_runcb, items_db_file_path);
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steam_inventory = new Steam_Inventory(settings_client, callback_results_client, callbacks_client, run_every_runcb, local_storage);
|
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steam_video = new Steam_Video();
|
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steam_parental = new Steam_Parental();
|
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steam_networking_sockets = new Steam_Networking_Sockets(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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|
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@ -97,7 +96,7 @@ Steam_Client::Steam_Client()
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steam_gameserverstats = new Steam_GameServerStats(settings_server, network, callback_results_server, callbacks_server);
|
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steam_gameserver_networking = new Steam_Networking(settings_server, network, callbacks_server, run_every_runcb);
|
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steam_gameserver_http = new Steam_HTTP(settings_server, network, callback_results_server, callbacks_server);
|
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steam_gameserver_inventory = new Steam_Inventory(settings_server, callback_results_server, callbacks_server, run_every_runcb, items_db_file_path);
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steam_gameserver_inventory = new Steam_Inventory(settings_server, callback_results_server, callbacks_server, run_every_runcb, local_storage);
|
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steam_gameserver_ugc = new Steam_UGC(settings_server, callback_results_server, callbacks_server);
|
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steam_gameserver_apps = new Steam_Apps(settings_server, callback_results_server);
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steam_gameserver_networking_sockets = new Steam_Networking_Sockets(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
|
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|
|
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|||
|
|
@ -682,7 +682,8 @@ int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t ac
|
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break;
|
||||
}
|
||||
}
|
||||
return 0;
|
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|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -15,8 +15,8 @@
|
|||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "item_db_loader.h"
|
||||
#include <thread>
|
||||
#include "base.h" // For SteamItemDef_t
|
||||
#include "../json/json.hpp"
|
||||
|
||||
struct Steam_Inventory_Requests {
|
||||
double timeout = 0.1;
|
||||
|
|
@ -42,21 +42,23 @@ class Steam_Inventory :
|
|||
public ISteamInventory002,
|
||||
public ISteamInventory
|
||||
{
|
||||
public:
|
||||
static constexpr auto items_user_file = "items.json";
|
||||
static constexpr auto items_default_file = "default_items.json";
|
||||
|
||||
private:
|
||||
class Settings *settings;
|
||||
class SteamCallResults *callback_results;
|
||||
class SteamCallBacks *callbacks;
|
||||
class RunEveryRunCB *run_every_runcb;
|
||||
class Local_Storage* local_storage;
|
||||
|
||||
std::vector<struct Steam_Inventory_Requests> inventory_requests;
|
||||
|
||||
std::map<SteamItemDef_t, std::map<std::string, std::string>> items;
|
||||
// Like typedefs
|
||||
using item_iterator = std::map<SteamItemDef_t, std::map<std::string, std::string>>::iterator;
|
||||
using attr_iterator = std::map<std::string, std::string>::iterator;
|
||||
nlohmann::json defined_items;
|
||||
nlohmann::json user_items;
|
||||
|
||||
std::atomic_bool items_loaded;
|
||||
std::string items_db_file;
|
||||
std::once_flag load_items_flag;
|
||||
bool inventory_loaded;
|
||||
bool call_definition_update;
|
||||
bool item_definitions_loaded;
|
||||
|
||||
|
|
@ -129,19 +131,7 @@ Steam_Inventory(class Settings *settings, class SteamCallResults *callback_resul
|
|||
call_definition_update(false),
|
||||
item_definitions_loaded(false)
|
||||
{
|
||||
items_db_file = items_db_file_path;
|
||||
PRINT_DEBUG("Items file path: %s\n", items_db_file.c_str());
|
||||
items_loaded = false;
|
||||
|
||||
this->settings = settings;
|
||||
this->callbacks = callbacks;
|
||||
this->callback_results = callback_results;
|
||||
this->run_every_runcb = run_every_runcb;
|
||||
this->run_every_runcb->add(&Steam_Inventory::run_every_runcb_cb, this);
|
||||
|
||||
call_definition_update = false;
|
||||
definition_update_called = false;
|
||||
full_update_called = false;
|
||||
}
|
||||
|
||||
~Steam_Inventory()
|
||||
|
|
@ -188,6 +178,7 @@ bool GetResultItems( SteamInventoryResult_t resultHandle,
|
|||
struct Steam_Inventory_Requests *request = get_inventory_result(resultHandle);
|
||||
if (!request) return false;
|
||||
if (!request->result_done()) return false;
|
||||
if (!inventory_loaded) return false;
|
||||
|
||||
if (pOutItemsArray != nullptr)
|
||||
{
|
||||
|
|
@ -196,11 +187,18 @@ bool GetResultItems( SteamInventoryResult_t resultHandle,
|
|||
|
||||
if (request->full_query) {
|
||||
// We end if we reached the end of items or the end of buffer
|
||||
for( auto i = items.begin(); i != items.end() && max_items; ++i, --max_items )
|
||||
for( auto i = user_items.begin(); i != user_items.end() && max_items; ++i, --max_items )
|
||||
{
|
||||
pOutItemsArray->m_iDefinition = i->first;
|
||||
pOutItemsArray->m_itemId = i->first;
|
||||
pOutItemsArray->m_unQuantity = 1;
|
||||
pOutItemsArray->m_iDefinition = std::stoi(i.key());
|
||||
pOutItemsArray->m_itemId = pOutItemsArray->m_iDefinition;
|
||||
try
|
||||
{
|
||||
pOutItemsArray->m_unQuantity = i.value().get<int>();
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
pOutItemsArray->m_unQuantity = 0;
|
||||
}
|
||||
pOutItemsArray->m_unFlags = k_ESteamItemNoTrade;
|
||||
++pOutItemsArray;
|
||||
}
|
||||
|
|
@ -602,15 +600,15 @@ bool GetItemDefinitionIDs(
|
|||
|
||||
if (pItemDefIDs == nullptr)
|
||||
{
|
||||
*punItemDefIDsArraySize = items.size();
|
||||
*punItemDefIDsArraySize = defined_items.size();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (*punItemDefIDsArraySize < items.size())
|
||||
if (*punItemDefIDsArraySize < defined_items.size())
|
||||
return false;
|
||||
|
||||
for (auto& i : items)
|
||||
*pItemDefIDs++ = i.first;
|
||||
for (auto i = defined_items.begin(); i != defined_items.end(); ++i)
|
||||
*pItemDefIDs++ = std::stoi(i.key());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -631,25 +629,39 @@ bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, const char *pchPrope
|
|||
PRINT_DEBUG("GetItemDefinitionProperty %i %s\n", iDefinition, pchPropertyName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
item_iterator item;
|
||||
if ((item = items.find(iDefinition)) != items.end())
|
||||
auto item = defined_items.find(std::to_string(iDefinition));
|
||||
if (item != defined_items.end())
|
||||
{
|
||||
attr_iterator attr;
|
||||
if (pchPropertyName != nullptr)
|
||||
{
|
||||
// Should I check for punValueBufferSizeOut == nullptr ?
|
||||
// Try to get the property
|
||||
if ((attr = item->second.find(pchPropertyName)) != items[iDefinition].end())
|
||||
auto attr = item.value().find(pchPropertyName);
|
||||
if (attr != item.value().end())
|
||||
{
|
||||
std::string const& val = attr->second;
|
||||
std::string val;
|
||||
try
|
||||
{
|
||||
val = attr.value().get<std::string>();
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
pchPropertyName = "";
|
||||
*punValueBufferSizeOut = 0;
|
||||
PRINT_DEBUG("Error, item: %d, attr: %s is not a string!", iDefinition, pchPropertyName);
|
||||
return true;
|
||||
}
|
||||
if (pchValueBuffer != nullptr)
|
||||
{
|
||||
// copy what we can
|
||||
strncpy(pchValueBuffer, val.c_str(), *punValueBufferSizeOut);
|
||||
*punValueBufferSizeOut = std::min(static_cast<uint32>(val.length() + 1), *punValueBufferSizeOut);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set punValueBufferSizeOut to the property size
|
||||
*punValueBufferSizeOut = val.length() + 1;
|
||||
}
|
||||
|
||||
// Set punValueBufferSizeOut to the property size
|
||||
*punValueBufferSizeOut = std::min(static_cast<uint32>(val.length() + 1), *punValueBufferSizeOut);
|
||||
|
||||
if (pchValueBuffer != nullptr)
|
||||
{
|
||||
|
|
@ -672,8 +684,8 @@ bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, const char *pchPrope
|
|||
{
|
||||
// Should I check for punValueBufferSizeOut == nullptr ?
|
||||
*punValueBufferSizeOut = 0;
|
||||
for (auto& i : item->second)
|
||||
*punValueBufferSizeOut += i.first.length() + 1; // Size of key + comma, and the last is not a comma but null char
|
||||
for (auto i = item.value().begin(); i != item.value().end(); ++i)
|
||||
*punValueBufferSizeOut += i.key().length() + 1; // Size of key + comma, and the last is not a comma but null char
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -681,16 +693,16 @@ bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, const char *pchPrope
|
|||
uint32_t len = *punValueBufferSizeOut-1;
|
||||
*punValueBufferSizeOut = 0;
|
||||
memset(pchValueBuffer, 0, len);
|
||||
for( auto i = item->second.begin(); i != item->second.end() && len > 0; ++i )
|
||||
for( auto i = item.value().begin(); i != item.value().end() && len > 0; ++i )
|
||||
{
|
||||
strncat(pchValueBuffer, i->first.c_str(), len);
|
||||
strncat(pchValueBuffer, i.key().c_str(), len);
|
||||
// Count how many chars we copied
|
||||
// Either the string length or the buffer size if its too small
|
||||
uint32 x = std::min(len, static_cast<uint32>(i->first.length()));
|
||||
uint32 x = std::min(len, static_cast<uint32>(i.key().length()));
|
||||
*punValueBufferSizeOut += x;
|
||||
len -= x;
|
||||
|
||||
if (len && std::distance(i, item->second.end()) != 1) // If this is not the last item, add a comma
|
||||
if (len && std::distance(i, item.value().end()) != 1) // If this is not the last item, add a comma
|
||||
strncat(pchValueBuffer, ",", len--);
|
||||
|
||||
// Always add 1, its a comma or the null terminator
|
||||
|
|
@ -745,7 +757,10 @@ STEAM_CALL_RESULT( SteamInventoryRequestPricesResult_t )
|
|||
SteamAPICall_t RequestPrices()
|
||||
{
|
||||
PRINT_DEBUG("RequestPrices\n");
|
||||
return 0;
|
||||
SteamInventoryRequestPricesResult_t data;
|
||||
data.m_result = k_EResultOK;
|
||||
memcpy(data.m_rgchCurrency, "USD", 4);
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.2);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -753,6 +768,7 @@ SteamAPICall_t RequestPrices()
|
|||
uint32 GetNumItemsWithPrices()
|
||||
{
|
||||
PRINT_DEBUG("GetNumItemsWithPrices\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool GetItemsWithPrices( STEAM_ARRAY_COUNT(unArrayLength) STEAM_OUT_ARRAY_COUNT(pArrayItemDefs, Items with prices) SteamItemDef_t *pArrayItemDefs,
|
||||
|
|
@ -761,6 +777,7 @@ bool GetItemsWithPrices( STEAM_ARRAY_COUNT(unArrayLength) STEAM_OUT_ARRAY_COUNT(
|
|||
uint32 unArrayLength )
|
||||
{
|
||||
PRINT_DEBUG("GetItemsWithPrices\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Returns item definition ids and their prices in the user's local currency.
|
||||
|
|
@ -836,7 +853,7 @@ void RunCallbacks()
|
|||
//only gets called once
|
||||
//also gets called when getting items
|
||||
SteamInventoryDefinitionUpdate_t data = {};
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.05);
|
||||
}
|
||||
|
||||
call_definition_update = false;
|
||||
|
|
@ -850,8 +867,7 @@ void RunCallbacks()
|
|||
if (inventory_loaded)
|
||||
{
|
||||
std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
|
||||
|
||||
for (auto & r : inventory_requests) {
|
||||
for (auto& r : inventory_requests) {
|
||||
if (!r.done && std::chrono::duration_cast<std::chrono::duration<double>>(now - r.time_created).count() > r.timeout) {
|
||||
if (r.full_query) {
|
||||
// SteamInventoryFullUpdate_t callbacks are triggered when GetAllItems
|
||||
|
|
|
|||
|
|
@ -1165,16 +1165,21 @@ void RunCallbacks()
|
|||
}
|
||||
}
|
||||
} else {
|
||||
int compare_to = stoi(value->second, 0, 0);
|
||||
PRINT_DEBUG("Compare Values %i %i\n", compare_to, f.value_int);
|
||||
if (f.eComparisonType == k_ELobbyComparisonEqual) {
|
||||
if (compare_to == f.value_int) {
|
||||
PRINT_DEBUG("Equal\n");
|
||||
//use = use;
|
||||
} else {
|
||||
PRINT_DEBUG("Not Equal\n");
|
||||
use = false;
|
||||
try {
|
||||
int compare_to = std::stoi(value->second, 0, 0);
|
||||
PRINT_DEBUG("Compare Values %i %i\n", compare_to, f.value_int);
|
||||
if (f.eComparisonType == k_ELobbyComparisonEqual) {
|
||||
if (compare_to == f.value_int) {
|
||||
PRINT_DEBUG("Equal\n");
|
||||
//use = use;
|
||||
} else {
|
||||
PRINT_DEBUG("Not Equal\n");
|
||||
use = false;
|
||||
}
|
||||
}
|
||||
} catch (...) {
|
||||
//Same case as if the key is not in the lobby?
|
||||
use = false;
|
||||
}
|
||||
//TODO: add more comparisons
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1045,6 +1045,7 @@ bool GetHostedDedicatedServerAddress001( SteamDatagramHostedAddress *pRouting )
|
|||
/// directly share it with clients.
|
||||
virtual EResult GetHostedDedicatedServerAddress( SteamDatagramHostedAddress *pRouting )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::GetHostedDedicatedServerAddress %p\n", pRouting);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
pRouting->SetDevAddress(network->getOwnIP(), 27054);
|
||||
return k_EResultOK;
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ public ISteamNetworkingUtils
|
|||
class RunEveryRunCB *run_every_runcb;
|
||||
std::chrono::time_point<std::chrono::steady_clock> initialized_time = std::chrono::steady_clock::now();
|
||||
FSteamNetworkingSocketsDebugOutput debug_function;
|
||||
bool relay_initialized = false;
|
||||
|
||||
public:
|
||||
static void steam_callback(void *object, Common_Message *msg)
|
||||
|
|
@ -67,6 +68,7 @@ Steam_Networking_Utils(class Settings *settings, class Networking *network, clas
|
|||
bool InitializeRelayAccess()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Utils::InitializeRelayAccess\n");
|
||||
relay_initialized = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -80,44 +82,71 @@ bool InitializeRelayAccess()
|
|||
/// more details, you can pass a non-NULL value.
|
||||
ESteamNetworkingAvailability GetRelayNetworkStatus( SteamRelayNetworkStatus_t *pDetails )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Utils::GetRelayNetworkStatus\n");
|
||||
PRINT_DEBUG("Steam_Networking_Utils::GetRelayNetworkStatus %p\n", pDetails);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
//TODO: check if this is how real steam returns it
|
||||
SteamRelayNetworkStatus_t data = {};
|
||||
if (relay_initialized) {
|
||||
data.m_eAvail = k_ESteamNetworkingAvailability_Current;
|
||||
data.m_bPingMeasurementInProgress = 0;
|
||||
data.m_eAvailAnyRelay = k_ESteamNetworkingAvailability_Current;
|
||||
data.m_eAvailNetworkConfig = k_ESteamNetworkingAvailability_Current;
|
||||
strcpy(data.m_debugMsg, "OK");
|
||||
}
|
||||
|
||||
if (pDetails) {
|
||||
*pDetails = data;
|
||||
}
|
||||
|
||||
return k_ESteamNetworkingAvailability_Current;
|
||||
}
|
||||
|
||||
float GetLocalPingLocation( SteamNetworkPingLocation_t &result )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Utils::GetLocalPingLocation\n");
|
||||
if (relay_initialized) {
|
||||
result.m_data[2] = 123;
|
||||
result.m_data[8] = 67;
|
||||
return 2.0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t &location1, const SteamNetworkPingLocation_t &location2 )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Utils::EstimatePingTimeBetweenTwoLocations\n");
|
||||
return k_nSteamNetworkingPing_Unknown ;
|
||||
//return k_nSteamNetworkingPing_Unknown;
|
||||
return 10;
|
||||
}
|
||||
|
||||
|
||||
int EstimatePingTimeFromLocalHost( const SteamNetworkPingLocation_t &remoteLocation )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Utils::EstimatePingTimeFromLocalHost\n");
|
||||
return 10;
|
||||
}
|
||||
|
||||
|
||||
void ConvertPingLocationToString( const SteamNetworkPingLocation_t &location, char *pszBuf, int cchBufSize )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Utils::ConvertPingLocationToString\n");
|
||||
strncpy(pszBuf, "fra=10+2", cchBufSize);
|
||||
}
|
||||
|
||||
|
||||
bool ParsePingLocationString( const char *pszString, SteamNetworkPingLocation_t &result )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Utils::ParsePingLocationString\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool CheckPingDataUpToDate( float flMaxAgeSeconds )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Utils::CheckPingDataUpToDate %f\n", flMaxAgeSeconds);
|
||||
relay_initialized = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -125,6 +154,7 @@ bool CheckPingDataUpToDate( float flMaxAgeSeconds )
|
|||
bool IsPingMeasurementInProgress()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Utils::IsPingMeasurementInProgress\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ Steam_Remote_Storage(class Settings *settings, Local_Storage *local_storage, cla
|
|||
this->local_storage = local_storage;
|
||||
this->callback_results = callback_results;
|
||||
steam_cloud_enabled = true;
|
||||
local_storage->update_save_filenames(REMOTE_STORAGE_FOLDER);
|
||||
local_storage->update_save_filenames(Local_Storage::remote_storage_folder);
|
||||
}
|
||||
|
||||
// NOTE
|
||||
|
|
@ -83,8 +83,12 @@ Steam_Remote_Storage(class Settings *settings, Local_Storage *local_storage, cla
|
|||
bool FileWrite( const char *pchFile, const void *pvData, int32 cubData )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Remote_Storage::FileWrite %s %u\n", pchFile, cubData);
|
||||
if (!pchFile || cubData <= 0 || cubData > k_unMaxCloudFileChunkSize) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
int data_stored = local_storage->store_data(REMOTE_STORAGE_FOLDER, pchFile, (char* )pvData, cubData);
|
||||
int data_stored = local_storage->store_data(Local_Storage::remote_storage_folder, pchFile, (char* )pvData, cubData);
|
||||
PRINT_DEBUG("Steam_Remote_Storage::Stored %i, %u\n", data_stored, data_stored == cubData);
|
||||
return data_stored == cubData;
|
||||
}
|
||||
|
|
@ -93,7 +97,7 @@ int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead )
|
|||
{
|
||||
PRINT_DEBUG("Steam_Remote_Storage::FileRead %s %i\n", pchFile, cubDataToRead);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
int read_data = local_storage->get_data(REMOTE_STORAGE_FOLDER, pchFile, (char* )pvData, cubDataToRead);
|
||||
int read_data = local_storage->get_data(Local_Storage::remote_storage_folder, pchFile, (char* )pvData, cubDataToRead);
|
||||
if (read_data < 0) read_data = 0;
|
||||
PRINT_DEBUG("Read %i\n", read_data);
|
||||
return read_data;
|
||||
|
|
@ -103,12 +107,16 @@ STEAM_CALL_RESULT( RemoteStorageFileWriteAsyncComplete_t )
|
|||
SteamAPICall_t FileWriteAsync( const char *pchFile, const void *pvData, uint32 cubData )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Remote_Storage::FileWriteAsync\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
bool success = local_storage->store_data(REMOTE_STORAGE_FOLDER, pchFile, (char* )pvData, cubData) == cubData;
|
||||
RemoteStorageFileWriteAsyncComplete_t data;
|
||||
data.m_eResult = k_EResultOK;
|
||||
if (!pchFile || cubData > k_unMaxCloudFileChunkSize || cubData == 0) {
|
||||
return k_uAPICallInvalid;
|
||||
}
|
||||
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
bool success = local_storage->store_data(Local_Storage::remote_storage_folder, pchFile, (char* )pvData, cubData) == cubData;
|
||||
RemoteStorageFileWriteAsyncComplete_t data;
|
||||
data.m_eResult = success ? k_EResultOK : k_EResultFail;
|
||||
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.01);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -118,7 +126,7 @@ SteamAPICall_t FileReadAsync( const char *pchFile, uint32 nOffset, uint32 cubToR
|
|||
PRINT_DEBUG("Steam_Remote_Storage::FileReadAsync\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
unsigned int size = local_storage->file_size(REMOTE_STORAGE_FOLDER, pchFile);
|
||||
unsigned int size = local_storage->file_size(Local_Storage::remote_storage_folder, pchFile);
|
||||
|
||||
RemoteStorageFileReadAsyncComplete_t data;
|
||||
if (size <= nOffset) {
|
||||
|
|
@ -153,7 +161,7 @@ bool FileReadAsyncComplete( SteamAPICall_t hReadCall, void *pvBuffer, uint32 cub
|
|||
return false;
|
||||
|
||||
char *temp = new char[a_read->size];
|
||||
int read_data = local_storage->get_data(REMOTE_STORAGE_FOLDER, a_read->file_name, (char* )temp, a_read->size);
|
||||
int read_data = local_storage->get_data(Local_Storage::remote_storage_folder, a_read->file_name, (char* )temp, a_read->size);
|
||||
if (read_data < a_read->to_read + a_read->offset) {
|
||||
delete[] temp;
|
||||
return false;
|
||||
|
|
@ -175,7 +183,7 @@ bool FileForget( const char *pchFile )
|
|||
bool FileDelete( const char *pchFile )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Remote_Storage::FileDelete\n");
|
||||
return local_storage->file_delete(REMOTE_STORAGE_FOLDER, pchFile);
|
||||
return local_storage->file_delete(Local_Storage::remote_storage_folder, pchFile);
|
||||
}
|
||||
|
||||
STEAM_CALL_RESULT( RemoteStorageFileShareResult_t )
|
||||
|
|
@ -184,7 +192,7 @@ SteamAPICall_t FileShare( const char *pchFile )
|
|||
PRINT_DEBUG("Steam_Remote_Storage::FileShare\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
RemoteStorageFileShareResult_t data = {};
|
||||
if (local_storage->file_exists(REMOTE_STORAGE_FOLDER, pchFile)) {
|
||||
if (local_storage->file_exists(Local_Storage::remote_storage_folder, pchFile)) {
|
||||
data.m_eResult = k_EResultOK;
|
||||
data.m_hFile = generate_steam_api_call_id();
|
||||
strncpy(data.m_rgchFilename, pchFile, sizeof(data.m_rgchFilename) - 1);
|
||||
|
|
@ -237,7 +245,7 @@ bool FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle )
|
|||
if (stream_writes.end() == request)
|
||||
return false;
|
||||
|
||||
local_storage->store_data(REMOTE_STORAGE_FOLDER, request->file_name, request->file_data.data(), request->file_data.size());
|
||||
local_storage->store_data(Local_Storage::remote_storage_folder, request->file_name, request->file_data.data(), request->file_data.size());
|
||||
stream_writes.erase(request);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -258,25 +266,25 @@ bool FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle )
|
|||
bool FileExists( const char *pchFile )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Remote_Storage::FileExists %s\n", pchFile);
|
||||
return local_storage->file_exists(REMOTE_STORAGE_FOLDER, pchFile);
|
||||
return local_storage->file_exists(Local_Storage::remote_storage_folder, pchFile);
|
||||
}
|
||||
|
||||
bool FilePersisted( const char *pchFile )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Remote_Storage::FilePersisted\n");
|
||||
return local_storage->file_exists(REMOTE_STORAGE_FOLDER, pchFile);
|
||||
return local_storage->file_exists(Local_Storage::remote_storage_folder, pchFile);
|
||||
}
|
||||
|
||||
int32 GetFileSize( const char *pchFile )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Remote_Storage::GetFileSize %s\n", pchFile);
|
||||
return local_storage->file_size(REMOTE_STORAGE_FOLDER, pchFile);
|
||||
return local_storage->file_size(Local_Storage::remote_storage_folder, pchFile);
|
||||
}
|
||||
|
||||
int64 GetFileTimestamp( const char *pchFile )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Remote_Storage::GetFileTimestamp\n");
|
||||
return local_storage->file_timestamp(REMOTE_STORAGE_FOLDER, pchFile);
|
||||
return local_storage->file_timestamp(Local_Storage::remote_storage_folder, pchFile);
|
||||
}
|
||||
|
||||
ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile )
|
||||
|
|
@ -290,7 +298,7 @@ ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile )
|
|||
int32 GetFileCount()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Remote_Storage::GetFileCount\n");
|
||||
int32 num = local_storage->count_files(REMOTE_STORAGE_FOLDER);
|
||||
int32 num = local_storage->count_files(Local_Storage::remote_storage_folder);
|
||||
PRINT_DEBUG("Steam_Remote_Storage::File count: %i\n", num);
|
||||
return num;
|
||||
}
|
||||
|
|
@ -299,7 +307,7 @@ const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes )
|
|||
{
|
||||
PRINT_DEBUG("Steam_Remote_Storage::GetFileNameAndSize %i\n", iFile);
|
||||
static char output_filename[MAX_FILENAME_LENGTH];
|
||||
if (local_storage->iterate_file(REMOTE_STORAGE_FOLDER, iFile, output_filename, pnFileSizeInBytes)) {
|
||||
if (local_storage->iterate_file(Local_Storage::remote_storage_folder, iFile, output_filename, pnFileSizeInBytes)) {
|
||||
PRINT_DEBUG("Steam_Remote_Storage::Name: |%s|, size: %i\n", output_filename, pnFileSizeInBytes ? *pnFileSizeInBytes : 0);
|
||||
return output_filename;
|
||||
} else {
|
||||
|
|
@ -372,7 +380,7 @@ SteamAPICall_t UGCDownload( UGCHandle_t hContent, uint32 unPriority )
|
|||
data.m_eResult = k_EResultOK;
|
||||
data.m_hFile = hContent;
|
||||
data.m_nAppID = settings->get_local_game_id().AppID();
|
||||
data.m_nSizeInBytes = local_storage->file_size(REMOTE_STORAGE_FOLDER, shared_files[hContent]);
|
||||
data.m_nSizeInBytes = local_storage->file_size(Local_Storage::remote_storage_folder, shared_files[hContent]);
|
||||
shared_files[hContent].copy(data.m_pchFileName, sizeof(data.m_pchFileName) - 1);
|
||||
data.m_ulSteamIDOwner = settings->get_local_steam_id().ConvertToUint64();
|
||||
downloaded_files[hContent].file = shared_files[hContent];
|
||||
|
|
@ -426,7 +434,7 @@ int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 c
|
|||
}
|
||||
|
||||
Downloaded_File f = downloaded_files[hContent];
|
||||
int read_data = local_storage->get_data(REMOTE_STORAGE_FOLDER, f.file, (char* )pvData, cubDataToRead, cOffset);
|
||||
int read_data = local_storage->get_data(Local_Storage::remote_storage_folder, f.file, (char* )pvData, cubDataToRead, cOffset);
|
||||
|
||||
if (eAction == k_EUGCRead_Close || (eAction == k_EUGCRead_ContinueReadingUntilFinished && (read_data < cubDataToRead || (cOffset + cubDataToRead) >= f.total_size))) {
|
||||
downloaded_files.erase(hContent);
|
||||
|
|
|
|||
|
|
@ -149,7 +149,7 @@ bool GetUserDataFolder( char *pchBuffer, int cubBuffer )
|
|||
PRINT_DEBUG("GetUserDataFolder\n");
|
||||
if (!cubBuffer) return false;
|
||||
|
||||
std::string user_data = local_storage->get_path(USER_DATA_FOLDER);
|
||||
std::string user_data = local_storage->get_path(Local_Storage::user_data_storage);
|
||||
strncpy(pchBuffer, user_data.c_str(), cubBuffer - 1);
|
||||
pchBuffer[cubBuffer - 1] = 0;
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ private:
|
|||
SteamCallResults* callback_results;
|
||||
class SteamCallBacks* callbacks;
|
||||
std::vector<struct Steam_Leaderboard> leaderboards;
|
||||
|
||||
|
||||
nlohmann::json defined_achievements;
|
||||
nlohmann::json user_achievements;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue