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190
dll/steam_musicremote.cpp
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190
dll/steam_musicremote.cpp
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "steam_musicremote.h"
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// Service Definition
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bool Steam_MusicRemote::RegisterSteamMusicRemote( const char *pchName )
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{
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PRINT_DEBUG("RegisterSteamMusicRemote\n");
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}
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bool Steam_MusicRemote::DeregisterSteamMusicRemote()
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{
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PRINT_DEBUG("DeregisterSteamMusicRemote\n");
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}
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bool Steam_MusicRemote::BIsCurrentMusicRemote()
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{
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PRINT_DEBUG("BIsCurrentMusicRemote\n");
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}
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bool Steam_MusicRemote::BActivationSuccess( bool bValue )
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{
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PRINT_DEBUG("BActivationSuccess\n");
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}
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bool Steam_MusicRemote::SetDisplayName( const char *pchDisplayName )
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{
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PRINT_DEBUG("SetDisplayName\n");
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}
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bool Steam_MusicRemote::SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength )
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{
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PRINT_DEBUG("SetPNGIcon_64x64\n");
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}
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// Abilities for the user interface
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bool Steam_MusicRemote::EnablePlayPrevious(bool bValue)
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{
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PRINT_DEBUG("EnablePlayPrevious\n");
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}
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bool Steam_MusicRemote::EnablePlayNext( bool bValue )
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{
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PRINT_DEBUG("EnablePlayNext\n");
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}
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bool Steam_MusicRemote::EnableShuffled( bool bValue )
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{
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PRINT_DEBUG("EnableShuffled\n");
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}
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bool Steam_MusicRemote::EnableLooped( bool bValue )
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{
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PRINT_DEBUG("EnableLooped\n");
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}
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bool Steam_MusicRemote::EnableQueue( bool bValue )
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{
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PRINT_DEBUG("EnableQueue\n");
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}
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bool Steam_MusicRemote::EnablePlaylists( bool bValue )
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{
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PRINT_DEBUG("EnablePlaylists\n");
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}
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// Status
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bool Steam_MusicRemote::UpdatePlaybackStatus( AudioPlayback_Status nStatus )
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{
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PRINT_DEBUG("UpdatePlaybackStatus\n");
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}
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bool Steam_MusicRemote::UpdateShuffled( bool bValue )
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{
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PRINT_DEBUG("UpdateShuffled\n");
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}
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bool Steam_MusicRemote::UpdateLooped( bool bValue )
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{
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PRINT_DEBUG("UpdateLooped\n");
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}
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bool Steam_MusicRemote::UpdateVolume( float flValue )
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{
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PRINT_DEBUG("UpdateVolume\n");
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}
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// volume is between 0.0 and 1.0
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// Current Entry
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bool Steam_MusicRemote::CurrentEntryWillChange()
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{
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PRINT_DEBUG("CurrentEntryWillChange\n");
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}
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bool Steam_MusicRemote::CurrentEntryIsAvailable( bool bAvailable )
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{
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PRINT_DEBUG("CurrentEntryIsAvailable\n");
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}
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bool Steam_MusicRemote::UpdateCurrentEntryText( const char *pchText )
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{
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PRINT_DEBUG("UpdateCurrentEntryText\n");
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}
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bool Steam_MusicRemote::UpdateCurrentEntryElapsedSeconds( int nValue )
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{
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PRINT_DEBUG("UpdateCurrentEntryElapsedSeconds\n");
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}
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bool Steam_MusicRemote::UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength )
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{
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PRINT_DEBUG("UpdateCurrentEntryCoverArt\n");
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}
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bool Steam_MusicRemote::CurrentEntryDidChange()
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{
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PRINT_DEBUG("CurrentEntryDidChange\n");
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}
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// Queue
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bool Steam_MusicRemote::QueueWillChange()
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{
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PRINT_DEBUG("QueueWillChange\n");
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}
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bool Steam_MusicRemote::ResetQueueEntries()
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{
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PRINT_DEBUG("ResetQueueEntries\n");
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}
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bool Steam_MusicRemote::SetQueueEntry( int nID, int nPosition, const char *pchEntryText )
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{
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PRINT_DEBUG("SetQueueEntry\n");
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}
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bool Steam_MusicRemote::SetCurrentQueueEntry( int nID )
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{
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PRINT_DEBUG("SetCurrentQueueEntry\n");
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}
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bool Steam_MusicRemote::QueueDidChange()
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{
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PRINT_DEBUG("QueueDidChange\n");
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}
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// Playlist
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bool Steam_MusicRemote::PlaylistWillChange()
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{
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PRINT_DEBUG("PlaylistWillChange\n");
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}
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bool Steam_MusicRemote::ResetPlaylistEntries()
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{
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PRINT_DEBUG("ResetPlaylistEntries\n");
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}
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bool Steam_MusicRemote::SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText )
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{
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PRINT_DEBUG("SetPlaylistEntry\n");
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}
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bool Steam_MusicRemote::SetCurrentPlaylistEntry( int nID )
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{
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PRINT_DEBUG("SetCurrentPlaylistEntry\n");
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}
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bool Steam_MusicRemote::PlaylistDidChange()
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{
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PRINT_DEBUG("PlaylistDidChange\n");
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}
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