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dll/steam_musicremote.h
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67
dll/steam_musicremote.h
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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class Steam_MusicRemote : public ISteamMusicRemote
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{
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public:
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// Service Definition
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bool RegisterSteamMusicRemote( const char *pchName );
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bool DeregisterSteamMusicRemote();
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bool BIsCurrentMusicRemote();
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bool BActivationSuccess( bool bValue );
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bool SetDisplayName( const char *pchDisplayName );
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bool SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength );
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// Abilities for the user interface
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bool EnablePlayPrevious(bool bValue);
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bool EnablePlayNext( bool bValue );
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bool EnableShuffled( bool bValue );
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bool EnableLooped( bool bValue );
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bool EnableQueue( bool bValue );
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bool EnablePlaylists( bool bValue );
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// Status
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bool UpdatePlaybackStatus( AudioPlayback_Status nStatus );
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bool UpdateShuffled( bool bValue );
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bool UpdateLooped( bool bValue );
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bool UpdateVolume( float flValue ); // volume is between 0.0 and 1.0
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// Current Entry
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bool CurrentEntryWillChange();
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bool CurrentEntryIsAvailable( bool bAvailable );
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bool UpdateCurrentEntryText( const char *pchText );
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bool UpdateCurrentEntryElapsedSeconds( int nValue );
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bool UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength );
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bool CurrentEntryDidChange();
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// Queue
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bool QueueWillChange();
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bool ResetQueueEntries();
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bool SetQueueEntry( int nID, int nPosition, const char *pchEntryText );
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bool SetCurrentQueueEntry( int nID );
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bool QueueDidChange();
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// Playlist
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bool PlaylistWillChange();
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bool ResetPlaylistEntries();
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bool SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText );
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bool SetCurrentPlaylistEntry( int nID );
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bool PlaylistDidChange();
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};
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