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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Update ImGui
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294c8e8124
commit
d6bdde0123
30 changed files with 11478 additions and 9841 deletions
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@ -80,7 +80,8 @@ void DX10_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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initialized = true;
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}
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if (ImGui_ImplDX10_NewFrame())
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ImGui_ImplDX10_NewFrame();
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{
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Windows_Hook::Inst()->prepareForOverlay(desc.OutputWindow);
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@ -121,7 +121,8 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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initialized = true;
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}
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if (ImGui_ImplDX11_NewFrame())
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ImGui_ImplDX11_NewFrame();
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{
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Windows_Hook::Inst()->prepareForOverlay(desc.OutputWindow);
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@ -165,7 +165,7 @@ void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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ImGuiIO& io = ImGui::GetIO();
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io.IniFilename = NULL;
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ImGui_ImplDX12_Init(pDevice, bufferCount, DXGI_FORMAT_R8G8B8A8_UNORM,
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ImGui_ImplDX12_Init(pDevice, bufferCount, DXGI_FORMAT_R8G8B8A8_UNORM, NULL,
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pSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
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pSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
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@ -176,7 +176,8 @@ void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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pDevice->Release();
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}
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if (ImGui_ImplDX12_NewFrame())
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ImGui_ImplDX12_NewFrame();
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{
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Windows_Hook::Inst()->prepareForOverlay(sc_desc.OutputWindow);
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@ -75,7 +75,8 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
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initialized = true;
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}
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if (ImGui_ImplDX9_NewFrame())
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ImGui_ImplDX9_NewFrame();
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{
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Windows_Hook::Inst()->prepareForOverlay(param.hFocusWindow);
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File diff suppressed because it is too large
Load diff
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@ -1,81 +0,0 @@
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#ifndef __IMGUI_SHADER_BLOBS_INCLUDED__
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#define __IMGUI_SHADER_BLOBS_INCLUDED__
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// Defining this will use d3dcompiler and it will be a dependence of the dll.
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//#define USE_D3DCOMPILE
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#ifdef USE_D3DCOMPILE
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#include <d3dcompiler.h>
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//#ifdef _MSC_VER
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// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
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//#endif
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decltype(D3DCompile)* load_d3dcompile();
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void unload_d3dcompile();
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#else
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#define ImGui_vertexShaderDX10_len 876
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extern unsigned char ImGui_vertexShaderDX10[ImGui_vertexShaderDX10_len];
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#define ImGui_vertexShaderDX11_len 1104
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extern unsigned char ImGui_vertexShaderDX11[ImGui_vertexShaderDX11_len];
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#define ImGui_vertexShaderDX11_9_1_len 1104
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extern unsigned char ImGui_vertexShaderDX11_9_1[ImGui_vertexShaderDX11_9_1_len];
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#define ImGui_vertexShaderDX11_9_2_len ImGui_vertexShaderDX11_9_1_len
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#define ImGui_vertexShaderDX11_9_2 ImGui_vertexShaderDX11_9_1
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#define ImGui_vertexShaderDX11_9_3_len 1104
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extern unsigned char ImGui_vertexShaderDX11_9_3[ImGui_vertexShaderDX11_9_3_len];
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#define ImGui_vertexShaderDX11_10_0_len 876
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extern unsigned char ImGui_vertexShaderDX11_10_0[ImGui_vertexShaderDX11_10_0_len];
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#define ImGui_vertexShaderDX11_10_1_len 880
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extern unsigned char ImGui_vertexShaderDX11_10_1[ImGui_vertexShaderDX11_10_1_len];
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#define ImGui_vertexShaderDX11_11_0_len 988
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extern unsigned char ImGui_vertexShaderDX11_11_0[ImGui_vertexShaderDX11_11_0_len];
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#define ImGui_vertexShaderDX11_11_1_len 988
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extern unsigned char ImGui_vertexShaderDX11_11_1[ImGui_vertexShaderDX11_11_1_len];
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#define ImGui_vertexShaderDX12_len 988
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extern unsigned char ImGui_vertexShaderDX12[ImGui_vertexShaderDX12_len];
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#define ImGui_pixelShaderDX10_len 660
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extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
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#define ImGui_pixelShaderDX11_len 1104
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extern unsigned char ImGui_pixelShaderDX11[ImGui_pixelShaderDX11_len];
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#define ImGui_pixelShaderDX11_9_1_len 800
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extern unsigned char ImGui_pixelShaderDX11_9_1[ImGui_pixelShaderDX11_9_1_len];
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#define ImGui_pixelShaderDX11_9_2_len ImGui_pixelShaderDX11_9_1_len
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#define ImGui_pixelShaderDX11_9_2 ImGui_pixelShaderDX11_9_1
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#define ImGui_pixelShaderDX11_9_3_len 800
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extern unsigned char ImGui_pixelShaderDX11_9_3[ImGui_pixelShaderDX11_9_3_len];
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#define ImGui_pixelShaderDX11_10_0_len 660
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extern unsigned char ImGui_pixelShaderDX11_10_0[ImGui_pixelShaderDX11_10_0_len];
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#define ImGui_pixelShaderDX11_10_1_len 664
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extern unsigned char ImGui_pixelShaderDX11_10_1[ImGui_pixelShaderDX11_10_1_len];
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#define ImGui_pixelShaderDX11_11_0_len 736
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extern unsigned char ImGui_pixelShaderDX11_11_0[ImGui_pixelShaderDX11_11_0_len];
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#define ImGui_pixelShaderDX11_11_1_len 736
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extern unsigned char ImGui_pixelShaderDX11_11_1[ImGui_pixelShaderDX11_11_1_len];
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#define ImGui_pixelShaderDX12_len 736
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extern unsigned char ImGui_pixelShaderDX12[ImGui_pixelShaderDX12_len];
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#endif
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#endif//__IMGUI_SHADER_BLOBS_INCLUDED__
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@ -83,7 +83,9 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
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initialized = true;
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}
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if (ImGui_ImplOpenGL3_NewFrame())
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ImGui_ImplOpenGL3_NewFrame();
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{
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Windows_Hook::Inst()->prepareForOverlay(hWnd);
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